Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Note that some high end materials are really, really rare loot drops. Get used to the idea that you'll have to buy them. The ship editing process is lossless, you always get 100% of the materials back when deleting or moving things around. So you only have to buy those exorbitantly priced materials once :)
so if i like delete my current light ship it will give me all the parts for it back including the etherine?
Exploration and discovery with a ton of patience is essential. Part of the aspect of bigger/badder/better, you HAVE to "boldly go where no one ever has gone...before!". You have to poke the nose of your ship into nooks and crannies of this totally amazing universe. You have to be the explorer. There's no other way around it.
Reason being those little discoveries bring in a number of "discovery points" that you use to sink into a tech tree. Think of them as the blueprint plans for your ship. One of those paths leads to adding more "hexes" to your ship that allows you to cram more parts. Within that same general area is also the tech path to investing into bigger ship classes.
The other half may involve combat or finding things to blow up. Sometimes just taking the chaotic path of destroying hostile aliens will yield discoveries that you will tractor beam into your ship's hold. If you analyze these things, they also yield discovery points. Some of the parts compose a larger thing where if you find three similar items, like an alien tech, you can research back at Starcom base for that tech and put it on your ship.
Yes, there will be places you can't go, either because they're heavily patrolled by NPCs that can turn hostile on a dime (or are already hostile), or have some sort of requirement (i.e., you haven't found something essential). Hence - you DO have to "get out there".
Explore.
Destroy.
Gather.
Trade.
This is my second play through the game and I get it. I got stuck because I couldn't remember where to go. My ship simply wasn't powerful enough to take it to an area patrolled by neutrals (who didn't want me to scan or land on any planet in their territory) or enemies. I was about to put the game down and I don't remember what I did exactly, but I think I found a planet in an area I've been to before but didn't explore, which - like a domino - opened up chains of things I could now do. Which lead to more XP for my crew, tech points I could invest in, and "Skittles" (those glowing orbs left behind when blowing up ships). I went back to Starcom with hundreds of points, I had some alien tech that allowed me new parts to my ship (LOVE Havok), and after an upgrade cost (had to go actually back OUT there to find a merchant willing to trade with something I had a lot of - I think I converted my Aluminum (which was its bartering unit) into the ship class upgrade element I needed to give to Starcom for the new ship. And with some careful designs in mind, I built a pretty tough ship.
Now I'm at the point where I added missiles, shield, and a beam laser to my craft. I think it's a tough bird.
And, oh yeah. Save early. Safe often. That's also key, if things go sideways, which they do. And being super patient and going exploring, helps. And don't forget to look in the Void. Sometimes you find a derelict ship, some odd container, or thing waaaaay in-between regions that are worth exploration points.