Starcom: Unknown Space

Starcom: Unknown Space

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justkevin  [developer] Apr 27, 2023 @ 6:35am
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Stuck? Can't figure out what to do next? I want to hear about it.
In the game's open world universe, the player is free to explore at their own pace and direction. Most of the game's core story line is expected to unfold at a natural pace with organic exploration, providing some hints if the player missed something critical. Since I know all the content in the game, it is sometimes difficult for me to recognize where players might get stuck if they do things in an unexpected order or miss some clue.

As of Kepler 17342, the number of common "stuck" points in the game have dwindled, but I still want to be aware of any.

  • General: Some times you need to return to Celaeno for new information.
  • General: If you think you are stuck, make sure you've investigated any yellow or purple highlighted investigation targets on the map (unscanned or unsurveyed anomalies). Also, check the Mission Log.
  • Mid Game: The Heretic Portals require a key that should be found soon after you find one. Once a portal is active, you can fly into it.
  • Mid Game: Some player have had trouble re-finding ships of The Trade Guild. They can usually be found in the constellation where you find the Aquarian Colony. If you search your log for "guild master" you can see where you last interacted with them.
  • Late game: One of the three keys you need drop from the Devout in the green nebulae, but only after you've completed the Arkadian quest line.
  • Late game: The unstable cores will eventually respawn after you leave the area
  • Late game: Several players have had trouble locating the Missing Goryr vessel. Sometimes it is legitimately hard to find, but it is also possible to accidentally destroy. Failing to find it doesn't block the main story, but does prevent the mission from being completed.
  • Late game: In Strange Matter, the mission reports the Xenium task as completed, whether or not you have the correct amount. You need to deliver 4 units to complete the mission.
  • Late game: In the unstable "storm space", there's a trail of debris you need to follow to the NE.

You can now submit saves game via F8, but since feedback is anonymous, also post in this thread so I (or another player) can respond.
Last edited by justkevin; Nov 24, 2024 @ 7:38am
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Showing 286-300 of 743 comments
shiantar Jun 7, 2024 @ 4:00pm 
Originally posted by kjolnir:
Stuck looking for brass fragments. I'm short a couple and there isn't anywhere left to explore that I can find. I'm sure there are a couple of star systems I haven't uncovered yet, but no leads on where they could be just by looking at the map.

Hi @kjolnir!

(Like mjolnir, only not spelled the same)

At the time of this posting (unless Kevin adds one shortly) there are eight Talonian Fragment items to collect, each requiring a side quest to find.

They are

LAST_TALONIAN.Anomalies/FirstPiece", "Brass Pillar",
BONE_TALONIAN
CXTA_TALONIAN
FROZEN_TALONIAN
GUILD_TALONIAN
RINGWORLD_TALONIAN
SEPHARIAL_TALONIAN
WISKAMUG_TALONIAN


You can obtain them by:
LAST_TALONIAN.Anomalies/FirstPiece", "Brass Pillar", -- exploring sufficiently far in the galaxy to trigger this random encounter.

BONE_TALONIAN -- Exploring until you discover the Altar to the God's Bones item, then later getting some scientific insight to point you to a further planet

CXTA_TALONIAN "CXTA Talonian Fragment" -- Improve your relationship with the CXTA until you are offered their undelivered cargo. All cost gold and give you research points, but Undelivered Cargo 6 will let you trace and locate a CXTA derelict if you can also find a certain map location

FROZEN_TALONIAN -- If you advance into the Kyrnan / Nimion conflict, this should be part of exploring the nearby constellations through warp gateways, then tracing the world's location through certain clues in other required random encounters
GUILD_TALONIAN -- IIRC you just buy this directly from the Trade Guild RINGWORLD_TALONIAN -- For this you need to locate a world with a large HALO-shaped megastructure around it, and also a clue from Captain Dolson which will provide a map to a specific spot on the ring
SEPHARIAL_TALONIAN -- You need to locate the Sepharia system in the post-Kyrnan / Nimion systems (it's essentially at the far end of that branch), then just explore the central world in their star system. Easy.
WISKAMUG_TALONIAN -- You need to gain access to Wiskamug's fortress. The answers to the security questions are dependent on certain random encounters in the surrounding diamond-shaped star constellation
Last edited by shiantar; Jun 7, 2024 @ 4:01pm
Stuck on "The Lost Goryr". I've found a single star far to the north-northwest, and another cluster to the north with the collapsar, both of which I checked out pretty thoroughly, as well as doing a search pattern around the "Lost Goryr" waypoint to a few squares out, but nothing.
shiantar Jun 8, 2024 @ 8:28pm 
Hi @Tickman
If you've found those stars then you've exhausted the locations related to that mission.
However, as close as the star where you warped-in after being tricked by the Devout to enter the green nebula, the encounters with the Goryr should allow you to unlock an EMP resistance tech. That's the last item I have in the quest notes.
Tickman & The Maw Jun 8, 2024 @ 10:22pm 
Originally posted by shiantar:
Hi @Tickman
If you've found those stars then you've exhausted the locations related to that mission.
However, as close as the star where you warped-in after being tricked by the Devout to enter the green nebula, the encounters with the Goryr should allow you to unlock an EMP resistance tech. That's the last item I have in the quest notes.

Yeah, been all around that star as well, found the derelict, talked to the patrolling Goryr cruiser, but nothing that unlocks the research or completes the mission. Active notes are:
* Vessel may have info about Devout EMP weapon.
* Last known location (with a waypoint)
* We've been supplied a "transponder encoder"...


Edit: Searched my log, last relevant entry was my Observation officer saying, "This is the approximate location of the missing vessel's last transmission. It can't have gone too far."
Last edited by Tickman & The Maw; Jun 8, 2024 @ 10:28pm
shiantar Jun 9, 2024 @ 12:01am 
Edit: Searched my log, last relevant entry was my Observation officer saying, "This is the approximate location of the missing vessel's last transmission. It can't have gone too far."
Ah. So in this case, you're supposed to circle around in that sector for a little while (maybe up to a minute) and you'll be able to encounter a crippled Goryr explorer, to whom you can communicate and give the transponder.

The Goryr-shaped derelict with no survivors -- that's not the ship you were looking for. Though it did handily point you toward the stars near the Collapsar you'll need to advance the plot.
Originally posted by shiantar:
Ah. So in this case, you're supposed to circle around in that sector for a little while (maybe up to a minute) and you'll be able to encounter a crippled Goryr explorer, to whom you can communicate and give the transponder.

Hmm, nothing, unfortunately.
F1shm0ng3r Jun 10, 2024 @ 1:33am 
I'm stuck in the starting system. Whenever I venture too far away from that system I get the "Dereliction of Duty" game-over screen. It advises me to complete all the initial objectives first, but all the following missions in my log are marked as complete:
  • Cargo Spill
  • Emergency Priority Override
  • Evacuate Outpost
  • Ship Activity
What other events do I need to trigger in order to progress the story?
justkevin  [developer] Jun 10, 2024 @ 8:28am 
Originally posted by F1shm0ng3r:
I'm stuck in the starting system. Whenever I venture too far away from that system I get the "Dereliction of Duty" game-over screen. It advises me to complete all the initial objectives first, but all the following missions in my log are marked as complete:
  • Cargo Spill
  • Emergency Priority Override
  • Evacuate Outpost
  • Ship Activity
What other events do I need to trigger in order to progress the story?

That's unusual and may be a bug. Please submit your save in-game via F8 and I'll take a look, thanks.

Edit: I see that you already did.
Last edited by justkevin; Jun 10, 2024 @ 8:46am
ReverseMullac Jun 10, 2024 @ 8:32am 
Hiya! I'm near the end of the game but can't find the last key i need? I have key 2 and 3 just not 1!
justkevin  [developer] Jun 10, 2024 @ 8:33am 
Originally posted by ReverseMullac:
Hiya! I'm near the end of the game but can't find the last key i need? I have key 2 and 3 just not 1!

I believe 1 is a high-frequency drop from the Devout in the green nebula, but it doesn't drop until after you've finished the Archive Crystal quest.
justkevin  [developer] Jun 10, 2024 @ 9:00am 
Originally posted by F1shm0ng3r:
I'm stuck in the starting system. Whenever I venture too far away from that system I get the "Dereliction of Duty" game-over screen. It advises me to complete all the initial objectives first, but all the following missions in my log are marked as complete:
  • Cargo Spill
  • Emergency Priority Override
  • Evacuate Outpost
  • Ship Activity
What other events do I need to trigger in order to progress the story?

So it looks like what happened is that Rama's default conversation changes when players reach a certain progression as measured in RP, but your Research Points were... ahem... considerably above that threshold. So the new conversation replaced the one you needed to encounter.

There was a secondary check in place to avoid just this scenario, but apparently that check doesn't work with another Kepler change. I'll have to fix it but in the mean time you need to wait until you've completed the initial areas before modifying your save.
StellarSkys Jun 10, 2024 @ 10:01am 
If people are modding their games or doing save editing they should A say they did that. B check to see if that’s the issue first. Of course messing around with the game is going to mess with stuff.
shiantar Jun 10, 2024 @ 10:35am 
Originally posted by Tickman & The Maw:
Originally posted by shiantar:
Ah. So in this case, you're supposed to circle around in that sector for a little while (maybe up to a minute) and you'll be able to encounter a crippled Goryr explorer, to whom you can communicate and give the transponder.

Hmm, nothing, unfortunately.

Interesting.

Perhaps submit a bug report, but off the top of my head, you might need to analyze the Goryr Transponder item before it can be 'used' in that context.

I think The Lost Goryr may not (?) be a necessary mission to advance the main game, but may only be complet-able if you deliver the transponder to the crippled ship.
Zorgomol Jun 10, 2024 @ 11:08am 
Originally posted by Tickman & The Maw:
Originally posted by shiantar:
Ah. So in this case, you're supposed to circle around in that sector for a little while (maybe up to a minute) and you'll be able to encounter a crippled Goryr explorer, to whom you can communicate and give the transponder.

Hmm, nothing, unfortunately.

Same here. The lost Goryr is lost for good.
F1shm0ng3r Jun 10, 2024 @ 11:28am 
Originally posted by justkevin:
There was a secondary check in place to avoid just this scenario, but apparently that check doesn't work with another Kepler change. I'll have to fix it but in the mean time you need to wait until you've completed the initial areas before modifying your save.

Got it. I previously went as far as I could in the Draconis build and didn't want to wait until I could freely design my ship again in the new Kepler build. I should have guessed that some events are triggered by resource levels. Thanks for the quick response and help!
Last edited by F1shm0ng3r; Jun 10, 2024 @ 11:45am
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