Starcom: Unknown Space

Starcom: Unknown Space

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Urieaal Mar 23, 2023 @ 1:18am
traveling is slow..
other then adding engines is there a way to speed up travel time? travel just seems super slow.
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Showing 1-14 of 14 comments
stephane.f.david Mar 23, 2023 @ 6:26am 
you have gates and slinger to go fast where you are "supposed" to go for the story
Urieaal Mar 23, 2023 @ 7:23am 
Originally posted by stephane.f.david:
you have gates and slinger to go fast where you are "supposed" to go for the story

some systems don't seem to have the slinger things. and gates have to be activated.

and if there really just were you are supposed to go, doesnt that defeat a big part of the game. i mean with the planets and random encounters.
stephane.f.david Mar 23, 2023 @ 7:53am 
hence "supposed" with quote. You can use these gates and slingers to go fast to some systems. Follow hint to discover new gates. And sometimes travel in the big uknown (much slower). Maybe later when you have more resources for more engines. And also don't forget the wings.
Just be a little patient
Dedadude Mar 23, 2023 @ 10:56am 
For what I can see (just got the game), you can increase speed via researches or by increasing the VOID stat.
Not sure how VOID work exactly but, the higher the stat, faster you travel.
stephane.f.david Mar 23, 2023 @ 11:22am 
from what I understand, when you are close to planet / stars, the attraction reduces the void effect, and slows you down. And so the farther you are from planets/stars, far in deep space, the faster you'll travel (up to a max)
Palandus Mar 23, 2023 @ 2:39pm 
Ways to speed up your ship:

-> Add vents near the engines. They produce a lot of heat, and lose speed as they overheat. Usually I try to have one full vent next to each Tier 2 engine.

-> Replace T1 Engines with T2 Engines.

-> Use Turbo Thrust and have sufficient battery / reactor to reach your destination without running out of energy.

-> Minimize weight of the ship. Armor and normal Hull Blocks are heavy, so are weapons. Switching to basic "lighter" hull blocks helps a lot, as well as having minimal weapons for long-distance flights.

-> Use cruise mode and AFK for a bit. Especially useful if you Ctrl + LMB click a spot on the map, then it will cut engines once reaching it.

-> Use two Wings when exploring the Void.

-> Try to plot courses away from planets and stars, to maximize Void percentage.

-> Have a lot of engines. If I lack resources, I mix and match T1 and T2 engines.

-> T1 Engines produces much less heat, so if you lack resources for vents, stick to them.

-> Symmetry is irrevelant for speed, so you can have a very lopsided looking ship that goes faster.

-> Think about where you want to go, and use warp-gates or flingers to shorten the journey.

-> Always activate warp-gates the moment you enter a system, to make sure you don't miss them.

-> Try to avoid taking damage to your engines, in a firefight. Not only does it cause them to overheat faster and burn more energy, but they also provide less thrust and acceleration. So where possible, use a Shield Generator.

-> Use the ship designs menu, to save your current combat hull and save an exploration specific hull, for exploring. That way you can switch between them quickly.
Dedadude Mar 23, 2023 @ 4:29pm 
Originally posted by Bonegrinder:
....

Thank you for the insight!
Questions:
Can you CTRL+LMB more than one destination?
If my ships have two wings, and I add two more wings, the VOID stat increase?
Palandus Mar 23, 2023 @ 6:22pm 
Pretty sure CTRL+LMB overrides the previous destination, so you could set the destination and then reset it, after travelling a certain distance (its what I do with Void exploration, is I set a target 3-4 sectors away, and when I'm 1 sector away I set a new destination).

The game limits you to 2 wings. So unless you can figure out a way to override that limit, I don't know how you could exploit that. There is a "large wing" in the extra parts developer technology (that is hidden by default), that can be activated by editing your save file and giving yourself that technology. I believe with two small wings and one large wing I get higher void bonus, but the Large Wing is like 25 Neutronium... so quite pricy.
stephane.f.david Mar 23, 2023 @ 10:32pm 
Since you can reconfigure your ship at will with no resource loss, as Bonegrinder said you can have a fast exploration ship, and a slower combat ship if you want. Even have several combat ships for different areas
JaCRO Mar 23, 2023 @ 11:19pm 
Originally posted by Urieaal:
other then adding engines is there a way to speed up travel time? travel just seems super slow.
void wings on your ship,stay away from gravity (planets,stars).
decreasing weight on ship(lees components),use light components(aluminium).
make the heat map of ship components optimal or use vents
Nuee Mar 24, 2023 @ 12:20am 
Considering you want to go back to home base for research and upgrades, it would be nice if there were some sort of faster way to go than to go through every discovered system along the way or failing that at least make the process of all those gate jumps auto piloted.
stephane.f.david Mar 24, 2023 @ 12:52am 
You can go back to the base through any gate, it's just the slingers that you need to navigate.
Silverthorn Mar 27, 2023 @ 12:34am 
Built a cruiser with 2 wings and 18 large engines, shields and a pair of laser batteries. Speed wise nearly as fast as a slingshot. I hit 800+ open space speed. So for exploring I make the build. then when I want to fight, head to base and switch with saved presets. Thx for the saving of builds Dev.
MrPras May 16, 2023 @ 10:13am 
Originally posted by Silverthorn:
Built a cruiser with 2 wings and 18 large engines, shields and a pair of laser batteries. Speed wise nearly as fast as a slingshot. I hit 800+ open space speed. So for exploring I make the build. then when I want to fight, head to base and switch with saved presets. Thx for the saving of builds Dev.


Good tip, thanks. I didn´t even consider having an explorer build as well.
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Date Posted: Mar 23, 2023 @ 1:18am
Posts: 14