Post Trauma

Post Trauma

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This is Incredible
Whatever you do, don't dumb down the puzzles for the full release. Maybe make a puzzle difficulty picker like SH2 or 3, but please keep hitting us with puzzles you have to use observation and potentially notes to solve. The value for Square being where it was was a fantastic way to clue in the player what you had to do to solve it, as an example.

It'll need polishing, of course, it's an early build after all. The graphics were gorgeous but took a long time to load in at first, combat's a little loose right now, and I found myself missing tank controls with some of the camera angles.

But beyond both of those things? Your team gets it. The creeping sense of dread, dreamlike text on nonsensical ads, logical though abstract at times item puzzles, etc. If the full game is anything like this demo it'll be something special. I can't wait for it!
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Fonzy Mar 2 @ 2:04am 
I agree, don't dumb the game down to the casual average home schooled american dumbasses.
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