Zombie Panic! Source

Zombie Panic! Source

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Mar 21, 2022 @ 12:41pm
v3.2.3a Hotfix Released
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Showing 1-9 of 9 comments
Tabajara  [developer] Mar 21, 2022 @ 12:44pm 
This hotfix should sort out the spawn problems present in v3.2.3 update. Good bye double Carrier feature! Regarding the damn micro-lag issue we'll look further into. Gonna keep you guys update in the upcoming weeks.
Last edited by Tabajara; Mar 21, 2022 @ 12:45pm
ViperMD Mar 21, 2022 @ 12:58pm 
"Good bye double Carrier feature!" Aawww nuts. :P
Trey Mar 22, 2022 @ 9:28am 
Will cinema still be the same in terms of barricading the projector booth? :(
Respect ! Thanks TB
NeoAssassin  [developer] Mar 23, 2022 @ 7:48am 
Originally posted by Trey:
Will cinema still be the same in terms of barricading the projector booth? :(

It will be basically the same, just a little bit more difficult for the Zombies if the Survivors can get all the props in place. There was only a metal shelf, a wooden crate, and a cardboard box added into the closet.

The increased size of the closet most likely won't negatively affect balance for the Zombies. It won't really change things much, besides making it a little easier to get the props out of the room.
zeeb Mar 25, 2022 @ 10:14am 
I gotta say, I love the dedication to still deliver updates after all these years.
But what is the incentive? I mean the playerbase is basically dead, unfortunately.

Have you guys been thinking about creating a Zombie Panic!!! on maybe Unreal engine or something other than the Source engine?
healing greens Mar 27, 2022 @ 2:43am 
source will be updating to source 2 soon which is native 4K, RTX, native VR, it will be state of the art and photo realistic, all source games will easily port up

there are 100-200 ppl per day so it's not that dead tbh and all that activity is just at night time
Faymous Mar 27, 2022 @ 2:40pm 
forever missing old zps
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