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翻訳の問題を報告
Thank you, I will take a look and see how it is done there.
Thanks for the suggestion. It seems like all of these maps call on a script to do the checking as well. I'm no coder and I've tried setting up checks and triggers that call back to my zombie filter in many different ways. It still doesn't seem to trigger the way I want it to trigger. I have it set up similar to the way yours is in Frozenheart where it's set to a logic timer that is supposed to call back to the trigger to do a check on whether there's still an alive zombie on the trigger or not.
I know that whatever I've done will be something incredibly simple I've overlooked but I just can't locate the issue that I've created for myself.
I can provide a link to the vmf if anybody is interested in taking a look and explaining where my issue is to me. I'd love to figure out and fix where I've gone wrong myself.
game_win_survivor
or u can activate a kill trigger to kill either team if it's zps
I have a game_win_human set up to a trigger on my map and it does trigger, just incorrectly as it's not detecting the "on pass" reading for a Zombie located within it to stop the trigger. I'm really at a loss as to why they aren't working correctly but it's hard to explain in a forum post without the ability to post screenshots.
Can't really blame them for not being able to assist me without seeing how I have it set up first.
Anyway I'm sure it's my own flaw that I set up incorrectly. I'm not an expert at hammer or ZPO map creation anyway. Meerly wished to try my hand at it. Needless to say, the game has me beat.