Zombie Panic! Source

Zombie Panic! Source

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End Game Triggers.
Hi ZPS Crew.

I've been stumped by this for the last few weeks on my new map which is an Objective map. I'm trying to create an end game variable that disables the Survivor win until all Zombies in an area are eliminated. I have all my filters and triggers set, they are detecting Zombies within them as the functions are being displayed when a Zombie touches the trigger or when there is no Zombies present.

The problem I am encountering is that although all the end game functions are being triggered and working correctly the end game still triggers without the Zombies being out of the trigger. It's probably something incredibly simple that I've overlooked.

Any advice on how to set this end game up would be greatly appreciated as it's the last part of the map that is keeping me from finishing the project for public testing.

Thanks!
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You can refer to zpo_biotec or zpo_zomboeing. Both maps have a similar setup where players have to clear area before round/objective ends.
Reborn の投稿を引用:
You can refer to zpo_biotec or zpo_zomboeing. Both maps have a similar setup where players have to clear area before round/objective ends.

Thank you, I will take a look and see how it is done there.
Tabajara  [開発者] 2024年8月14日 6時10分 
You can also check Frozenheart. I made two triggers that both checks humans and zombies with a timer reseting to make sure all players of any teams are out of the area. The moment one team isn't there, the other trigger/timer will be killed and the one remaining will prevail+win the round.
Tabajara の投稿を引用:
You can also check Frozenheart. I made two triggers that both checks humans and zombies with a timer reseting to make sure all players of any teams are out of the area. The moment one team isn't there, the other trigger/timer will be killed and the one remaining will prevail+win the round.

Thanks for the suggestion. It seems like all of these maps call on a script to do the checking as well. I'm no coder and I've tried setting up checks and triggers that call back to my zombie filter in many different ways. It still doesn't seem to trigger the way I want it to trigger. I have it set up similar to the way yours is in Frozenheart where it's set to a logic timer that is supposed to call back to the trigger to do a check on whether there's still an alive zombie on the trigger or not.

I know that whatever I've done will be something incredibly simple I've overlooked but I just can't locate the issue that I've created for myself.

I can provide a link to the vmf if anybody is interested in taking a look and explaining where my issue is to me. I'd love to figure out and fix where I've gone wrong myself.
最近の変更は@TheyCallMePinCushionが行いました; 2024年8月14日 14時50分
bro what non answers from these devs

game_win_survivor

or u can activate a kill trigger to kill either team if it's zps
when u open an entity look in the outputs section that's how u do ur scripts or like entity effects
legendary の投稿を引用:
when u open an entity look in the outputs section that's how u do ur scripts or like entity effects

I have a game_win_human set up to a trigger on my map and it does trigger, just incorrectly as it's not detecting the "on pass" reading for a Zombie located within it to stop the trigger. I'm really at a loss as to why they aren't working correctly but it's hard to explain in a forum post without the ability to post screenshots.

Can't really blame them for not being able to assist me without seeing how I have it set up first.

Anyway I'm sure it's my own flaw that I set up incorrectly. I'm not an expert at hammer or ZPO map creation anyway. Meerly wished to try my hand at it. Needless to say, the game has me beat.
After much testing, failing and retesting I got the triggers working.
onpass is for trackpoints like vehicles, for a player to trigger u want trigger_once and onstarttouch
Got them working thanks!
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