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i'm using Windows 10 on a laptop with NVIDIA GeForce GTX 1060 card.
Here is where you can find it
C:\Users\<your window acc>\AppData\LocalLow\Low-Hi Tech\Chill Corner
Please send me any files you found inside that folder! Thank you!
When i try to pick some decoration their size are huge and i cant place them in the room, see this picture
https://steamcommunity.com/sharedfiles/filedetails/?id=2684871732
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20)
Vendor: (null)
VRAM: 3072 MB
Driver: 30.0.14.9613
Begin MonoManager ReloadAssembly
- Completed reload, in 0.187 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.380000 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s) [0x0000b] in <44afb4564e9347cf99a1865351ea8f4a>:0
at DataManager.LoadAllPet () [0x000a2] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager.LoadMasterData () [0x0001e] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager+<Init>d__33.MoveNext () [0x00035] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0
(Filename: <44afb4564e9347cf99a1865351ea8f4a> Line: 0)
Setting up 6 worker threads for Enlighten.
Thread -> id: 5084 -> priority: 1
Thread -> id: e80 -> priority: 1
Thread -> id: 53fc -> priority: 1
Thread -> id: 1230 -> priority: 1
Thread -> id: 4c60 -> priority: 1
Thread -> id: 3c70 -> priority: 1
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: (null)
VRAM: 3072 MB
Driver: 30.0.14.9709
Begin MonoManager ReloadAssembly
- Completed reload, in 0.113 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.384100 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.143500 ms
Setting up 8 worker threads for Enlighten.
Thread -> id: 2744 -> priority: 1
Thread -> id: 1be4 -> priority: 1
Thread -> id: 313c -> priority: 1
Thread -> id: 48c -> priority: 1
Thread -> id: 16b8 -> priority: 1
Thread -> id: 2500 -> priority: 1
Thread -> id: 348 -> priority: 1
Thread -> id: 1c50 -> priority: 1
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 2099.
Total: 0.975100 ms (FindLiveObjects: 0.080200 ms CreateObjectMapping: 0.034000 ms MarkObjects: 0.837500 ms DeleteObjects: 0.023300 ms)
Achievement popped: SHUFFLE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: SHUFFLE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: DECORATOR
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: DECORATOR
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mono path[0] = 'G:/Games/Steam/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'G:/Games/Steam/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path G:/Games/Steam/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: (null)
VRAM: 3072 MB
Driver: 30.0.14.9709
Begin MonoManager ReloadAssembly
- Completed reload, in 0.206 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.743200 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.219900 ms
Setting up 6 worker threads for Enlighten.
Thread -> id: 1a54 -> priority: 1
Thread -> id: 1f2c -> priority: 1
Thread -> id: bbc -> priority: 1
Thread -> id: 20b4 -> priority: 1
Thread -> id: 2c24 -> priority: 1
Thread -> id: 2824 -> priority: 1
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 2324.
Total: 2.982500 ms (FindLiveObjects: 0.174900 ms CreateObjectMapping: 0.033300 ms MarkObjects: 1.661800 ms DeleteObjects: 1.111700 ms)
PlayerPrefsException: Could not store preference value
at UnityEngine.PlayerPrefs.SetFloat (System.String key, System.Single value) [0x00019] in <f4f53b97d97d46febeb16aa157c67abf>:0
at GameManager.SaveSettings () [0x00000] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UIGameSetting.OnHide () [0x0000b] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnuGames.UIMan.HideDialog (System.Type uiType) [0x000ed] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnuGames.UIManBase.HideMe () [0x00024] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UIGameSetting.Close () [0x00000] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <813d47054ee34a2cbc309a504393baa8>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <f4f53b97d97d46febeb16aa157c67abf> Line: 0)
Tried reinstalling the game, but it didn't help, here are the info from files:
(Player.txt)
Mono path[0] = 'F:/Games/SteamLibrary/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'F:/Games/SteamLibrary/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path F:/Games/SteamLibrary/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.6280
Begin MonoManager ReloadAssembly
- Completed reload, in 0.256 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.670000 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s) [0x0000b] in <44afb4564e9347cf99a1865351ea8f4a>:0
at DataManager.LoadAllPet () [0x000a2] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager.LoadMasterData () [0x0001e] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager+<Init>d__33.MoveNext () [0x00035] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0
(Filename: <44afb4564e9347cf99a1865351ea8f4a> Line: 0)
Setting up 2 worker threads for Enlighten.
Thread -> id: 28a8 -> priority: 1
Thread -> id: 204c -> priority: 1
(Player-prev.txt)
Mono path[0] = 'F:/Games/SteamLibrary/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'F:/Games/SteamLibrary/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path F:/Games/SteamLibrary/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.6280
Begin MonoManager ReloadAssembly
- Completed reload, in 0.268 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.919700 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s) [0x0000b] in <44afb4564e9347cf99a1865351ea8f4a>:0
at DataManager.LoadAllPet () [0x000a2] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager.LoadMasterData () [0x0001e] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager+<Init>d__33.MoveNext () [0x00035] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0
(Filename: <44afb4564e9347cf99a1865351ea8f4a> Line: 0)
Setting up 2 worker threads for Enlighten.
Thread -> id: 246c -> priority: 1
Thread -> id: 4614 -> priority: 1
Mono path[0] = 'F:/Steam/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'F:/Steam/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path F:/Steam/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
Vendor: (null)
VRAM: 3072 MB
Driver: 30.0.14.7168
Begin MonoManager ReloadAssembly
- Completed reload, in 1.207 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.291300 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.597500 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 3534 -> priority: 1
Thread -> id: 1a30 -> priority: 1
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 2324.
Total: 1.661900 ms (FindLiveObjects: 0.110100 ms CreateObjectMapping: 0.037900 ms MarkObjects: 1.472600 ms DeleteObjects: 0.041100 ms)
Achievement popped: WEATHER
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: RAINY_DAY
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: WEATHER
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: SUNNY_DAY
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: WEATHER
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: SNOWVY_DAY
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: WEATHER
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: RAINY_DAY
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FOCUSING
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: CHARACTER
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: CHARACTER
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 3.383100 ms
Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 9411.
Total: 7.462700 ms (FindLiveObjects: 0.433500 ms CreateObjectMapping: 0.175400 ms MarkObjects: 6.685800 ms DeleteObjects: 0.167500 ms)
Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.730400 ms
Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 9255.
Total: 7.669000 ms (FindLiveObjects: 0.560400 ms CreateObjectMapping: 0.243500 ms MarkObjects: 6.750100 ms DeleteObjects: 0.114500 ms)
Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 7 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.684500 ms
Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 9326.
Total: 7.539800 ms (FindLiveObjects: 0.463900 ms CreateObjectMapping: 0.205000 ms MarkObjects: 6.813700 ms DeleteObjects: 0.056800 ms)
Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.670100 ms
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 9479.
Total: 7.789000 ms (FindLiveObjects: 0.462900 ms CreateObjectMapping: 0.199100 ms MarkObjects: 7.036200 ms DeleteObjects: 0.090200 ms)
Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.828700 ms
Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 9410.
Total: 7.850800 ms (FindLiveObjects: 0.487600 ms CreateObjectMapping: 0.221900 ms MarkObjects: 7.046100 ms DeleteObjects: 0.094800 ms)
Exception encountered in operation Resource<IAssetBundleResource>(extras_assets_all_91c51f5e8ce7a7118f3377084831bd8b.bundle), status=Failed, result= : Invalid path in AssetBundleProvider: 'F:/Steam/steamapps/common/Chill Corner/Chill Corner_Data/StreamingAssets/aa/StandaloneWindows/extras_assets_all_91c51f5e8ce7a7118f3377084831bd8b.bundle'.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception encountered in operation Dependencies [extras_assets_all_91c51f5e8ce7a7118f337708483...], status=Failed, result=System.Collections.Generic.List`1[UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle] : Invalid path in AssetBundleProvider: 'F:/Steam/steamapps/common/Chill Corner/Chill Corner_Data/StreamingAssets/aa/StandaloneWindows/extras_assets_all_91c51f5e8ce7a7118f3377084831bd8b.bundle'.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception encountered in operation Resource<GameObject>(p7.prefab), status=Failed, result= : Dependency Exception
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator.Play(UnityEngine.Animator,int,int,single)
at UnityEngine.Animator.Play (System.String stateName, System.Int32 layer, System.Single normalizedTime) [0x00008] in <a0f376d4e06349ffa1ad34212237bf05>:0
at UnityEngine.Animator.Play (System.String stateName) [0x00009] in <a0f376d4e06349ffa1ad34212237bf05>:0
at UIRoomActor.OnSelectPose (System.Int32 pose) [0x00016] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00086] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.EventSystems.EventTrigger.Execute (UnityEngine.EventSystems.EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) [0x0002e] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.EventTrigger.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <813d47054ee34a2cbc309a504393baa8>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <a0f376d4e06349ffa1ad34212237bf05> Line: 0)
Achievement popped: PET
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0
(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0
(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0
(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0
(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0
(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Hello Everyone! I just updated the game to 1.0.1 fixed several issue above
Please exit steam completly then reopen again to update Chill Corner, let me know if the problem has been solve or not!
Thanks!
Here is where you can find it:
C:\Users\<your window acc>\AppData\LocalLow\Low-Hi Tech\Chill Corner