Chill Corner

Chill Corner

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Low-Hi Dev  [developer] Dec 17, 2021 @ 7:21am
[Official] Bug reports
Hello everyone,
For any issue, please report here, I will check and respond regularly!
Thank you!

*p/s: For easier to investigate the problem, provide save and log file could help me alot, here is where you can find those files:

Log:
C:\Users\<your window acc>\AppData\LocalLow\Low-Hi Tech\Chill Corner

Saves:
<your steam library folder>\steamapps\common\Chill Corner\Chill Corner_Data\Saves

PLEASE UPLOAD YOUR FILES TO SOMEWHERE SUCH AS GOOGLE DRIVE OR DROPBOX AND SEND ME YOUR LINK INSTEAD OF PASTE A LOT OF TEXT HERE! THANK YOU!

GUIDE TO DELETE SAVE FILE: (TO RESET GAME OR FIX CORRUPTED SAVES PROBLEM)
1. Open the game and keep it open
2. Alt+Tab and go to save folder and delete all save file
3. Get back to the game and close it using X button of window
4. Now the game will run fine
Last edited by Low-Hi Dev; Mar 20, 2022 @ 7:48am
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Showing 1-15 of 323 comments
shpasic Dec 17, 2021 @ 7:24am 
i see only the name of the company when start the game, then just a background and nothing happens.
i'm using Windows 10 on a laptop with NVIDIA GeForce GTX 1060 card.
Low-Hi Dev  [developer] Dec 17, 2021 @ 7:39am 
Originally posted by shpasic:
https://steamcommunity.com/sharedfiles/filedetails/?id=2684863842
Could you send me your log file for debug?
Here is where you can find it
C:\Users\<your window acc>\AppData\LocalLow\Low-Hi Tech\Chill Corner
Please send me any files you found inside that folder! Thank you!
NealS Dec 17, 2021 @ 7:39am 
hi there!

When i try to pick some decoration their size are huge and i cant place them in the room, see this picture

https://steamcommunity.com/sharedfiles/filedetails/?id=2684871732
shpasic Dec 17, 2021 @ 7:45am 
Originally posted by Low-Hi Dev:
Originally posted by shpasic:
https://steamcommunity.com/sharedfiles/filedetails/?id=2684863842
Could you send me your log file for debug?
Here is where you can find it
C:\Users\<your window acc>\AppData\LocalLow\Low-Hi Tech\Chill Corner
Please send me any files you found inside that folder! Thank you!
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20)
Vendor: (null)
VRAM: 3072 MB
Driver: 30.0.14.9613
Begin MonoManager ReloadAssembly
- Completed reload, in 0.187 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.380000 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s) [0x0000b] in <44afb4564e9347cf99a1865351ea8f4a>:0
at DataManager.LoadAllPet () [0x000a2] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager.LoadMasterData () [0x0001e] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager+<Init>d__33.MoveNext () [0x00035] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0

(Filename: <44afb4564e9347cf99a1865351ea8f4a> Line: 0)

Setting up 6 worker threads for Enlighten.
Thread -> id: 5084 -> priority: 1
Thread -> id: e80 -> priority: 1
Thread -> id: 53fc -> priority: 1
Thread -> id: 1230 -> priority: 1
Thread -> id: 4c60 -> priority: 1
Thread -> id: 3c70 -> priority: 1
NealS Dec 17, 2021 @ 7:52am 
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor: (null)
VRAM: 3072 MB
Driver: 30.0.14.9709
Begin MonoManager ReloadAssembly
- Completed reload, in 0.113 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.384100 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.143500 ms
Setting up 8 worker threads for Enlighten.
Thread -> id: 2744 -> priority: 1
Thread -> id: 1be4 -> priority: 1
Thread -> id: 313c -> priority: 1
Thread -> id: 48c -> priority: 1
Thread -> id: 16b8 -> priority: 1
Thread -> id: 2500 -> priority: 1
Thread -> id: 348 -> priority: 1
Thread -> id: 1c50 -> priority: 1

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 2099.
Total: 0.975100 ms (FindLiveObjects: 0.080200 ms CreateObjectMapping: 0.034000 ms MarkObjects: 0.837500 ms DeleteObjects: 0.023300 ms)

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AechCortex Dec 17, 2021 @ 8:34am 
When I try to change the resolution (or something else) and want to exit the options menu, nothing happens and I have to close the game. After that everything is by default.



Mono path[0] = 'G:/Games/Steam/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'G:/Games/Steam/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path G:/Games/Steam/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: (null)
VRAM: 3072 MB
Driver: 30.0.14.9709
Begin MonoManager ReloadAssembly
- Completed reload, in 0.206 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.743200 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.219900 ms
Setting up 6 worker threads for Enlighten.
Thread -> id: 1a54 -> priority: 1
Thread -> id: 1f2c -> priority: 1
Thread -> id: bbc -> priority: 1
Thread -> id: 20b4 -> priority: 1
Thread -> id: 2c24 -> priority: 1
Thread -> id: 2824 -> priority: 1

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 2324.
Total: 2.982500 ms (FindLiveObjects: 0.174900 ms CreateObjectMapping: 0.033300 ms MarkObjects: 1.661800 ms DeleteObjects: 1.111700 ms)

PlayerPrefsException: Could not store preference value
at UnityEngine.PlayerPrefs.SetFloat (System.String key, System.Single value) [0x00019] in <f4f53b97d97d46febeb16aa157c67abf>:0
at GameManager.SaveSettings () [0x00000] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UIGameSetting.OnHide () [0x0000b] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnuGames.UIMan.HideDialog (System.Type uiType) [0x000ed] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnuGames.UIManBase.HideMe () [0x00024] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UIGameSetting.Close () [0x00000] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <813d47054ee34a2cbc309a504393baa8>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: <f4f53b97d97d46febeb16aa157c67abf> Line: 0)
Last edited by AechCortex; Dec 17, 2021 @ 8:35am
JustHeroKiller Dec 17, 2021 @ 8:35am 
got into the same problem, as the guy in the thread upwards (there's no game, just a blank starting screen with a studio name, and that's all...)
Tried reinstalling the game, but it didn't help, here are the info from files:

(Player.txt)


Mono path[0] = 'F:/Games/SteamLibrary/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'F:/Games/SteamLibrary/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path F:/Games/SteamLibrary/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.6280
Begin MonoManager ReloadAssembly
- Completed reload, in 0.256 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.670000 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s) [0x0000b] in <44afb4564e9347cf99a1865351ea8f4a>:0
at DataManager.LoadAllPet () [0x000a2] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager.LoadMasterData () [0x0001e] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager+<Init>d__33.MoveNext () [0x00035] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0

(Filename: <44afb4564e9347cf99a1865351ea8f4a> Line: 0)

Setting up 2 worker threads for Enlighten.
Thread -> id: 28a8 -> priority: 1
Thread -> id: 204c -> priority: 1


(Player-prev.txt)


Mono path[0] = 'F:/Games/SteamLibrary/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'F:/Games/SteamLibrary/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path F:/Games/SteamLibrary/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.6280
Begin MonoManager ReloadAssembly
- Completed reload, in 0.268 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.919700 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <44afb4564e9347cf99a1865351ea8f4a>:0
at System.Single.Parse (System.String s) [0x0000b] in <44afb4564e9347cf99a1865351ea8f4a>:0
at DataManager.LoadAllPet () [0x000a2] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager.LoadMasterData () [0x0001e] in <42c8b3886f8246ad96f3495a5f23479e>:0
at DataManager+<Init>d__33.MoveNext () [0x00035] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0

(Filename: <44afb4564e9347cf99a1865351ea8f4a> Line: 0)

Setting up 2 worker threads for Enlighten.
Thread -> id: 246c -> priority: 1
Thread -> id: 4614 -> priority: 1
Last edited by JustHeroKiller; Dec 17, 2021 @ 8:36am
[CM]Makina Dec 17, 2021 @ 8:47am 
I went to decorate my room with a fishtank and now have an orange line running through the screen with no other options available anymore.

Mono path[0] = 'F:/Steam/steamapps/common/Chill Corner/Chill Corner_Data/Managed'
Mono config path = 'F:/Steam/steamapps/common/Chill Corner/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path F:/Steam/steamapps/common/Chill Corner/Chill Corner_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
Vendor: (null)
VRAM: 3072 MB
Driver: 30.0.14.7168
Begin MonoManager ReloadAssembly
- Completed reload, in 1.207 seconds
OnLevelWasLoaded was found on LeanTween
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 369)

D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.291300 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.597500 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 3534 -> priority: 1
Thread -> id: 1a30 -> priority: 1

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 2324.
Total: 1.661900 ms (FindLiveObjects: 0.110100 ms CreateObjectMapping: 0.037900 ms MarkObjects: 1.472600 ms DeleteObjects: 0.041100 ms)

Achievement popped: WEATHER
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 3.383100 ms

Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 9411.
Total: 7.462700 ms (FindLiveObjects: 0.433500 ms CreateObjectMapping: 0.175400 ms MarkObjects: 6.685800 ms DeleteObjects: 0.167500 ms)

Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.730400 ms

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 9255.
Total: 7.669000 ms (FindLiveObjects: 0.560400 ms CreateObjectMapping: 0.243500 ms MarkObjects: 6.750100 ms DeleteObjects: 0.114500 ms)

Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 7 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.684500 ms

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 9326.
Total: 7.539800 ms (FindLiveObjects: 0.463900 ms CreateObjectMapping: 0.205000 ms MarkObjects: 6.813700 ms DeleteObjects: 0.056800 ms)

Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.670100 ms

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 9479.
Total: 7.789000 ms (FindLiveObjects: 0.462900 ms CreateObjectMapping: 0.199100 ms MarkObjects: 7.036200 ms DeleteObjects: 0.090200 ms)

Achievement popped: NEW_ROOM
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 0.828700 ms

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 9410.
Total: 7.850800 ms (FindLiveObjects: 0.487600 ms CreateObjectMapping: 0.221900 ms MarkObjects: 7.046100 ms DeleteObjects: 0.094800 ms)

Exception encountered in operation Resource<IAssetBundleResource>(extras_assets_all_91c51f5e8ce7a7118f3377084831bd8b.bundle), status=Failed, result= : Invalid path in AssetBundleProvider: 'F:/Steam/steamapps/common/Chill Corner/Chill Corner_Data/StreamingAssets/aa/StandaloneWindows/extras_assets_all_91c51f5e8ce7a7118f3377084831bd8b.bundle'.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Exception encountered in operation Dependencies [extras_assets_all_91c51f5e8ce7a7118f337708483...], status=Failed, result=System.Collections.Generic.List`1[UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle] : Invalid path in AssetBundleProvider: 'F:/Steam/steamapps/common/Chill Corner/Chill Corner_Data/StreamingAssets/aa/StandaloneWindows/extras_assets_all_91c51f5e8ce7a7118f3377084831bd8b.bundle'.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Exception encountered in operation Resource<GameObject>(p7.prefab), status=Failed, result= : Dependency Exception
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator.Play(UnityEngine.Animator,int,int,single)
at UnityEngine.Animator.Play (System.String stateName, System.Int32 layer, System.Single normalizedTime) [0x00008] in <a0f376d4e06349ffa1ad34212237bf05>:0
at UnityEngine.Animator.Play (System.String stateName) [0x00009] in <a0f376d4e06349ffa1ad34212237bf05>:0
at UIRoomActor.OnSelectPose (System.Int32 pose) [0x00016] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) [0x00001] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00086] in <f4f53b97d97d46febeb16aa157c67abf>:0
at UnityEngine.EventSystems.EventTrigger.Execute (UnityEngine.EventSystems.EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) [0x0002e] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.EventTrigger.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <813d47054ee34a2cbc309a504393baa8>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <813d47054ee34a2cbc309a504393baa8>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: <a0f376d4e06349ffa1ad34212237bf05> Line: 0)

Achievement popped: PET
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0

(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0

(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0

(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0

(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
at UIRoomActor+<LoadActorModel>d__22.MoveNext () [0x000cc] in <42c8b3886f8246ad96f3495a5f23479e>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <f4f53b97d97d46febeb16aa157c67abf>:0

(Filename: <42c8b3886f8246ad96f3495a5f23479e> Line: 0)

Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Achievement popped: FIVE_MINUTE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Doritos Dec 17, 2021 @ 9:17am 
i have the same problem i launch the game and its just a purple screen nothing else
Low-Hi Dev  [developer] Dec 17, 2021 @ 9:30am 
Originally posted by CMMakina:
I went to decorate my room with a fishtank and now have an orange line running through the screen with no other options available anymore.

Originally posted by Doritos:
i have the same problem i launch the game and its just a purple screen nothing else

Originally posted by JustHeroKiller:
got into the same problem, as the guy in the thread upwards (there's no game, just a blank starting screen with a studio name, and that's all...)
Tried reinstalling the game, but it didn't help, here are the info from files:

Hello Everyone! I just updated the game to 1.0.1 fixed several issue above
Please exit steam completly then reopen again to update Chill Corner, let me know if the problem has been solve or not!
Thanks!
Tenten Dec 17, 2021 @ 9:37am 
The problem is solve for me ! :steamhappy:
shpasic Dec 17, 2021 @ 9:51am 
i also confirm, that the game starts now!
in the beginning, on 1st page of tutorial it just crashes. Idk what to do with that
Low-Hi Dev  [developer] Dec 17, 2021 @ 11:12am 
Originally posted by Campbell Bain (LOONIE):
in the beginning, on 1st page of tutorial it just crashes. Idk what to do with that
Is it always happen to you? Could you send me your log to check?
Here is where you can find it:
C:\Users\<your window acc>\AppData\LocalLow\Low-Hi Tech\Chill Corner
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