FlipWitch - Forbidden Sex Hex
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FlipWitch - Forbidden Sex Hex

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kukukachu Nov 21, 2023 @ 6:19am
Hey devs, I'm curious (criticisms)
What exactly is going to change with this game in the future?
I want to type out my review, but I also want to make sure that I am giving a review to the final form on of this game.

What's here now is already getting a thumbs up, and positive review, but, I want to know if my gripes are going to be remedied or not.

1) You already admitted that the final sex scene is in fact missing from the game (getting all the sex scenes for the witch mentor) and that you'll be adding it as free DLC in the future, but what about the ending to the story? It just ended abruptly...I really don't understand why you don't have the credits roll at the end of the game and it makes the end game feel awkward and incomplete.

2) Umi Umi felt like it was lacking, as did Chaos castle. In all of the other levels, you had a variety of enemies, but it seems that Umi Umi only had 3 different enemies and Chaos Castle was just a frankenstein of all the worlds we've visited. Both of these levels, to me, personally felt like they were rushed out and not really well thought out. They both seem very rushed. I found it odd that there was only ever 1 blue demon that shot fire in the Hell level at you, 1 cat sphinx girl in the Chaos Castle and 1 Anubis as well...How did you not find any other place to put their enemies? It just seems weird that they exist, but there's only 1 of them. I'm hoping to hear that you have a plan to revamp these parts in the game, but please let me know if you don't.

3) Umi Umi is supposedly underwater and yet the main character moves through the water likethere's no water at all. The character should be slightly more slow and floaty when underwater. I would think the magical mermaid scale that you get, gives you the ability to breath underwater, but not change the physics of the character underwater. If you wanted to do that, I would think it best to add another item, that gives yet another ability.

4) The 19 Bosses
I really loved the 2 phase feature in the boss fights, however, not all bosses had this feature...fighting the bosses that didn't have the 2 phases felt kind of boring, repetitive and unexciting as nothing changed (they're so easy to cheese). I kept waiting for that 2nd phase and was disappointed each time it didn't come. You should have, at least, given them faster attacks when their health got low. That would have at least made them feel a little more dynamic.

5) The Chaos Witch was WAY too easy to defeat for her being the last and final boss in the game. The first phase was done almost instantly, which I honestly thought your were tricking us with, but no, you go to phase 2 and all she does is just uses all the other moves you've seen from the other bosses...you didn't give her any special attacks of her own. This boss really could have used a 3rd phase with her own unique flipwitch gimmicks and attacks. Your mentor (Beatrix) tells you that you have to use a forbidden technique and yet it's not even an important gimmick to the end boss? Are you kidding me? Yea, the end part of this game definitely feels rushed and unfinished and not well thought out at all.

6) Why didn't you use the song you have pinned on your Twitter account as the main menu music? That song is so hype! The song you're using now is just soothing and creates a lull. When I opened up the game, I expected to hear the song you used to advertise the game, but you didnt...I found that quite odd.

With all that said, I REALLY liked this game, a lot. It's a fantastic metroidvania. The controls feel good, the music is amazing, the art design is both charming and aesthetically pleasing, using costumes as a way to do missions was a brilliant idea, the animations were fantastic, the characters were great, the variety was enjoyable, the little details were MASSIVELY appreciated and there are so many other things I could get into detail about. Seriously, this is a REALLY good game, but it does feel rushed in some places and unfinished.

Like I said, I want to write my review, but I also, don't want to put any negatives criticisms in my review if they are going to be addressed, so please let me know if any of these things are on your guy's minds as well.

Thank you for your time. If I don't get a response withing 2 weeks, I will just write out my review. Thank you.
Last edited by kukukachu; Nov 21, 2023 @ 6:41am
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Showing 1-15 of 50 comments
[HM] Halfax Nov 21, 2023 @ 7:27am 
If we are adding gripes to this to see if they can be fixed. I will add one. If you are a plat-former game. Don't make me floaty! I can't tell you how many times I've fallen from a platform, or slid off a corner just because I was not 100% pixel perfect.
Hard jumps please. If I hit the button. I want to know that I'm going to jump. Not a half jump, or a little jump. A full jump. I'm only in the ghost castle at this moment, and I've fallen so much from the flip switches to lover levels, or slid right off them.
Which brings me to problem number two. Stop with the sliding. Come to a full stop, or make a ice level (once again. Only at the Ghost castle). If there is a ice level. That is going to make it worse.
NewMoonShadow Nov 21, 2023 @ 7:32am 
Originally posted by HM Halfax:
If we are adding gripes to this to see if they can be fixed. I will add one. If you are a plat-former game. Don't make me floaty! I can't tell you how many times I've fallen from a platform, or slid off a corner just because I was not 100% pixel perfect.
Hard jumps please. If I hit the button. I want to know that I'm going to jump. Not a half jump, or a little jump. A full jump. I'm only in the ghost castle at this moment, and I've fallen so much from the flip switches to lover levels, or slid right off them.
Which brings me to problem number two. Stop with the sliding. Come to a full stop, or make a ice level (once again. Only at the Ghost castle). If there is a ice level. That is going to make it worse.

Oh God no, please don't take away the ability to vary jump height. If anything what needs to be fixed with jumping is the acceleration. Jumping from a stop simply doesn't allow you to get as much speed as you do with a running jump. Maybe this is intentional, but it means the player has to deal with two entirely different kinds of acceleration depending on whether they're airborn or not.

A Megaman style air movement system where you move horizontally through the air with the same pacing and speed as you do on the ground has always been my preferred method of precision platforming.
💕Cyril💕 Nov 21, 2023 @ 7:48am 
Not really far but it seems like the only sex scenes are just sidequest NPCs. I hoped they would use the sex as an actual progression mechanic like having sex w/ an NPC to progress. Like someone else pointed out the bosses don't have any scenes despite being super lovely & voluptuous. Missed opportunity.
NewMoonShadow Nov 21, 2023 @ 7:56am 
helping the NPC's is also what unlocks character upgrades, i think. So they might not be directly tied to exploration, but they are tied to advancement.
kukukachu Nov 21, 2023 @ 8:16am 
Originally posted by HM Halfax:
If we are adding gripes to this to see if they can be fixed. I will add one. If you are a plat-former game. Don't make me floaty! I can't tell you how many times I've fallen from a platform, or slid off a corner just because I was not 100% pixel perfect.
Hard jumps please. If I hit the button. I want to know that I'm going to jump. Not a half jump, or a little jump. A full jump. I'm only in the ghost castle at this moment, and I've fallen so much from the flip switches to lover levels, or slid right off them.
Which brings me to problem number two. Stop with the sliding. Come to a full stop, or make a ice level (once again. Only at the Ghost castle). If there is a ice level. That is going to make it worse.
I didn't have any issue like this at all, but then again, I really enjoy the jump button being pressure sensitive, like Hollow Knight. I didn't really notice any slipping like you speak.

I will give you some advice. If you have to bounce off the gender swap cubes, I recommend just hold the forward button and just keeping the momentum. That will probably help you a lot.
kukukachu Nov 21, 2023 @ 8:17am 
Originally posted by NewMoonShadow:
helping the NPC's is also what unlocks character upgrades, i think. So they might not be directly tied to exploration, but they are tied to advancement.
I honestly think that system was pretty genius and this is how I expect to see other developers use in their games when making bonus outfits for a character. It should have more use than just to wear it for the sake of doing so.
kukukachu Nov 21, 2023 @ 8:19am 
Originally posted by Cyril:
Not really far but it seems like the only sex scenes are just sidequest NPCs. I hoped they would use the sex as an actual progression mechanic like having sex w/ an NPC to progress. Like someone else pointed out the bosses don't have any scenes despite being super lovely & voluptuous. Missed opportunity.
I was honestly surprised that you didn't have any sex scenes with the bosses as well.
GespenstKAF Nov 21, 2023 @ 8:25am 
The only one to get one was Keroku, the Frog Boss.

I would've been interested seeing a little size-play with the Goblin Queen
angelcrisis44 Nov 21, 2023 @ 8:37am 
Originally posted by kukukachu:
What exactly is going to change with this game in the future?
I want to type out my review, but I also want to make sure that I am giving a review to the final form on of this game.

What's here now is already getting a thumbs up, and positive review, but, I want to know if my gripes are going to be remedied or not.

1) You already admitted that the final sex scene is in fact missing from the game (getting all the sex scenes for the witch mentor) and that you'll be adding it as free DLC in the future, but what about the ending to the story? It just ended abruptly...I really don't understand why you don't have the credits roll at the end of the game and it makes the end game feel awkward and incomplete.

2) Umi Umi felt like it was lacking, as did Chaos castle. In all of the other levels, you had a variety of enemies, but it seems that Umi Umi only had 3 different enemies and Chaos Castle was just a frankenstein of all the worlds we've visited. Both of these levels, to me, personally felt like they were rushed out and not really well thought out. They both seem very rushed. I found it odd that there was only ever 1 blue demon that shot fire in the Hell level at you, 1 cat sphinx girl in the Chaos Castle and 1 Anubis as well...How did you not find any other place to put their enemies? It just seems weird that they exist, but there's only 1 of them. I'm hoping to hear that you have a plan to revamp these parts in the game, but please let me know if you don't.

3) Umi Umi is supposedly underwater and yet the main character moves through the water likethere's no water at all. The character should be slightly more slow and floaty when underwater. I would think the magical mermaid scale that you get, gives you the ability to breath underwater, but not change the physics of the character underwater. If you wanted to do that, I would think it best to add another item, that gives yet another ability.

4) The 19 Bosses
I really loved the 2 phase feature in the boss fights, however, not all bosses had this feature...fighting the bosses that didn't have the 2 phases felt kind of boring, repetitive and unexciting as nothing changed (they're so easy to cheese). I kept waiting for that 2nd phase and was disappointed each time it didn't come. You should have, at least, given them faster attacks when their health got low. That would have at least made them feel a little more dynamic.

5) The Chaos Witch was WAY too easy to defeat for her being the last and final boss in the game. The first phase was done almost instantly, which I honestly thought your were tricking us with, but no, you go to phase 2 and all she does is just uses all the other moves you've seen from the other bosses...you didn't give her any special attacks of her own. This boss really could have used a 3rd phase with her own unique flipwitch gimmicks and attacks. Your mentor (Beatrix) tells you that you have to use a forbidden technique and yet it's not even an important gimmick to the end boss? Are you kidding me? Yea, the end part of this game definitely feels rushed and unfinished and not well thought out at all.

6) Why didn't you use the song you have pinned on your Twitter account as the main menu music? That song is so hype! The song you're using now is just soothing and creates a lull. When I opened up the game, I expected to hear the song you used to advertise the game, but you didnt...I found that quite odd.

With all that said, I REALLY liked this game, a lot. It's a fantastic metroidvania. The controls feel good, the music is amazing, the art design is both charming and aesthetically pleasing, using costumes as a way to do missions was a brilliant idea, the animations were fantastic, the characters were great, the variety was enjoyable, the little details were MASSIVELY appreciated and there are so many other things I could get into detail about. Seriously, this is a REALLY good game, but it does feel rushed in some places and unfinished.

Like I said, I want to write my review, but I also, don't want to put any negatives criticisms in my review if they are going to be addressed, so please let me know if any of these things are on your guy's minds as well.

Thank you for your time. If I don't get a response withing 2 weeks, I will just write out my review. Thank you.
I will agree with everything except BOTH your criticisms about Umi Umi. IMO, as someone who has 100% the game, Umi Umi was EASILY the hardest world in the entire game because those mermaids hit really really hard. Even at full health with all health upgrades, they can still 3 hit kill you in end game and there is actually a lore explanation as to why there are only two types of mermaids plus the octopus: the chaos which says it at the end of the chaos fight its because the mermaid species is an endangered species. As for the physics of the area, i'm gonna need you to, respectfully, stop talking. The LAST thing I need this game to have is WATER PHYSICS! Water levels consistently make up most low points of most games BECAUSE they completely change how the game plays movement wise. You are the only person I think I have EVER HEARD complain that there WASN'T water physics in the game. Umi Umi was hard enough, I personally don't need water physics tacked on top of it, but your opinions are your own and you are entitled to them.
kukukachu Nov 21, 2023 @ 8:53am 
Originally posted by angelcrisis44:
I will agree with everything except BOTH your criticisms about Umi Umi. IMO, as someone who has 100% the game, Umi Umi was EASILY the hardest world in the entire game because those mermaids hit really really hard. Even at full health with all health upgrades, they can still 3 hit kill you in end game and there is actually a lore explanation as to why there are only two types of mermaids plus the octopus: the chaos which says it at the end of the chaos fight its because the mermaid species is an endangered species. As for the physics of the area, i'm gonna need you to, respectfully, stop talking. The LAST thing I need this game to have is WATER PHYSICS! Water levels consistently make up most low points of most games BECAUSE they completely change how the game plays movement wise. You are the only person I think I have EVER HEARD complain that there WASN'T water physics in the game. Umi Umi was hard enough, I personally don't need water physics tacked on top of it, but your opinions are your own and you are entitled to them.

Glad that we both agreed with most of it. As for the water level, the mermaids could be endangered, but that doesn't mean there can't be other enemies that aren't endangered. I would ABSOLUTELY take water physics over what we have now. It's just not believable to be moving like that under water. I like my immersion when it comes to playing my games and the physics as of right now, break that immersion. You CAN get a good water levels, just look at Rayman Legends. If the developer is skilled enough, it can be done. Umi Umi was just getting really difficult, it really felt like the game was about to change gears, but in the end, it didn't. That's not to say that the game wasn't hard, it's just it felt like it was just about to take a step up.
momoeroge  [developer] Nov 21, 2023 @ 8:58am 
1: We are looking into adding the credits, and the witch should have a little end of game interaction, but for some reason it's looping a different line. Once we fix the last of the 'major' issues we'll be adjusting this to not be so anti-climactic
The 'last' reward we are planning is not necessarily a sensei sex scene, but something extra we're planning that will be some bonus post game content :)

2: Umi Umi is meant to be a bit of a simpler area to counter the stress of Slime Citadel, while the enemies are strong there's less types so you know exactly what you're getting into and easier to plan for.

3: We did have slow water falling but tbh, it always feels frustrating to me when you move slower through the world. So we made it that the mermaid scale allows you to move freelyt through water. There may be some smaller things we can do to enhance the feeling that you are 'underwater' but personally I don't want it to be slowing down movement.

4: The 2 phase feature is only for the major bosses. The other bosses are just meant to be challenging but simple. We would have loved to make things more complex but for this game we are a tiny team with very limited resources.

5: We will look into the Chaos Witch possibly, but can't guarantee much will change, we definitely want to keep adjusting the balance of the game but we don't want to mess with things too heavily.

6: Main menu music ended up becoming the Ghost Castle Main theme, it felt a bit odd to randomly use that exploration theme as the main theme of the game. :)

Thanks for playing the game, Im glad overall you enjoyed it
kukukachu Nov 21, 2023 @ 9:31am 
Originally posted by momoeroge:
1: We are looking into adding the credits, and the witch should have a little end of game interaction, but for some reason it's looping a different line. Once we fix the last of the 'major' issues we'll be adjusting this to not be so anti-climactic
The 'last' reward we are planning is not necessarily a sensei sex scene, but something extra we're planning that will be some bonus post game content :)

2: Umi Umi is meant to be a bit of a simpler area to counter the stress of Slime Citadel, while the enemies are strong there's less types so you know exactly what you're getting into and easier to plan for.

3: We did have slow water falling but tbh, it always feels frustrating to me when you move slower through the world. So we made it that the mermaid scale allows you to move freelyt through water. There may be some smaller things we can do to enhance the feeling that you are 'underwater' but personally I don't want it to be slowing down movement.

4: The 2 phase feature is only for the major bosses. The other bosses are just meant to be challenging but simple. We would have loved to make things more complex but for this game we are a tiny team with very limited resources.

5: We will look into the Chaos Witch possibly, but can't guarantee much will change, we definitely want to keep adjusting the balance of the game but we don't want to mess with things too heavily.

6: Main menu music ended up becoming the Ghost Castle Main theme, it felt a bit odd to randomly use that exploration theme as the main theme of the game. :)

Thanks for playing the game, Im glad overall you enjoyed it
Alright, this is a pretty good response. Thank you for replying.

Interesting, so it's bugged right now. Okay, good to know.

It was made to be simpler? Interesting. I would not have thought that. It seems so disconnected from what you were giving us, but I suppose that's just my perspective. Another enemy type wouldn't hurt.

I would definitely use whatever methods you're think to enhance the believability that you're actually under water. I had to double take and ask myself if I was under water. The sound effects are really good and give that immersion, but the way the character moves just doesn't make sense. What if you brought the speed of the character down by 10% or something like that?

My problem with the other bosses is that they are entirely easy to cheese. I would recommend making sure that the player has to constantly move so they can't just cheese it. What you've made as a tiny team is impressive, but I still think criticism is just as important as praise.

I REALLY hope you do because right now, that last fight is immensely lackluster and I question why the character even needed to learn the forbidden gender swap technique if it has nothing to do with taking down the Witch.

I mean, the Chaos Witch's music makes sense to put in the beginning of the game thematically. I don't know if we're talking about the same music here. The music I'm talking about is this song...OH! I guess the song I'm talking about is called hollow haunted halls:

https://www.youtube.com/watch?v=z9OEBLZMpKs&list=OLAK5uy_nBHLYOATQDaQzJI9zudXZK12c3uZGXTt0&index=11&ab_channel=MomoGames-Topic

Right now, A Witch's Thoughts, is what plays on the main menu.

https://www.youtube.com/watch?v=lM0KxB_ST_g



Thanks for making an overall amazing game. It really is truly great other than the ending. I love every single level and every single character and every single song and every single sound effect. It is VERY good.
Last edited by kukukachu; Nov 22, 2023 @ 12:21am
DarkFalzX Nov 21, 2023 @ 9:51am 
I don't like the notion that Chaos Witch was too easy! I thought she was just hard enough! Yes, her patterns were mostly recycled from previous bosses, but difficulty-wise she was just right!
kukukachu Nov 21, 2023 @ 9:52am 
Originally posted by DarkFalzX:
I don't like the notion that Chaos Witch was too easy! I thought she was just hard enough! Yes, her patterns were mostly recycled from previous bosses, but difficulty-wise she was just right!
So I had the 3rd upgrade when fighting her. She should scale in difficulty when it upgrades. She didn't.
Last edited by kukukachu; Nov 21, 2023 @ 9:57am
NewMoonShadow Nov 21, 2023 @ 10:01am 
Originally posted by kukukachu:
Originally posted by DarkFalzX:
I don't like the notion that Chaos Witch was too easy! I thought she was just hard enough! Yes, her patterns were mostly recycled from previous bosses, but difficulty-wise she was just right!
So I had the 3rd upgrade when fighting her. She should scale in difficulty when it upgrades. She didn't.

I should hope she didn't... the entire point of gaining experience and powering up is to make the game easier. What's the point of getting Attack upgrades if the bosses just scale with you, keeping the difficulty the same?
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Date Posted: Nov 21, 2023 @ 6:19am
Posts: 50