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Fordítási probléma jelentése
...what a waste.
This mod seems to work for me though, have fun
https://www.gamereplays.org/community/index.php?showtopic=591494&mode=threaded
You pretty much can't at this point in time.
The sage engine files would conflict with one another in almost all cases due to the way the modding skudef and big files work, though if you had the source you could fairly easily with some Lua. ;)
Source: Made Tiberium Dusk, a mod for Kane's Wrath.
To answer that: They don't want you to play turtle. The use of superweapons are meant to break turtlers, the option to turn it off would only be favoured by turtlers.
I mean, look at Red Alert 2 for example, the community is divided where one group loves SW and another wants it off and they avoid playing with each other. Then the games where SW is off ended up in a boring turtle camp fest as this "strategy"'s weakness is removed. And in YR, Soviet is brokenly underpowered against Yuri without Iron Curtain.
I've seen people said this on how it would break the games and the already-small C&C community, some people think SW off is a turtler-biased option. Anyway, if people are turtling, then they would be at disadvantage already not to the superweapons, but for camping long enough to let the enemy tech up - where not only SW are built, they would probably have a large army that is more of a threat than the SW. The SW is just support to the main army (as in any C&C game).
Off course, there's nothing wrong to mod the game to your own liking if you want to play offline skirmish. They just don't want no-SW games to be part of the official game.
Ok thats a good point but if they would implement just a little button for SW on and off what would be the problem? if people like it they turn it on if not people turn it off problem solved.Or at least an anti nuke rocket building like in supreme commander. Its ♥♥♥♥♥♥ up cant do anything against a nuke hitting ur base but this is just my opinion.
Most skilled players would not give you the chance to charge up your SW, especially considering SW aren't unlocked until late-game. Even if a SW is unleashed, its impact is far from devastating, unless you successfully catch the majority of your opponent's army with the blast.
So don't be intimidated by SW's at all - They're close to useless in the eyes of decent players.
This.
In some cases like in C&C3 / Kane's Wrath some of the supers are outright useless too, take the Ion Cannon for example, telegraphing its entire attack and having a smaller splash radius than the others.
How did you do this