Command & Conquer™ Red Alert™ 3

Command & Conquer™ Red Alert™ 3

Building?
Is there a way to make structures build in skirmish like they do in Campaign, just select them and place them?
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Showing 1-15 of 18 comments
Lanyi Jul 3, 2017 @ 8:41am 
What do you mean "like they do in Campaign"? Also in Skirmish you can just select them and place them.
DarkStarKnight Jul 3, 2017 @ 8:47am 
Originally posted by Lanyi:
What do you mean "like they do in Campaign"? Also in Skirmish you can just select them and place them.

In skirmish, they have to build in the que first, im campaign, you clikc them and place them on the map and they build on the map itself, you have to wait for them to build in the que in Skirmish
Tenshin51 Jul 3, 2017 @ 9:24am 
In campaign, the game already gives you a pre-built base and you can expand it depending on the story mission. In Skirmish it doesn't have pre-built base only your MCV.

You could try Imperial you could build a bunch of nanocores to expand your base much faster or the Soviet using crane. So far only units have build que.
DarkStarKnight Jul 3, 2017 @ 9:32am 
Originally posted by Tenshin51:
In campaign, the game already gives you a pre-built base and you can expand it depending on the story mission. In Skirmish it doesn't have pre-built base only your MCV.

You could try Imperial you could build a bunch of nanocores to expand your base much faster or the Soviet using crane. So far only units have build que.

In my game in skirmishes, the buildings i try and make end up in a que and i have to wait for them to be built in that que then click them and then place them
Lanyi Jul 3, 2017 @ 9:58am 
Originally posted by codygsmith66:
Originally posted by Lanyi:
What do you mean "like they do in Campaign"? Also in Skirmish you can just select them and place them.

In skirmish, they have to build in the que first, im campaign, you clikc them and place them on the map and they build on the map itself, you have to wait for them to build in the que in Skirmish
Can you speficy, which campaign? Of which faction?
Normally in campaigns you'll still have buildings in build queue.
Sometimes in campaign there are some special scripted features, like when you finish objective entire base will be built instantly, but those are made by map scripts.

If you want to write your own map scripts in skirmish maps, download Red Alert 3's WorldBuilder, it's the mapmaker program of RA3.
DarkStarKnight Jul 3, 2017 @ 10:02am 
Originally posted by Lanyi:
Originally posted by codygsmith66:

In skirmish, they have to build in the que first, im campaign, you clikc them and place them on the map and they build on the map itself, you have to wait for them to build in the que in Skirmish
Can you speficy, which campaign? Of which faction?
Normally in campaigns you'll still have buildings in build queue.
Sometimes in campaign there are some special scripted features, like when you finish objective entire base will be built instantly, but those are made by map scripts.

If you want to write your own map scripts in skirmish maps, download Red Alert 3's WorldBuilder, it's the mapmaker program of RA3.

You'll get them in the build queue, but in all campaign missions where you build, you get to place them right away, in Skirmish, you have to click them, wait for them in the queue and then click them and then place them down.
Lanyi Jul 3, 2017 @ 10:08am 
Originally posted by codygsmith66:
but in all campaign missions where you build, you get to place them right away

This is not true, for example in Allies Mission 3 you have to put your buildings in queue (jump to 2:33) :
https://youtu.be/MX3vcW2Yl_0?t=2m36s

So specifically, which campaign are you talking about?
Last edited by Lanyi; Jul 3, 2017 @ 10:13am
Cat Jul 3, 2017 @ 5:22pm 
maybe he's confused with how different factions have different ways building, nothing wrong with how campaign and skirmish buildings are built
Error Jul 3, 2017 @ 7:06pm 
Originally posted by codygsmith66:
Originally posted by Lanyi:
Can you speficy, which campaign? Of which faction?
Normally in campaigns you'll still have buildings in build queue.
Sometimes in campaign there are some special scripted features, like when you finish objective entire base will be built instantly, but those are made by map scripts.

If you want to write your own map scripts in skirmish maps, download Red Alert 3's WorldBuilder, it's the mapmaker program of RA3.

You'll get them in the build queue, but in all campaign missions where you build, you get to place them right away, in Skirmish, you have to click them, wait for them in the queue and then click them and then place them down.
danieltudor94 Jul 3, 2017 @ 11:27pm 
Originally posted by codygsmith66:
Is there a way to make structures build in skirmish like they do in Campaign, just select them and place them?

Only Soviets build structures right on the map, the Alies must que them and Rising Sun create deployable cores from with the structures unpack, PLAY TUTORIAL NOOB
DarkStarKnight Jul 4, 2017 @ 4:14am 
Originally posted by danieltudor94:
Originally posted by codygsmith66:
Is there a way to make structures build in skirmish like they do in Campaign, just select them and place them?

Only Soviets build structures right on the map, the Alies must que them and Rising Sun create deployable cores from with the structures unpack, PLAY TUTORIAL NOOB

Way to be an ♥♥♥♥♥♥♥♥ to new players, how about you go off and bully other people
Shunyaku Jul 4, 2017 @ 6:46pm 
Originally posted by codygsmith66:
Originally posted by danieltudor94:

Only Soviets build structures right on the map, the Alies must que them and Rising Sun create deployable cores from with the structures unpack, PLAY TUTORIAL NOOB

Way to be an ♥♥♥♥♥♥♥♥ to new players, how about you go off and bully other people

You're on the internet, bro. You're gonna have to get used top people treating you poorly at the least logical times.

That said, he's right on the construction situation, though he's a bit of a prick, even giving some details.

Soviets place auto-build structures. This is a useful strategy in some cases and not others, as you can place the building right when you decided that and where you wanted it allowing you to move on and not worry that you forgot where it was intended. As someone who has a fairly intense obsession with aesthetics this has value not just because you can plan your grid in real-time, but also if you accidentally place it a tile or two off, you can cancel the construction from the build queue and get most if not all resources spent refunded. At the same time, they have an ideal function for my preferences (even if also building other faction structures) because although Empire structures add buildable territory as well, the territory footprint from Soviet structures is roughly twofold Empire in distance provided.
The biggest downside is that since it's building on the actual battlefield in real-time, should you get attacked while it's still in the works it takes substantially less damage to destroy, and if I recall, destroyed buildings still being built do not refund that you've already spent.

Empire structures, save walls which I'll mention at the end despite being fairly confident you already at least understand THEM, create mobile cores that can be planned and placed at will. As near as I can tell, the reason Empire structures have such a small territory footprint is that they can moved into place and ordered to build regardless of if they're in your territory or not. The downsides to this specific ability are A; That for some idiot reason the coding has severe trouble with certain forms of placement I like to do, and should I be sufficiently committed to specific placements and patterns, I am often forced to sell a building adjacent to my desired tile, so my idiot core can build in the space I wanted it. Should you share this preference, it's best to sell something that forms a corner of the overall plan or at least current phase thereof, when 2 sides of the sited build aren't blocked and touch one another it's much easier to build last, just tell the core to move from one diagonal position to another, so that at least 35% of the core is within the exact tile you cant built on. Even if the AI completely derps and can't build there when ordering it to do so from even half a tile away, using this method will force it to auto-allign and begin building. And B; they can be quite vulnerable to certain enemy powers and attacks. Even when using something like Cheat Engine (which for the purposes of adhering to a game/devloper/steam mods enforced rules I DO NOT ENDORSE) for invincibility, the Soviet magnet ray can still pick them up, destroying them. Though not exactly related to this in specifics, such issues also apply to walls and the appearance of owned buildings. I don't know why the Soviet and Empire super weapons don't hurt an invincible wall, the Allies cannon has some sort of special coding that lets each shot essentially force a targets structure to decrease by a certain % of max health, rather than doing specific damage that can be mitigated in such a manner. Iron Curtain still holds these things off though.
The greatest benefit to the Empires construction style, in my opinion, is that you can build a massive number of cores nearly instantly, and then queue several or even dozens of buildings to construct all at once, assuming you have the wherewithal to properly retain a mental blueprint of where they go, so they don't cause conflict to one another. The downside to this is the same as #2 above; You have not felt anger until a magna-ray lifts 20 tower cores just as they move to their intended build area.
Though I've no proof, my theory as to the small territory footprint is that, considering no core NEEDS any, it is intended simply to allow wall to be build around ther structure, so as to prevent spies and solo hero-units from taking it down/out effortlessly.
And, of course, they share a similar vulnerability to Soviet builds, though their worse issue (for me) is essentially identicle to a hated Ally function, in that you cannot undue a placement for a nearly full refund the moment you noticed it's in the wrong place.

Allies as mentioned in other posts as well as implied by things I've written, buildings are assembled within the construction yard itself, allowing you to deploy a 100% complete structure immediately save the 1-3 second unpacking animation. This can be quite useful, if you've got a multigun turret or spectrum tower ready to go, but you get attacked somewhere else and need a defense there yesterday. The worst downside plays into my OCD-esque behavior, as once you've completed and placed the structure, an action only doable once construction is done, you HAVE to sell it for whatever the return is, like 50% or something. But hey, at least you get a base infantry unit out of it. (Le eyeroll). I suspect due to this benefit, no ally building creates any territory. You MUST either have a construction yard or outpost in the area to build, if you only have ally buildings. Obviously any territory granted by any building you or an ally own lets any building of any faction you own be places within. As such I am often found piggybacking Soviet reactors to produce needed buildspace without dealing with the horrid build/deploy time of an outpost. This is especially annoying when compared to the Soviet outpost unit, Sputnik, which deploys in like a third the time. Doesn't much earn points with me that you need to upgrade the local outposts clearance if you want any production buildings in it's range to make the higher tech units. Thusly the biggest downside is, of course, the massive wait to build numerous structures or establish a forward base.

Walls are the only thing that is 100% identical accross all factions. They MUST be built within your influence, have a maximum length (from building just the 2 posts at the ends of said wall area) of 11, including the posts at either end or, 9 normal wall segments, if you don't count edge/corner posts.
Worse still, they are very vulnerable to destruction cheat or no, with the largest tanks being able to literally drive over them. This is even possible on accident should your run of a twitchtving MCV choose a path to an ordered unpack area that results in it so much as grazing a tile with wall in it. As a result I tend to be very very careful, and will sometimes queue 10+ waypoints for an MCV to ensure it never passes over a wall. If I can manage such Though I suspect this not possible, I've also not had a chance to test it; there MIGHT be a slim chance that upon using a cryocopters shrink ray, it MIGHT be able to get picked up by a Soviet twinblade and flown into place.

And don't forget, even if an enemy C Yard is too well defended to capture, there's usually a very poorly placed war factory to capture, and build your own rival MCVs.
Cat Jul 4, 2017 @ 9:46pm 
Originally posted by codygsmith66:
Originally posted by danieltudor94:

Only Soviets build structures right on the map, the Alies must que them and Rising Sun create deployable cores from with the structures unpack, PLAY TUTORIAL NOOB

Way to be an ♥♥♥♥♥♥♥♥ to new players, how about you go off and bully other people
He just explained on how the building system works,noob.
Not to mention it's hard to understand what problem you were asking in this thread until I posted on how confused you are about the building system.
:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
Last edited by Cat; Aug 8, 2017 @ 11:01pm
minniefinnie Jul 22, 2017 @ 8:25am 
you should just go and play the toturial
DarkStarKnight Jul 22, 2017 @ 10:07am 
Originally posted by minniefinnie:
you should just go and play the toturial
'
I figured it out, so i'm good
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Date Posted: Jul 3, 2017 @ 7:57am
Posts: 18