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https://old.reddit.com/r/LunacidGame/comments/17zviw3/stats_do_not_have_hard_caps_they_barely_have_soft/
At what point do the stats become irrelevent then? I.E at what point can you just bulldoze your way through the Tower from being overleveled?
As for steamrolling the tower, you could do it at a relatively low level with sufficient intelligence and just spamming ice tear. IIRC nothing there is immune to ice, and ice tear is effective for killing efficiently.
edit: speaking of resistance, at some point your resistance will be so high that all? status effects will immediately go away. this has a unique effect of allowing you to use the shadow blade/blindness sword without being blinded, but there is a weird/annoying noise that constantly plays while holding it.
Given what I've seen all ever the place and what I experienced. I feel the game would have been better off without the RPG stats. Especially how I went from using my Dex stuff, but was forced to use magic on the final boss, and then post game weapons are all melee. The weapons, items, and magic would give unique passives and maybe an action. However that's a lot of re-balancing so really that'd be unrealistic.
I do agree that it could be balanced better and items could be a bit more exciting. Supposedly, magic in king's field is very strong so it's practically an homage for it to be as strong as it is in lunacid
But you see that's the issue there? I tried using the Jailor's Candle and I could not make meaning progress. I needed to use Lava Chasm with my 5 int. I played the game just fine up to that point. King's Field having that same issue isn't a good thing either. If I see that I can build a character how I want, I'm going to do that. Within reason of course and Dex worked fine for 95% of the game then I had to use Lava Chasm. Post game only has strength weapons. Me building Dex was a waste.
As I stated, weapons, items, and magic having unique passives and action would make it so the player wouldn't be locked into any build. The player would switch equipment. I liked playing with Ranged weapons, but I went from having 2 busted weapons and a good one to nothing. The Lucid Blade beats everything I have... it was jarring to have that happen. But of course... that's a lot of re-balancing.
By the way, the projectile component of the lucid blade (and similar weapons afaik) does scale with dex - so it isn't entirely wasted there. By post game items are you referring to the lucid blade and scythe? I'll say scythe should have had some scaling implementation for int and/or dex, although the base stats are beefy enough anyways.
I got busted weapons at the start and mid game, but that is all I had and that was taken away from me post game. The fact is that it’s in the game in the first place. The lack of interesting weapons late game was depressing. Sucsarius was not going to drop without Lava Chasm and I don’t have 100 Res. Doing what I did was the only way, Magic is the only thing that worked.
The Lucid Blade and Scythe would say in the description if they have dex/int projectile scaling. If you got proof for it I would like to see it.
Sucsarius dropped to both melee and ranged on different occasions for me. Was it tedious? Yeah. What are you even looking for to make an interesting ranged weapon? The most interesting things melee gets are weapon beams like the lucid blade (which scale with dex), and split damage type weapons - which ranged sort of gets with the wand. Outside of that there's mid game melee weapons like blade of ophelia, but even then there's nothing super flashy.
Nothing was taken from you outside of at *most* the sucsarius fight because I'll half concede that it feels pointless to use anything other than magic.
I’m going to keep it brief because the purpose of the thread was basically completed. I wanted the info for a video that I just finished.
Sucsarius was tedious for a lot of people that fought him. He’s not hard at all. I never meant something was literally taken from me. Anything in the post game to me seem off putting to me because all rewards are melee weapons. The investment I made to dex was wasted.
To give a taste of what could be done to weapons to make them interesting… The Corrupted Dagger, at the moment, is messed up as of 1.1.0. It does Normal damage when thrown, but Dark with melee. You can make that dagger Dark/Poison. Melee does dark and Ranged does Poison damage. Also the description is a reality as lore wise it comes back to you. Doing dps when it goes through the enemy and when coming back. 2 hits might make up for the fact it’s so weak. There are near infinite amount of things you can do to make items more interesting.