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Awesome!
I died about half a dozen times just in the opening being melee, and only got out of the dungeon because I got good RNG. Still have to kinda save scum 'cause some things are just wildly powerful and you don't know until you engage. Also RNG.
Know of a good guide to making viable builds?
I have only just started this game but are you implying that location settings / the actual moon cycle or do you mean in game?
https://steamcommunity.com/sharedfiles/filedetails/?id=2929290848
https://steamcommunity.com/sharedfiles/filedetails/?id=2940623716
I have made 2 starter guides on both arena and daggerfall feel free to give em a look. As for class builds, I can't say cause in arena I played a sorcerer or mage type and it was ridiculously easy just spam force bolt, passwall, and some reflect spell that makes enemy elements useless.
Arena magic is ridiculously broken.
In daggerfall I seriously did use a warrior, the guy in my screenshots is a redguard warrior and I'am not lying I beat vanilla daggerfall as well no unity. Daggerfall is a balanced game, and its just as easy to beat it with a warrior as any type. So can't really recommend a class in daggerfall as you can probably beat it with any class. The game offers way more freedom than most rpgs did back then.
I highly suggest unity as vanilla daggerfall is full of bugs, warrior didn't make that game painful.
Also warrior was my first time playing daggerfall. Warrior is totally viable in daggerfall cause they actually balanced daggerfall. I have other negatives about daggerfall that have no point in this thread but class system it shines.
I see you cleared the fight (grats by the way :D) but I am curious what level you were taking him on at and what your stats were. On my first playthrough I pumped the absolute ♥♥♥♥ out of STR with a healthy amount of points into speed and dex for exploration, and I literally had 5 INT up until the first time I challenged the final boss.
Can say with confidence that save for that final boss, you can absolutely demolish the game going for a STR playthrough. Late game you'll 1-2 shot every enemy and you'll have so much HP you really shouldn't die.
There are a TON of things in game that are affected by the IRL Moon cycle, its really cool. When you open the pause menu, and even on the title screen, it shows the current moon phase.
Also, felt this needed clearing up, location has nothing to do with it. The current phase of the moon is the same no matter what part of the Earth you're on.
Super interesting. I've never fought him on a full moon so I may do a quick runthrough just to see how much more difficult he is during one.
Some weapons also scale with strength or dex or others. I recently realized very high dexterity also increases damage in bows and magic staff. I think it used to be in the prealpha that these increased with strength only but this is changed now and the staff of power is OP although slower than magic with high int.
Also you are too low of a level probably to fight him.
Castkevania sotn is a good example of a fun rpg with a system that is easily broken then the game smashes into a brick wall. What is the point of the crissagram? To shred anything even the optional egyptian boss in a few brief seconds? By having a more difficult carry over difficulty sotn could of increased boss challenge which also would of made the crissagram and numerous other weapons more fun to use.
This game is also not very different from other rpgs alongside kings field. Back then they didn't factor replay or new game modes cause the idea was beat it and move on. This new idea of games and rpgs was brought in more recently. I had an xbox and there was very few games that were actually replayable, maybe fable but that even got old. Morrowind was a bug filled mess on xbox but at least it was replayable.
Anyone who plays rpgs, platformers, and shooters/survival horror knows that not all game structures are built for infinite replay ability. Some you just complete and move on, extra modes for lunacid would be nice. But I just see it a lucid dream, a kind of abstract rpg with its own style. A game can really add any kind of system and still be a complex game. Just cause it seems easy don't mean the journey was easy, there's still a lot to find and figure out in this game and its an impressive work of art. Think this games pretty awesome actually I'm not gonna bash it, maybe I'll find some glaring problem at the end but I doubt it. Atmosphere, music, art style all spot on and it has enough of an rpg system to be interesting. Its a great game for the asking price can't say I find much wrong with it. Already a fan of the creators work.