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for worldbuilding, it's kind of lacking and they completely ruin it later on. if you can be a bit obsessive i'm assuming you'll want to gather and explore everything, which will make some areas a bit miserable since they're just massive empty rooms. combat is lacking since once you get speed everything is trivial, and elements were poorly thought out (it's mostly dark+fire and light, and light/fire are the only ones worth using).
if you haven't played king's field or shadow tower, should give those a shot. for new stuff, monomyth and neverlooted are more promising, esp since you mention arx. neither is out yet, but they've both got demos up so you can try them and see what you think
IMO, what absolutely carries the game is atmosphere and exploration. It's very fun to just go around and explore, pumping your speed and dex stats to move faster and jump higher, using spells to dash in every direction... The areas all feel different and can be downright scary ; my first time exploring the Temple of Silence was very tense, and the ones added in 1.0 are great as well. What Deadweight said about them being "massive empty rooms" isn't really accurate since there's almost always stuff to find tucked away in some corner or another.
If you're into that, and if you liked Arx Fatalis, I think you should push it a bit further. Especially if you're choosing between this and Blacktail which I didn't really enjoy (although that seems to be an unpopular opinion)!
It's not like it's false that this game loves it's oversized empty rooms (sanguine, battlefield, arena) or that there are systems that are a literal straight downgrade to a ps1 game (item use, compared to shadow tower), the elements, etc.
Exploration is fine for the first round, but many of the late areas are unfinished and there's nothing to find outside of humping walls and searching for hidden doors.
I somewhat regret buying it for 14€, because it doesn't feel like the game has enough content or replayability to warrant the price-tag.
Sounds like a lot of the charm of the game is nostalgia for things that I never played/experienced.
Dunno how I would play Kingsfield or Shadowtower, but the Monomyth suggestion looks pretty alright. The other one's artstyle was a bit offputting for me.
Kinda depressing in a way, but perhaps viewing it as a walking simulator with light rpg elements will allow me to think about it differently, since that's what I'm getting out of all this. I do enjoy a nice walking sim sometimes.
- Sanguine sea has very little hidden away and most of your time there will be spent walking with nothing to look at, def "giant empty room"
- Forlorn arena is 1/3 giant empty room, 1/3 mostly-empty hallways, and 1/3 okayish. The earth section didn't even have anything tucked away unless you find the fake walls, did it?
- Half of Fetid Mire is three oversized mostly-empty rooms and the other half is the underworks
- Holy Battlefield has literally one thing in it and zero reason to be as big as it is for that reason
Yeah, pretty cartoony and has a few things that can feel out of place, assuming that's what you mean. Was still enjoyable though. Noticing and avoiding a trap that apparently got a bunch of other people felt pretty nice
and really, what's wrong with "big empty rooms"? it's a claustrophobic dungeon crawler, the endless room concept exists to shake it up and instill a completely different type of anxiety.
if what you're looking for is "what engaged you", it's pretty much just exploring and the references to other games I liked a lot. combat doesn't get much better- once you crank speed or dex you can dodge just about anything and that pretty much trivializes combat.
But it's fun. I like running around and finding new paths to new areas with new stuff. I like seeing strange stuff and trying to figure out what it is/how to engage with it.
i liked the first time i ran into the saguine sea and saw the elephant ticks. i liked the weird moon freaks and the creepy mummies. i liked the nasty bloody forest with princess mononoke references.
i just generally enjoy the game, but like almost every dungeon crawler it's about the journey, not the battles.