Lunacid
Ideas For Bosses
I was daydreaming about what bosses could be added to the areas that don't have any. This isn't intended as a criticism of the game or anything, or even something I think Kira should add, just stuff I thought might be cool. Feel free to add your own ideas for boss battles.

And obviously spoilers for the full game.

Hollow Basin: Demi

Demi attacks by teleporting around the caverns, twirling her scythe and firing a few spells. When she gets low on health she summons a fairy familiar. Should the player lose this fight, Demi shows mercy on them and explains she was just playing around.

Fetid Mire: Lithomancied Pots/Sotiris

A trio of large pots that have had the Lithomancy spell cast on them. They make lots of noise and roll around the boss arena, damaging the player in the process.

Sotiris can be found deeper in the Fetid Mire, and is very well hidden. The encounter plays out similarly to Lost In Vivo, and ends with the player plucking out his eye.

Yosei Forest: Shiyosei

Seems like this enemy was originally intended to go here? Wouldn't need to change anything.

Forest Canopy: Giant Lunaga

Pretty boiler-plate Moonlight Butterfly reference.

Forbidden Archives: Abdul's Inner Circle

Five powered-up Enlightened Ones with a few unique attacks and spells. Periodically they will gather together in a Ginyu Force pose and cast a single, massively powered-up version of one of the player's spells.

Laetus Chasm: Nothing
Great Well Surface: Nothing

I think these areas work fine without bosses.

Sealed Ballroom: Crilall refight, harder version.

Crilall returns for a refight, with a suitable dip into the lore like him wearing Ophelia's armour or aided by the ghosts of his parents. Either way, he'd be stronger than Sucsarius and essentially be a post-game boss. Some magic resistance might be nice too.

Boiling Grotto: Sir Hicket's Armour

Once the player attempts to use Ignis Calor on the Armour, it becomes animated, triggering a short bossfight during which the player must continue casting Ignis Calor while avoiding attacks.

Forlorn Arena: Garrat the Hound

Surely this was intended at some point? I feel like an area themed after gladiator arenas would really benefit from a duel between knights for the right to proceed.

Labyrinth of Ash: Wind Sage Shade

After disabling the three charms preventing traversal over the bridges, the spirit of Ozin makes a final attempt on the player's life, trapping them in a whirlwind that limits visibility.

Abdul's Passage: Abdul

I'm sure anyone who did Ending B wanted a boss fight against this guy. Obviously he'd be a very strong magic user, probably with a variety of Lovecraftian attacks based around summoning eldritch monsters or space/moon-themed attacks. Sky's the limit here.
Date Posted: Nov 12, 2023 @ 6:24am
Posts: 0