Lunacid
Zoid Nov 10, 2023 @ 6:50pm
2
A few useful mods for those interested
Hey everyone, I have really been enjoying this game and decided to play around with modding a bit. A few of you might have already used my permanent full moon phase mod (https://www.nexusmods.com/lunacid/mods/1).

Just letting you know I just uploaded a couple other mods.

First is to use lunacy in place of the moon phase for moon phase related mechanics: https://www.nexusmods.com/lunacid/mods/2
This took the most work but I'm the most proud of it. I don't know how thoroughly I'll support it because it required a lot of hacky solutions due to what is possible via modding. But, it works as far as I've tested and I figured I'd share since it seems to be a common sentiment for a desired feature change. I love the base mechanic of using the real moon, but it was also fun to set the challenge for myself.

Lastly I also just uploaded an additional mod that allows you to Quicksave using F5. I didn't bother adding any sort of rebinding, so it will absolutely break if you have something else bound to F5 via the games typical binding remap. But, it was quick to do and something I would have enjoyed having on my playthru. Hopefully it is useful! https://www.nexusmods.com/lunacid/mods/3

Most of the info on how the mods work is in the description of the mod page. Also note the perm full moon and lunacy mods won't work well together and likely will break.

I'll try to answer any questions but big thank you to the developer for making a great game!
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Showing 1-12 of 12 comments
Terkat Oct 4, 2024 @ 6:29am 
Hey your mods have been very useful! I wanted to thank you!
Btw, have you thought about making more mods for the game? It's a bit sad that the community hardly has any mods for such a cool game. If you want, can I help you with a translation mod to Spanish. I have been looking for one that translates the texts but I can't find it. If you could give me, somehow, the dialogues and text of the game I can give you them translated in a short time. If you're interested of course. Anyway thanks again dude!
Zoid Oct 25, 2024 @ 10:05am 
Originally posted by Terkat:
Hey your mods have been very useful! I wanted to thank you!
Btw, have you thought about making more mods for the game? It's a bit sad that the community hardly has any mods for such a cool game. If you want, can I help you with a translation mod to Spanish. I have been looking for one that translates the texts but I can't find it. If you could give me, somehow, the dialogues and text of the game I can give you them translated in a short time. If you're interested of course. Anyway thanks again dude!
hey! im really happy you'v enjoyed the mods! honestly I have not touched any of it in quite a long time so Im impressed they still work (assuming they do). Maybe I should go back to them at some point to make sure they aren't broken with more recent patches.

In terms of translation, I'm not super familiar with the process but I think the complexity would come from making sure that there's no overlap in text that's purely used for AI/interactions vs text that might be used as a key for certain internal functions. I don't really remember if there's anything like that but that would take a bit of time to figure out. in theory it wouldn't really matter if it was just a total pass over all of the string dump but the debug cycle might be tough.

Tha tbeing said if I come back to making stuff I'll def reach out and see how much work it would be!
Avizard Oct 27, 2024 @ 4:51am 
yooo I get to thank you somewhere you will actually see it
I love this game, and I like the base game real world lunar cycle thing, but it feels.... it feels a little like cheating to change your system clock, at least to me
there are also a couple things that I never ever would have found out on my own because of it, and I wanted to find out as much as I could on my own when I first played
attaching it to an actual in game system that you have to learn and has consequences and stuff is cool, especially since it highlights that system more (didnt even know how lunacy worked at all until your mod, and lunacy is kinda sick)

anyway, really cool work you have done, thank you very much
Zoid Oct 28, 2024 @ 6:59am 
Originally posted by Avizard:
yooo I get to thank you somewhere you will actually see it
I love this game, and I like the base game real world lunar cycle thing, but it feels.... it feels a little like cheating to change your system clock, at least to me
there are also a couple things that I never ever would have found out on my own because of it, and I wanted to find out as much as I could on my own when I first played
attaching it to an actual in game system that you have to learn and has consequences and stuff is cool, especially since it highlights that system more (didnt even know how lunacy worked at all until your mod, and lunacy is kinda sick)

anyway, really cool work you have done, thank you very much
that's awesome, yeah I agree I didn't really like the feeling of changing my system time either. I didn't have enough personal time to engage fully with the moon phase stuff even though it was extremely unique. I originally made the permanent full moon as a personal "mod" but thought it would be even better to connect it to the in-game systems in a cleaner way. Saw a lot of people suggesting in the discord about connecting Lunacy to the moon phase rather than using IRL phase so tried at that!

glad you enjoyed this stuff, let me know if there are any issues.
what does each moon phase effect?
Euphoria Nov 3, 2024 @ 7:04am 
Cool mods, but the permanent moon phase seems not to work. Your other mods do though
Zoid Nov 8, 2024 @ 9:18am 
Originally posted by Euphoria:
Cool mods, but the permanent moon phase seems not to work. Your other mods do though
weird, I just downloaded the mod fresh from Nexus to check it out with the latest patch and it works for me. It will probably break if you have the lunacy moon phase mod installed at the same time though. Sorry to hear it's giving you issues.
Zoid Nov 8, 2024 @ 9:19am 
Originally posted by plusing123 (dragonheart):
what does each moon phase effect?
To be honest I don't remember every detail but there are extra spawns + specific items and such that occur during a full moon. So it will be a bit more challenging with the permanent full moon phase but you'll also technically be able to experience all of the available content without having to adjust your system time or wait til an IRL full moon.
smallpigpoopfix Nov 9, 2024 @ 12:31am 
Hi, I'm about to purchase the game and was just curious as to what the lunar phase in-game does (without spoilers if possible) because I'm umming and ahhing about using your mod.

And if it activates previously unavailable content......wouldn't it be better that the mod wasn't a 'constant' lunar phase but a sporadic one (that didn't rely on real world cycles)? Cheers in advance.


edit: sorry old bean I just read the comment above - so, spawns and items - check, and thank you. hmmm. I think I would rather play withOUT the mod I suppose[?], although duck knows when we're having a full moon down here in the Antipodes next, and with one every month or thereabouts I wonder if players will even 'get' one during their playthrough? It seems an odd mechanic.....or is it 'all part of the experience' like the way One Shot uses your system files?
Last edited by smallpigpoopfix; Nov 9, 2024 @ 12:57am
Requis Marthow Nov 9, 2024 @ 1:27am 
Originally posted by small pig poop fix:
Hi, I'm about to purchase the game and was just curious as to what the lunar phase in-game does (without spoilers if possible) because I'm umming and ahhing about using your mod.

And if it activates previously unavailable content......wouldn't it be better that the mod wasn't a 'constant' lunar phase but a sporadic one (that didn't rely on real world cycles)? Cheers in advance.


edit: sorry old bean I just read the comment above - so, spawns and items - check, and thank you. hmmm. I think I would rather play withOUT the mod I suppose[?], although duck knows when we're having a full moon down here in the Antipodes next, and with one every month or thereabouts I wonder if players will even 'get' one during their playthrough? It seems an odd mechanic.....or is it 'all part of the experience' like the way One Shot uses your system files?

iirc, it's a mechanic that affects mage builds, something like dealing more magic damage but taking more physical damage, etc.
smallpigpoopfix Nov 9, 2024 @ 4:13am 
Originally posted by Requis Marthow:
Originally posted by small pig poop fix:
Hi, I'm about to purchase the game and was just curious as to what the lunar phase in-game does (without spoilers if possible) because I'm umming and ahhing about using your mod.

And if it activates previously unavailable content......wouldn't it be better that the mod wasn't a 'constant' lunar phase but a sporadic one (that didn't rely on real world cycles)? Cheers in advance.


edit: sorry old bean I just read the comment above - so, spawns and items - check, and thank you. hmmm. I think I would rather play withOUT the mod I suppose[?], although duck knows when we're having a full moon down here in the Antipodes next, and with one every month or thereabouts I wonder if players will even 'get' one during their playthrough? It seems an odd mechanic.....or is it 'all part of the experience' like the way One Shot uses your system files?

iirc, it's a mechanic that affects mage builds, something like dealing more magic damage but taking more physical damage, etc.


oh.....well that sounds...........weird. Unless buffs etc. Okay well then I think I'm in. Might play it without the mod, thanks for your help.
Zoid Nov 12, 2024 @ 9:04am 
Originally posted by small pig poop fix:
Originally posted by Requis Marthow:

iirc, it's a mechanic that affects mage builds, something like dealing more magic damage but taking more physical damage, etc.


oh.....well that sounds...........weird. Unless buffs etc. Okay well then I think I'm in. Might play it without the mod, thanks for your help.

To clarify something here, moon phase and lunacy are different. Lunacy is a meter that fills when you perform certain actions, and the higher it is, the more damage you do with spells and take from enemies (like the reply mentioned)

The moon phase affects spawns, and I think certain damage multipliers and stats. Permanent full moon will give you the "full" content but will be harder. Lunacy will behave normally.

I did make another mod to use the lunacy meter as the moon phase - so it can be controlled and variable throughout the play thru. The game wasn't designed with this in mind so it might behave off here and there. But it was an idea I saw thrown around a lot so I made it.

I would def recommend playing a bit without the mods to learn the game and stuff. It'll make some of the changes more interesting if you decide to use either one!
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