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Btw, have you thought about making more mods for the game? It's a bit sad that the community hardly has any mods for such a cool game. If you want, can I help you with a translation mod to Spanish. I have been looking for one that translates the texts but I can't find it. If you could give me, somehow, the dialogues and text of the game I can give you them translated in a short time. If you're interested of course. Anyway thanks again dude!
In terms of translation, I'm not super familiar with the process but I think the complexity would come from making sure that there's no overlap in text that's purely used for AI/interactions vs text that might be used as a key for certain internal functions. I don't really remember if there's anything like that but that would take a bit of time to figure out. in theory it wouldn't really matter if it was just a total pass over all of the string dump but the debug cycle might be tough.
Tha tbeing said if I come back to making stuff I'll def reach out and see how much work it would be!
I love this game, and I like the base game real world lunar cycle thing, but it feels.... it feels a little like cheating to change your system clock, at least to me
there are also a couple things that I never ever would have found out on my own because of it, and I wanted to find out as much as I could on my own when I first played
attaching it to an actual in game system that you have to learn and has consequences and stuff is cool, especially since it highlights that system more (didnt even know how lunacy worked at all until your mod, and lunacy is kinda sick)
anyway, really cool work you have done, thank you very much
glad you enjoyed this stuff, let me know if there are any issues.
And if it activates previously unavailable content......wouldn't it be better that the mod wasn't a 'constant' lunar phase but a sporadic one (that didn't rely on real world cycles)? Cheers in advance.
edit: sorry old bean I just read the comment above - so, spawns and items - check, and thank you. hmmm. I think I would rather play withOUT the mod I suppose[?], although duck knows when we're having a full moon down here in the Antipodes next, and with one every month or thereabouts I wonder if players will even 'get' one during their playthrough? It seems an odd mechanic.....or is it 'all part of the experience' like the way One Shot uses your system files?
iirc, it's a mechanic that affects mage builds, something like dealing more magic damage but taking more physical damage, etc.
oh.....well that sounds...........weird. Unless buffs etc. Okay well then I think I'm in. Might play it without the mod, thanks for your help.
To clarify something here, moon phase and lunacy are different. Lunacy is a meter that fills when you perform certain actions, and the higher it is, the more damage you do with spells and take from enemies (like the reply mentioned)
The moon phase affects spawns, and I think certain damage multipliers and stats. Permanent full moon will give you the "full" content but will be harder. Lunacy will behave normally.
I did make another mod to use the lunacy meter as the moon phase - so it can be controlled and variable throughout the play thru. The game wasn't designed with this in mind so it might behave off here and there. But it was an idea I saw thrown around a lot so I made it.
I would def recommend playing a bit without the mods to learn the game and stuff. It'll make some of the changes more interesting if you decide to use either one!