Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
No matter what way to look at it, that final boss is unbalanced in one way or the other, because with magic it feels like you're cheesing him with how fast he goes down to it.
I feel like he really needs less resistances so that the regen just adds pressure instead of actively playing tug-o'-war with his health bar.
I kind of feel like there should be a hint that poison essentially stops his regen for a bit, and if there is a hint then I didn't see it. It'd be neat if he was a puzzle to figure out but as it is now, he's a wall if you're a fighter and a pushover if you're a wizard
He's legit just that tanky to everything but magic, but Light Reveal doesn't even do a good job of letting you know that, as it would lead you to believe Dark damage is the best way to go for him since he resists it the least
Melee isn't too weak, magic is too strong.
It's less resistance and more that some of the spells like Ice Tear or Moon Beam can do a lot of DPS on top of being generally high damage. Spamming Ice Tear can actually kill him in just a few seconds and that spell turns most of the combat in general into a once press and done sort of situation.
That being said a lot of the spells aren't quite that strong.
That's pretty accurate. Once I got Lightning on my INT build it felt like a cakewalk. Now I'm doing a STR and INT build and I'm curious to see just how much magic and melee really compare to each other in the general game play.
(no grinding either, all my levels were gained from exploration and rerunning areas to find secrets and such)
His highest (and therefore 'closest to 100%/normal damage') resistance is Dark, which makes Dark the element that does the most damage to him. For everything else he's set to 40% resistance. I used the Shadow Blade to kill him, since its ability to negate most status effects cancels out my class' weakness, poison, and since he's so big and getting in your face all the time, having permanent blindness didn't matter to me since I could see him anyway even with the 'low light' effect.
The last boss is least resistant to dark, not ice. Ice tear just shreds the boss cause that spell is overpowered.
What's wrong with that one? It's nowhere near as challenging as the final boss, and, being one of only two bosses, it should have way more health than any regular enemy.