Lunacid
Herowho Nov 4, 2023 @ 7:35pm
Full Moon stuff
First, let me preface this with how I'm not a programmer, but I do know enough about game dev that even seemingly small things can be a massive hassle to add or change, so if this can't be changed then no biggie.

The real life Full Moon stuff is cool, but I kind of don't like how important items can be locked behind it. Again I'm no game dev and this game is amazing, especially so for the price, but if the moon stuff were up to me I'd have changed it so that the Full Moon events were tied to maybe having 100% Lunacy instead, like how Bloodborne has events tied to how much Insight you have on you.

Again, I don't know how hard or easy it would be to change it to that, and it's not like we can't just set our system clocks to a full moon to get the events so knowing about it beforehand makes it not a big deal. But to someone who's unaware of the events it's kind of mean to expect players to stumble on something that's specific to a 1 day timeframe in a 4 week period, at least for important items instead of just neat bonus stuff.

If it can't be changed though, that's alright. That's what guides are for and what we used back in the old school days, and that's fitting for this love letter to old school games even if a tad frustrating. Having it tied to Lunacy would still at least preserve the "wait this wasn't here before" element that I assume is the thing the dev was going for.
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Showing 1-15 of 16 comments
Herowho Nov 4, 2023 @ 7:38pm 
idk if this has been suggested before or not so if it has then I'm sorry for the repeat
Bankai9212 Nov 4, 2023 @ 8:30pm 
It has in other thread, the main issue is that it can be implemented sorta like a day or night cycle for the game itself since waiting for a actual full moon which only happens once a month isn't realistic. Also nothing in the game indicates the item in question requires a full moon and its the only item effected by this.
Herowho Nov 4, 2023 @ 8:47pm 
having it operate on just day and night would also be a pretty good too, that sounds good
Bankai9212 Nov 4, 2023 @ 8:55pm 
Originally posted by Herowho:
having it operate on just day and night would also be a pretty good too, that sounds good
It can be a moon cycle that shifts every 15 min or something with each phase having an effect. Anything would be better then the current system.
Null Winter Nov 4, 2023 @ 9:53pm 
If a game wants me to play on a schedule for full content access, then I'm automatically thinking less of it regardless of how good the rest is. 'Shadow Tower' didn't ask me to read a guide to find out that a totally missable plot item in a hidden nook even existed but could only be accessed if I set a real world reminder on my phone to play the game when it wanted me to.
Herowho Nov 4, 2023 @ 10:53pm 
I would probably be angrier if getting to the end of the game in general was locked behind it, as opposed to being related to alternate endings. It is definitely oofy though particularly since there's something important behind it instead of just something cool but unimportant.
Bankai9212 Nov 5, 2023 @ 5:30am 
Originally posted by Null Winter:
If a game wants me to play on a schedule for full content access, then I'm automatically thinking less of it regardless of how good the rest is. 'Shadow Tower' didn't ask me to read a guide to find out that a totally missable plot item in a hidden nook even existed but could only be accessed if I set a real world reminder on my phone to play the game when it wanted me to.
It’s an alternate ending nothing major, my issue is that the game never hints at it.
rasabt Nov 5, 2023 @ 6:39am 
it's a cute idea
but frankly an ingame day/night-cycleish moon-pahse would be good
the current iteration is just annoyin
Broso Nov 12, 2023 @ 11:41am 
This is a great example for a cool idea that is actually terrible gameplay wise. It would be better if this was at most an easter egg. No items should be gated behind this mechanic.
bradams Nov 12, 2023 @ 2:47pm 
I believe there are a few mods regarding this (I think there is 1 that just makes the game always think its a full moon, while another ties it to the lunacy meter somehow, so 100% lunacy=game thinks its full moon.)

Otherwise I do agree, its an awesome concept that, if applied in ways that weren't mandatory to progression would be super fun and unique, but really annoying when you get to that point where you have done everything and are cleaning up the endings and realize your options are "wait until November 27 to get this ending" or "change my computer clock so I can continue enjoying the game while I am still really into it".

If I had a suggestion on this, I would say just make that mechanic only affect a ton of of flavor stuff in the world. The new enemies, some locations have different colors/extra sounds, NPC's doing unique things around town, stuff like that, cause that mechanic in itself is really cool and interesting, but locking important stuff behind it can easily lead to situations where people just find it frustrating.
Chickensalad Nov 13, 2023 @ 11:39am 
https://www.nexusmods.com/lunacid/mods/2

ez fix, now we need a mod to fix the broken camera movement
Lats Nov 14, 2023 @ 11:45am 
Originally posted by Bankai9212:
It’s an alternate ending nothing major, my issue is that the game never hints at it.

There's a weapon that talks about only awakening its full power or something during a full moon, and the manual itself explains the magic system stating that some things get better with a full moon. That's a pretty strong hint that there are multiple things tied to IRL moon phases.
Calculus Nov 14, 2023 @ 12:09pm 
Originally posted by Lats:
Originally posted by Bankai9212:
It’s an alternate ending nothing major, my issue is that the game never hints at it.

There's a weapon that talks about only awakening its full power or something during a full moon, and the manual itself explains the magic system stating that some things get better with a full moon. That's a pretty strong hint that there are multiple things tied to IRL moon phases.
This sword gets pretty good damage buff and nothing else, but its also dark damage and i don't think its the best damage type.
magic grants more lunacy, which causes you to take more damage, but you also get more xp and deal more damage with spells. You can also increase lunacy by using liquid moonlight potions, which are a pretty common drop from phantoms and have easy crafting recipe.
butterflies at the forest are stronger
boss at the castle regenerates hp faster

These are most noticeable differences that aren't cosmetic
Bankai9212 Nov 14, 2023 @ 7:03pm 
Originally posted by Lats:
Originally posted by Bankai9212:
It’s an alternate ending nothing major, my issue is that the game never hints at it.

There's a weapon that talks about only awakening its full power or something during a full moon, and the manual itself explains the magic system stating that some things get better with a full moon. That's a pretty strong hint that there are multiple things tied to IRL moon phases.
That isn't a hint as its the only item that appears under a full moon.
Herowho Nov 14, 2023 @ 8:44pm 
Yeah I was about to say, that only hints at stat and power increases/decreases tied to moon phase, nothing tells you about the enemies or the item that shows up only on a full moon.
Either way there's a mod now that does exactly what I suggested, and changing system clock isn't exactly hard to do.
Still, would've really liked if there was a hint about any of it. Considering what ending it's important for, it would've been fitting for a book in either the Temple of Silence (which is fittingly at the beginning of the game) or the Labyrinth of Ash to hint at the fact that there's more than just stat things that happen during a full moon. Maybe even books in both locations, with a Temple one hinting at the enemies and a Labyrinth one hinting at the item.
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Date Posted: Nov 4, 2023 @ 7:35pm
Posts: 16