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As far as I understand it, it is based on two things:
1. The total amount a route generates per flight (not the secondly income).
2. Your ability to keep the seat belt marker in the green area.
That means that your longest routes (probably) will nominally grant the highest yield, but most likely you will not be able to keep the marker in the green area all the time. Every time the marker leaves the green area, an amount is deducted from the maximum you could get from that turbulence.
That's what I have been able to gauge from some testing.
I guess there is just a flat chance for a turbulence to start every time a flight starts, modified by events and skill points, which correlates with how I constantly have turbulences on the shorter routes, but rarely on the longer ones.
Thanks, I was wondering where they had gone.
Do you know, by any chance if quest objectives still disappear and reset when we level up?
As for "regular" missions (those that you'd get in between event missions), I think you only get those, when you have completed all event mission objectives in a given week.
I've never managed to complete all event mission objectives myself, even with a whole week to do them, so I'm not sure, but I think I read that somewhere.
Yes, event missions are indeed what I meant. Thank you so much noble warrior.