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Was it a fun 80 hours like DAO?
It's fun. BUT: The first hour or two is sort of a slog. The setup for the story is good enough for me, but the Hinterlands are just cluttered with content-- which isn't a good thing. It sort of shoves everything in your face there before the pacing gets better.
Other than that, my only real complaints are a matter of tastes. It's a good game, though, so go ahead and try it out.
Regarding side quests, I found those in DAO are kinda tedious. Some side quests in DAI has a better meaning. However, the map "The Hissing Wastes" is really a waste, nothing special.
Storywise, DAI becomes much worth playing if you have the Trespasser (DLC). As Trespasser really bring DAI to an end and serve as a bridge to the next installment.
Hm, i only played DAI once. DAO, thrice. Awakening, once. DA2, twice. For all those, i played to finish all the quests i possibly could. I happen to like the lore and its sort of what keeps me going.
For me, i have to say that i truly prefer DAO out of all the others. There's a certain difficulty in DAO which makes me feel like my hero played the ultimate role in everything. Whereas in DAI, my hero was the center of it all but it didn't exactly feel like my hero made any significant change in the world. Its like, she just went with the flow of what the advisers suggested. It felt mostly like a chore only to get that mark off of her. There had been some parts in DAI where it did feel like she made a difference but no one was there to actually question or complain. They all just went along with my hero's decisions, i think. Unlike DAO, where your companions would go so far as to turn on you when they think you've done something unforgivable in their opinion. That aspect of DAO actually made me wary of the companions i took on quests and i even considered what my companions would think or how they could possibly react to my hero's actions. In DAI, they will disapprove but they won't go so far as attack you. At least, i haven't found one who tried.
Personally, i think DAI is fun... especially when you can use the Keep to change up the tapestry and mix up the history based on the checkpoints in DAO and DA2.
As Ninja Max above said, it's mostly worth playing if only to play Trespasser as well. Definitely something to look forward to, as well as the other DLCs i suppose. But Trespasser is definitely a must-play for DAI. It moves the story along.
Another thing to look forward to in DAI is the characters you'll met once again. Like Leliana, Flemeth and Morrigan from DAO. Especially Morrigan, if you decided to agree to the ritual in DAO. Oh, and Dagna too. It was really nice to see what became of that enthusiastic knowlege-seeking girl from DAO. You'll find out a bit more about Red Jenny which was mentioned in DAO.
I guess that's about it. To summarize, DAI is worth it for the added info in regards to Lore and to discover other races and lands. Especially Orlais, with it's Game of Intrigue. If you enjoyed Leliana's Song in DAO, then you'd enjoy Orlais in DAI. It's worth playing to discover what became of the characters in the previous games.
Stuff like games where your protaganist has a few lines are OK; but when they are fully voice acted it can be hard to get into it.
The only real exception I'd found to that in recent times was Saints Row IV, which excelled in its absurdity to the extent that it was more realistic to see myself as a female elf lass than it was to be in an alien matrix, imbued with super powers while presenting myself as wearing a mind over murder space suit with the Ghenki Girls as party members, who help me on my random crime sprees while listening to psychadelic techno music.
As you can see, that can prove to distract from the fact that the protaganist is voiced fully in that game, where in the DO series, once your character is fully voiced... the ability to just mug someone and steal their horse to make up for that... it just isn't there.