No More Heroes 3

No More Heroes 3

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Spiffo Oct 10, 2022 @ 1:44pm
Looks like the PS5 version looks better than PC?
I've seen 2 videos, one of the ps5 version and one of PC - and the PS5 version had no blur in the background during cutscenes. The PC version still had the same blur from Switch in the background...

Seriously?
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Showing 1-15 of 27 comments
Luna ~ Oct 11, 2022 @ 5:29am 
you can remove the blur dont worry its UE4 game
D0G0 Oct 11, 2022 @ 12:56pm 
Bump! Its not only the blur, pretty much everything looks worse than it does on PS5. Open World pop-in and draw distance is also much worse, the same goes for the textures and lighting. Did they forget to add a Day One patch or what is happening here?
Villain Oct 11, 2022 @ 1:12pm 
yeah judging by the videos, looks like they dumped the switch version on PC.
Luna ~ Oct 11, 2022 @ 1:25pm 
Originally posted by D0G0:
Bump! Its not only the blur, pretty much everything looks worse than it does on PS5. Open World pop-in and draw distance is also much worse, the same goes for the textures and lighting. Did they forget to add a Day One patch or what is happening here?
you can also edit the engine ini for a better draw distance also textures look perfectly fine but im playing in 2K, have you considered not playing in 720p?
Last edited by Luna ~; Oct 11, 2022 @ 1:26pm
toughnails Oct 11, 2022 @ 1:29pm 
Sony wins again. Should've bought a PS5 instead of an overpriced GPU from miners second hand.
Villain Oct 11, 2022 @ 1:34pm 
just a quick comparison here - https://imgur.com/a/Bmnd03E
D0G0 Oct 11, 2022 @ 1:37pm 
Originally posted by Luna Rosa:
Originally posted by D0G0:
Bump! Its not only the blur, pretty much everything looks worse than it does on PS5. Open World pop-in and draw distance is also much worse, the same goes for the textures and lighting. Did they forget to add a Day One patch or what is happening here?
you can also edit the engine ini for a better draw distance also textures look perfectly fine but im playing in 2K, have you considered not playing in 720p?

I play on 2K too lol. idk if a simple ini tweak will fix all of the stuff i mentioned. Just compare the tutorial fight in these two videos, its Day and Night.

https://youtu.be/Lhus95B_Mk8

https://youtu.be/6tRvReS7Rxg
Luna ~ Oct 11, 2022 @ 1:59pm 
I dont think you edited the ini enough
[SystemSettings]
r.MaxAnisotropy=16
r.DepthOfFieldQuality=0
r.Streaming.Boost=4
r.Streaming.HLODStrategy=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.MipBias=0
r.bForceCPUAccessToGPUSkinVerts=1
r.FastVRam.EyeAdaptation=1
r.ViewDistance=5
r.ViewDistanceScale=4
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
grass.CullDistanceScale=4
grass.DisableDynamicShadows=1
foliage.LODDistanceScale=4
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
grass.DensityScale=1.0
foliage.DensityScale=1.0
r.HLOD=1
r.HLOD.DistanceScale=3
r.EmitterSpawnRateScale=2.0
r.MipMapLODBias=0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=0.03
r.LandscapeLODBias=-3
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=6
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.RefractionQuality=3
r.LightFunctionQuality=1
r.AllowLandscapeShadows=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionRadiusScale=0.03
r.HighQualityLightMaps=1
r.LensFlareQuality=3
r.ShadowQuality=4
r.Shadow.DistanceScale=3
r.Shadow.TransitionScale=3
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.MinCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=3
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.Tonemapper.Quality=0
r.Tonemapper.Sharpen=0.33
r.DefaultFeature.MotionBlur=0
r.FastBlurThreshold=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.Tonemapper.GrainQuantization=0

Optional
r.ScreenPercentage=150 (if you are playing at 4K it will become 150% of 4K 125% of 1080p is 4K
Last edited by Luna ~; Oct 11, 2022 @ 3:01pm
Luna ~ Oct 11, 2022 @ 2:17pm 
oh id personally
change these two to 0 with these settings
r.DefaultFeature.AntiAliasing=0
r.PostProcessAAQuality=0

and remove r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1

tho some people love AA you can also test with like 12 or even 32 samples

I cant get the clouds to appear atm finding the settings but travis and the hotel look 100% better with those settings than on PS5 by far Lmao
Last edited by Luna ~; Oct 11, 2022 @ 2:19pm
Self Destructive Oct 11, 2022 @ 2:19pm 
So the PS5 is missing the blur.. lol
Luna ~ Oct 11, 2022 @ 2:25pm 
its also has the missing clouds the PC ver doesnt have, but there are more UE4 Cloud commands im looking. But with
r.ViewDistance=5
r.ViewDistanceScale=4
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
we get a better LoD than the ps5 by 50% so PS5 in shambles, Engine ini editing can do anything better than consoles cause they simply cant edit the ini. Hell with 90% of the ini edit, we get Better LoD, better shadows better AO, Better Lightning in general, we get better Grass, No DoF, No MotionB, No CA and it can be tweaked to other peoples enjoyment
lot of things just come down to people have never really edited an engine ini before or do not know all the commands cause they copy paste like 4 lines from another UE game

oh i see the problem I was only comparing gameplay parts, Apparently our cutscenes are bad, Man watching cutscenes in 2022, Hella naw i dont got time for that
Last edited by Luna ~; Oct 11, 2022 @ 2:44pm
Spiffo Oct 11, 2022 @ 2:44pm 
Originally posted by Luna Rosa:
its also has the missing clouds the PC ver doesnt have, but there are more UE4 Cloud commands im looking. But with
r.ViewDistance=5
r.ViewDistanceScale=4
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
we get a better LoD than the ps5 by 50% so PS5 in shambles, Engine ini editing can do anything better than consoles cause they simply cant edit the ini. Hell with 90% of the ini edit, we get Better LoD, better shadows better AO, Better Lightning in general, we get better Grass, No DoF, No MotionB, No CA and it can be tweaked to other peoples enjoyment
lot of things just come down to people have never really edited an engine ini before or do not know all the commands cause they copy paste like 4 lines from another UE game

Thanks for going over these extensive ini tweaks. I used your DoF removal earlier but I haven't had any more cutscenes in the game yet so I don't actually know if it worked. I'll try putting the rest in my ini and see how it all looks tomorrow.

Only "major" thing I noticed while playing was the asset pop in, if that's fixed by some LOD ini tweaks then great. I also couldn't tell for sure but I kind of feel like I was getting screen tearing or something at 144fps? On a 144hz monitor as well so really not sure why it looks that way. It *Might* just be the games graphics and I'm mistaking some weird texture camera movement for screen tearing, idk.
ketrub Oct 11, 2022 @ 2:52pm 
the vsync doesnt work
Spiffo Oct 11, 2022 @ 2:53pm 
Originally posted by Luna Rosa:
its also has the missing clouds the PC ver doesnt have, but there are more UE4 Cloud commands im looking. But with
r.ViewDistance=5
r.ViewDistanceScale=4
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
we get a better LoD than the ps5 by 50% so PS5 in shambles, Engine ini editing can do anything better than consoles cause they simply cant edit the ini. Hell with 90% of the ini edit, we get Better LoD, better shadows better AO, Better Lightning in general, we get better Grass, No DoF, No MotionB, No CA and it can be tweaked to other peoples enjoyment
lot of things just come down to people have never really edited an engine ini before or do not know all the commands cause they copy paste like 4 lines from another UE game

oh i see the problem I was only comparing gameplay parts, Apparently our cutscenes are bad, Man watching cutscenes in 2022, Hella naw i dont got time for that

I quickly tried the game using all of your ini tweaks and while it does look a lot better it actually introduced quite a fair amount of stuttering and fps drops, even on my RTX 3080. I went from 144fps constant to jumping around 100-130fps, frequently dropping to 100 when driving around.

Probably caused by the view distance I would guess?
Somewhat Viable Oct 11, 2022 @ 2:54pm 
Originally posted by ketrub:
the vsync doesnt work
try adding r.Vsync=1 in Engine.ini
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