Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I play on 2K too lol. idk if a simple ini tweak will fix all of the stuff i mentioned. Just compare the tutorial fight in these two videos, its Day and Night.
https://youtu.be/Lhus95B_Mk8
https://youtu.be/6tRvReS7Rxg
[SystemSettings]
r.MaxAnisotropy=16
r.DepthOfFieldQuality=0
r.Streaming.Boost=4
r.Streaming.HLODStrategy=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.MipBias=0
r.bForceCPUAccessToGPUSkinVerts=1
r.FastVRam.EyeAdaptation=1
r.ViewDistance=5
r.ViewDistanceScale=4
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
grass.CullDistanceScale=4
grass.DisableDynamicShadows=1
foliage.LODDistanceScale=4
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
grass.DensityScale=1.0
foliage.DensityScale=1.0
r.HLOD=1
r.HLOD.DistanceScale=3
r.EmitterSpawnRateScale=2.0
r.MipMapLODBias=0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=0.03
r.LandscapeLODBias=-3
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=6
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.VolumetricCloud=1
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.RefractionQuality=3
r.LightFunctionQuality=1
r.AllowLandscapeShadows=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionRadiusScale=0.03
r.HighQualityLightMaps=1
r.LensFlareQuality=3
r.ShadowQuality=4
r.Shadow.DistanceScale=3
r.Shadow.TransitionScale=3
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.MinCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=3
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.Tonemapper.Quality=0
r.Tonemapper.Sharpen=0.33
r.DefaultFeature.MotionBlur=0
r.FastBlurThreshold=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.Tonemapper.GrainQuantization=0
Optional
r.ScreenPercentage=150 (if you are playing at 4K it will become 150% of 4K 125% of 1080p is 4K
change these two to 0 with these settings
r.DefaultFeature.AntiAliasing=0
r.PostProcessAAQuality=0
and remove r.TemporalAASamples=8
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
tho some people love AA you can also test with like 12 or even 32 samples
I cant get the clouds to appear atm finding the settings but travis and the hotel look 100% better with those settings than on PS5 by far Lmao
r.ViewDistance=5
r.ViewDistanceScale=4
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
we get a better LoD than the ps5 by 50% so PS5 in shambles, Engine ini editing can do anything better than consoles cause they simply cant edit the ini. Hell with 90% of the ini edit, we get Better LoD, better shadows better AO, Better Lightning in general, we get better Grass, No DoF, No MotionB, No CA and it can be tweaked to other peoples enjoyment
lot of things just come down to people have never really edited an engine ini before or do not know all the commands cause they copy paste like 4 lines from another UE game
oh i see the problem I was only comparing gameplay parts, Apparently our cutscenes are bad, Man watching cutscenes in 2022, Hella naw i dont got time for that
Thanks for going over these extensive ini tweaks. I used your DoF removal earlier but I haven't had any more cutscenes in the game yet so I don't actually know if it worked. I'll try putting the rest in my ini and see how it all looks tomorrow.
Only "major" thing I noticed while playing was the asset pop in, if that's fixed by some LOD ini tweaks then great. I also couldn't tell for sure but I kind of feel like I was getting screen tearing or something at 144fps? On a 144hz monitor as well so really not sure why it looks that way. It *Might* just be the games graphics and I'm mistaking some weird texture camera movement for screen tearing, idk.
I quickly tried the game using all of your ini tweaks and while it does look a lot better it actually introduced quite a fair amount of stuttering and fps drops, even on my RTX 3080. I went from 144fps constant to jumping around 100-130fps, frequently dropping to 100 when driving around.
Probably caused by the view distance I would guess?