Cop Bastard

Cop Bastard

Shuda7 Apr 9, 2023 @ 7:48pm
Demo Feedback
I really enjoyed the demo and look forward to the final release. I feel like there's a kinda strategy when using each gun depending on the type of gunfight I'm about to encounter and the range in which I'm encountering enemies. The particle effects are great and really give weight to the gunfire when hiding behind cover. There's definitely good ground work for making a good game here.

I do have some issues that I feel would be best to improve on:

- The mouse sensitivity, even when set all the way up on the settings is still way too low. I had to edit my sensitivity in my mouse settings to get it to a sensitivity that was easier to move around

- Health pickups would be a good addition as well though they don't need to be as common throughout the levels. Having limited health pickups would definitely add tension to gunfights without making it a chore to try and beat a level on one health bar.

- I think some more manoeuvrability would be nice as well (i.e. diving, jumping, sliding, etc.)

- I felt some of the lighting could be improved upon as well. I encountered some doors that look like they had some flat lighting making them stand out oddly in a stairwell or hallway.

- Aiming down the sights would also be cool, but I can respect it not being added as a game play choice.

- I noticed some hit detection issues when it came to shooting at enemies peeking above cars or pillars, almost as if the hit box of the objects went past the assets. I would be aiming at a head of enemy peeking above a car or a leg poking out from a pillar just to have my shots act like they hit the object and not what I was aiming at.
Date Posted: Apr 9, 2023 @ 7:48pm
Posts: 0