Idol Showdown

Idol Showdown

Archetype of each characters
I have little to absolutely zero knowledge of VTubers; my brothers are my only exposure.

I have not played much fighting games, but the ones I played have something standard amongst the genre. It is the archetypes.

The only character I've tried is Coco. Her main moveset seems like a grappler archetype. I am looking for a bruiser archetype but I cannot tell the difference between all the characters as easily.

I appreciate the help!
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Showing 1-3 of 3 comments
Ω Yukich May 20, 2023 @ 10:24am 
Aki - Zoner
Ayame - Agressive short-mid range
Botan - She has it all, zoner, combo heavy, awesome spacing
Coco - As you could tell - is a grappler
Fubuki - Shoto, balanced in her tools and moves
Korone - Same as Fubuki but even more aggressive
Sora - Zoner with lots of setplay
Suisei - Hazama of this game...nah, just kidding, people say she is a rushdown with lots of useful moves to break her opponent

Most of the terms are from the forums and Dustloop
pseudo May 20, 2023 @ 11:48am 
Post above covers it pretty well but even then the archetypes feel looser in this game with Coco feeling more like a gimped grappler than anything else.

There will be a few new characters in the future so maybe something will fit your idea of a bruiser more.
Last edited by pseudo; May 20, 2023 @ 11:49am
Auspice May 20, 2023 @ 12:51pm 
It's honestly more like:

Aki: Long-range with close-range teleport mixups, high skill ceiling
Ayame: "Honest" rushdown frametrap character, strong defense and whiff punish game
Botan: Huge combo damage, otherwise does a little of everything (doesn't have "awesome spacing")
Coco: Rushdown grappler, surprisingly good normals, difficult to play
Fubuki: Does everything well, well-rounded
Korone: Similar to Fubuki, but trades her better neutral for high-risk, high damage offense
Sora: Setplay/trap zoner, very good normals
Suisei: Command grab mixup character with strong normals, think Sol or May
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Date Posted: May 20, 2023 @ 10:12am
Posts: 3