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IT's a nice idea but sadly not worth playing until/unless it gets a major overhaul
I'm glad I'm not the only one who finds the cycle's in the cycle god lackluster. My hordes of ravenous undead, orc armies and camps that won me the first cycle are still in the same position and numbers as they were before. Infact it looks like nothing happened in those "50 years" (imo should be considerably longer than that, triple digit timespan at least) beyond a few re-settlements (and I mean a few almost literally, though that could be due to the underground colonization), some colonization of the underground (underground awarness was in the high 20s when I won) and some decent deshadowing. I started the cycle with 20 something % victory and I think I could probably just mash end turn and win again.
Just kinda feels like any other god when you click "continue playing" after winning a campaign. Kinda makes me wonder now if I had just waited to go back to sleep until after the undead wiped out all nonshadowed humanity (and thus any rulers still trying to deshadow the world) would the player just instantly win all future cycles?
I employ the fast forward as an option when it's obvious too many easy victory points still linger in the world of this era. I just skip hiring any agents and click through the 200 turns till I can use the Eternity once again.
A problem can arise because of dwarves and elves being immortal and their insane enshadowed heroes and rulers live forever giving you +500% score instantly on next start. Total global wipe is pretty much necessary there.