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Cause lets be honest, even 3 of those won´t kill anything with their 1/1 stats.
Source: Lurking on the Discord. I'm unreliable sorry :'3
When the heroes arrive with an escort they will replace all losses with Knights
Just run away and fight the hero again next turn
Yes, they do, and when they do that you run away after the first round. Even better, when you do this, the hero loses their armed guard until they get another one to come after you, so you can just turn right around and kill them. (I figured out that the reason they were leaving their center open was because I was killing their minion there before running away, and they don't reshuffle their minions to cover.)
And even if you aren't killing them, you're wasting obscene amounts of their time. Nearly EVERY HERO IN THE WORLD, often including the Chosen One, spends all of their time chasing around the Baroness.
Adjustments to what can be done with world panic, especially if world-panic spikes suddenly, may also help, but I've no plans to put something relating to that in the next patch. It can go in if need be after the first changes.
Idea: Make it so that running away from an encounter against a military escort deals 1 damage to the agent, similar to the 1 damage each turn you get while standing around a hostile army with sufficiently high menace. This would make it impossible to run away indefinitely, while not making the vermin useless.
(This might have other side effects that I haven't thought of, not sure)
Military escorts are supposed to make killing the hero difficult, and force you to run, not give the game a way to kill your agents for free.
Anyway, I've seen several Vermin Baronesses die, even after looting multiple heroes for gear. She is a beast, but she's not as invincible as people make her out to be, especially on higher than Normal difficulty, where Knights and Paladins have a good shot at taking a big chunk out of her, if she's defending and only has rats for bodyguards.
Do Paladins have higher Def in higher difficulty?
As long as you have enough might to kill the centre hireling in one shot its impossible to take damage. So the only items that you should get are +might or if desperate +attack
How did that happen:
When she starts combat, she strikes, kills centre minion, the hero strikes, kills rat, she flees
If hero starts combat, they kill rat, she kills minion, flees.
Either way. next turn, hero stands idle and ponders what quest to do next, hunting and escort have expired, she attacks hero, who has no centre minion, and either kills them outright, or wounds them and flees again after they struck the rat again.
The only way to get her hurt is if she can't kill the minion in one turn, and the minion lives to hit her back. Or if you get greedy and miscalculate what she can kill, and don't tell her to flee in time.
if the heroes start the combat, they will likely due at least one damage to her.
Nope, she can consistently run away before they can touch her. My Baroness had profile and menace of several hundred, and probably would have had higher if I put my mind to.
she then proceeded to run cirlces around the map. 4 turns, flee, while my first daughter slowly turned the climate to sand.