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Even if it's nothing major (like increasing HP +10 after each region beat) but something like having one upgrade at the home hub before you start your run.
Not only would it make the runs a bit easier but give the sense of overall progression.
Now it's kinda grindy and tedious.
And the upgrades for the shop resetting as well? Dudes, c'mon.
Also prismium is so rare you rarely even get to enjoy the weapon upgrades, and there's no way anyone will ever waste them on the shop, which i think needs to be improved even beyond adding more permanent item slots.
As long as it's not flat stat upgrades i'm fine with some permanent meta progression, could be starting with one anima, upgrading the fridge so it has more than one charge per playthrough, some cloak/spell available at the start, etc.
I also like the weapon upgrades as it is, I just regret that the second weapon get replaced by the umbrella when you unlock it instead of just be added as a second choice.
I agree though that we should have an option to disable the unlocked cloak abilities if we want to, as in Curse of the Dead Gods, even if I personally never do it because I play roguelites for the replayability, having a different run every time and deal with what I find.
Obviously the game need balance and more content like alternative bosses, secret rooms and a better risk/reward system but it has just been released and I'm sure it will be added sooner or later.
I would say that being able to spend gold ingots on power ups for a run would be a better solution, although it would not really be used until a majority of items is unlocked by the user.