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The red curse that releases an energy wave on attack also deals 0 damage to minions (not the bosses at least no on my current BD level)
Would be nice if damage reduction could not be reduced below 1. Feels really ♥♥♥♥♥♥♥ bad to pick something that has 0 impact.
What would be for you the best way to "break" the game ? Focus on red curses scythe damage ? Bleed or Burn or Poison ? Spells ?
I'm at difficulty 1 with +25% hp for the bosses, but i'd like to run through earlier stage to get to the difficult ones later on.
Forget about clock/spells, only consider them if they are orange(legendary).
On you contract get at least 1 prismium, that is the hardest resource to get.
Forget green tree, pick only blue if there is something really good like 45HP or get souls on kill/arena kills or maybe 50% shop discount.
Focus mainly on red, try to get backstab/pierce/bleed stack to 99/and crit related stuff, forget the cloack buffs.
For room priority pick in the order Prismium>mini boss>curse>hp>equipment(only you dont have 3 to sell)>soul>mana>vault
Pick the question mark room only if you get offered back choices and you feel lucky.
Control room only if you can upgrade something otherwise shop
Shop main priority CURSE always, if you have prismium left>buy a curse> expand shop> buy another curse
It should effect all sources of lightning, but lightning spells are pretty rare, and not that great.
80% (imo more than that) are useless, and 80% cloak are unplayble (staying still for 1.5s is death sentence in this game, pun not intended).
1 skilltree out of 3 is just trash and waste of curse beyond BD5. Lightning does no damage, fire, arcane and poison are meh, frozen is ok and bleeding is OP. You can't basicly finish a run without lifesteal.
Game really need balance adjustement, it's just frustrating to try to have just one playable ability and getting to the last part of a run without a single decent drop.
This is the first rogue-like/lite I've played and get the feeling that runs are just doomed to luck.
EDIT: You have to kill 100 Sorrows to get it to -95%.
Thanks !
Some curses are locked behind the Level up progression from completing runs. (See the tree at the starting lobby.) Life steal is level 15 of 20.
Infuse Bleed is a rare/epic? tier 1 curse. So yes after you take 2 or so Red curses you are locked out of it.
That is where re-rolls come in. If you really are interested in forcing a build at all cost...
1. The curses AND re-roll of curses are seeded at the start of a zone. If you visit Osha and re-roll a Red curse 3 times; if you quit and replay the level you will see the exact same curse and re-roll curses every time. (Which also means if you don't see the curse you want, you can quit, replay the level and save your re-rolls / take a green/blue curse instead)
2. Re-rolling a curse won't repeat a curse you've discarded for that Osha encounter. So stacking a large amount of reolls before fishing for a build defining Curse makes it more likely. Spreading Re-rolls over multiple Osha encounters CAN show you the same curses again.
3. If you don't see the curse you want, Take one from the other tree, and come back to it later when you have more rerolls. The next Osha may have different curse options. Taking curses that allow more branches will give you more options for every subsequent Osha. So you can juggle 2/3 blue and green curse options every Osha while waiting for your Tier Red Curse to come up.
4. There are some curses that require having gotten pre-requisite curses. I don't think you will see the curses that improves Cold infuse if you didn't get cold infuses itself. Probably won't see the +50 Bleed stack curse without bleed stack either. Ect.
This was how I forced a Retaliate +1hp/+1 dmg run the other day to do silly things with big numbers. Since both of those are Tier 1 and Tier 2 red curses.
There is a guide that shows most of the curses so you can plan your curse fishing.
You need to check the pitbook, for the curse tier, the higher up you go on ladder the lower the chances you will find tier 1 and 2 curses
Yeah I really prefer Murray of Crows and Daggestes for their iframes. Maybe the Kunais that add bleed for actual damage.
thata being said Im at breakdown 9 currently and I basically only play while scumming into unlimited HP/damage- just to complete the game. I wish the game gave me better options.
They need to revamp ALOT of curses to make other Scythes worth the effort. In the beginning i Loved the Twinsie for its high damage - but getting a + flat damage bonus to scythe obviously favors all the other faster weapons. They need to rethink this.
Also mana? Regen? I can run around with 15 max manapool and throw spells that cost 250. There is so much emphasis on mana regen but I dont see the point. The spell system needs to be overhauled if it is to be competitive on high breakdown. All of the early spellslinger curses are an absolute joke. Almost as baad as lightning infusion (which should be dealing % of damage dealt, to not cuck slow weapons).