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I'm not sure how many hours I have, but I've finished the "last" boss twice now, have played quite a bit, and I'd say I get a heal maybe once per floor on average - sometimes less. They are also fairly expensive to get elsewhere.
I don't want items to drop to make the game easier, but the scarcity of drops from regular mobs kind of makes them feel like they aren't worth wasting time fighting...
I thought I might be doing something wrong as well, because in the last dev update I saw they mentioned that people felt like there may be too many health drops, and again, my experience has been much different.
Amazing game btw.
Yea I don't think the game is too hard but the no heals is really rough. I'll definitely get through brad very soon once I learn his moves and just go at it a bit slower instead of just rushing him, but I don't how you're supposed to heal. Are you just supposed to do a no hit run to beat the game since heals basically dont exist?
Thanagers (minibosses) will always drop an anima now, and (you can even buy them between stages once you get past the first boss. The thing is this game highly rewards skilled play because no matter how much anima you get you can only heal the greyed out bar of HP - any HP that is fully gone needs a yellow anima or a "pure heal" (from the big cups of coffee or the rest area rooms in stages). If you take too much damage too quickly even finding heals won't save you, and that's by design
Got you so can buy more once you kill Brad? Because up to Brad I get 1 or 0 heals(most of the time 0) even if I fully clear all stages. So this game should be played a bit slower then and more methodical?
Yeah after you finish Brad (and all of the main bosses after that) you go to an inbetween break-room where there's a fridge that sometimes has three anima in it, or at the least a free buff, and a water cooler where you can buy anima.
Also try doing the vita-mana rooms if you're hurting for heals.
Like Von said, it really boils down to just playing and learning the enemy mechanics and eventually you wont need heals much. Just get your combos down and memorize the mechanics and you'll get it down for sure. I was stuck on Brad for a bit as well but now I can usually get through it without getting hit. The biggest thing for me was learning to stop rushing down the bosses and play it alittle more like a Souls game, just picking your openings and knowing when to let up. I do still think the health system needs some work though...
I've actually walked back my opinion on the health system/anima drop rates and with just a few changes in the way I played, the heal system felt completely different and worked pretty damn well.
Link to my post coming shortly.
its pretty broken on both sides
right now its basically just "dont take damage" until you can get life steal or a heal spell where it then turns into "destroy the game"
devs said in the last major content update that basically all heals are gonna get a nerf
no its not
its pretty broken on both sides
right now its basically just "dont take damage" until you can get life steal or a heal spell where it then turns into "destroy the game"
devs said in the last major content update that basically all heals are gonna get a nerf which is a weird balance
We know that the game still needs to be balanced because HAND is stiil in Early Access and that there are issues. That's why your feedback is very precious to us, it's nice to see you discuss on our different networks and take time to give us feedback!
MDS Team