Have a Nice Death

Have a Nice Death

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picy3141 Sep 21, 2022 @ 7:35pm
2
Permanent Upgrades
I feel like this game could really use a few permanent upgrades (like in the game Hades). It just feels like in the current state of the game, fighting minions and early bosses get super tedious and boring, something that I think could be fixed by adding some permanent upgrades (like increasing base health, increasing damage, increasing dash speed, upgrading weapons, etc.)

If you look at a game like Hades, you go through the first stages of the game countless times, but it really doesn't get boring because as you progress through the run, you can upgrade tones of your base stats, so the early stages get progressively easier and start taking up less and less of your run.

I just feel like this game would be a lot more enjoyable if you could get increasingly more powerful as you progress through the game so minions and early bosses don't get too boring and tedious.
I just really hate going back to the office knowing I'm going to have to start from the ground up again in essentially the same state as when I began the game.
Last edited by picy3141; Sep 21, 2022 @ 7:47pm
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Showing 1-15 of 18 comments
Hunkulees Sep 24, 2022 @ 9:00am 
This 100%. A sense of progress is very much needed, and if we must fight through all of the same bosses over and over again at least give us a way to become a bit stronger to make that bit less tedious
BlackBeard Sep 24, 2022 @ 12:24pm 
Def agree, even minor upgrades like 100 gold bars for 5 more base hp or mana etc
Nightcrawler Sep 26, 2022 @ 5:27am 
Just want to agree! Not to compare, but in a game like Dead Cells, you play the same first level each run, but you can start with a different load-out each time. Also, with Dead Cells, the map feels a lot more procedurally generated, the levels all feel the same with Have a Nice Death. Each run everything looks and feels the exact same, a real lack of level variation.
Acherow Sep 26, 2022 @ 6:14am 
I want to play devils advocate and say that this would likely be bad- imo it feels frustrating to lose a run only because you weren't far enough in the meta progress yet and didn't have all the tools available. I'd rather have each run have an equal chance of winning, with only skill being the difference; plus, the unlockable weapons are already pretty good meta progress. Perhaps just more unlockables like that would be ideal?
Ay Sep 28, 2022 @ 5:09am 
Originally posted by BlackBeard:
Def agree, even minor upgrades like 100 gold bars for 5 more base hp or mana etc
*laughs in 12417 gold*
[JC]EnderFish Sep 29, 2022 @ 1:47am 
Agreed. It could use an equivalent of the Mirror of Night.
Ina Sep 29, 2022 @ 4:55am 
I totally agree!
I'm not great at this game, but I do like a challenge, love the humor and the art style, and it feels SO rewading finally beating a boss.
But having to start completely from scratch every time I die, well.. It just kills the game for me.
A checkpoint save to keep or stats or progress after you beat a boss like Brad or an optinal permadeath playmode would be awesome, and I would power through it.
Crevice A. S. Sep 29, 2022 @ 5:58am 
Originally posted by Ina:
I totally agree!
I'm not great at this game, but I do like a challenge, love the humor and the art style, and it feels SO rewading finally beating a boss.
But having to start completely from scratch every time I die, well.. It just kills the game for me.
A checkpoint save to keep or stats or progress after you beat a boss like Brad or an optinal permadeath playmode would be awesome, and I would power through it.
I hate to break it to you, but permadeath is one of the things that makes a rogue-like game a rogue-like. There are save systems in the game that keep your progress every time you leave the elevator on a floor, which can be easily manipulated like most other games with save states by quitting the run before you die. I use this a lot when studying the attack patterns of bosses for my guides, for obvious reasons, I would rather not travel through the entire game just to study on one boss, but that’s just me. Though this will become redundant as you get better, since the more we play a game the better we get at it. And I view dying in a run being like a message telling me that I was too reckless, and that’s usually correct (as much as I’d hate to admit it).

One last thing, dying isn’t always a bad thing, and some dialogue can only be unlocked by dying against certain bosses such as Brad.
Last edited by Crevice A. S.; Sep 29, 2022 @ 6:01am
Ina Sep 29, 2022 @ 9:02am 
Originally posted by Crevice Abyssal Storm:
Originally posted by Ina:
I totally agree!
I'm not great at this game, but I do like a challenge, love the humor and the art style, and it feels SO rewading finally beating a boss.
But having to start completely from scratch every time I die, well.. It just kills the game for me.
A checkpoint save to keep or stats or progress after you beat a boss like Brad or an optinal permadeath playmode would be awesome, and I would power through it.
I hate to break it to you, but permadeath is one of the things that makes a rogue-like game a rogue-like. There are save systems in the game that keep your progress every time you leave the elevator on a floor, which can be easily manipulated like most other games with save states by quitting the run before you die. I use this a lot when studying the attack patterns of bosses for my guides, for obvious reasons, I would rather not travel through the entire game just to study on one boss, but that’s just me. Though this will become redundant as you get better, since the more we play a game the better we get at it. And I view dying in a run being like a message telling me that I was too reckless, and that’s usually correct (as much as I’d hate to admit it).

One last thing, dying isn’t always a bad thing, and some dialogue can only be unlocked by dying against certain bosses such as Brad.


I read up on rogue-like actually entails, only after I bought the game, so that's my mistake. And you're right, most of the time when I die it's because I'm not focused or good enough, but having died 23 times now before and still not succeeding in beating brad (getting closer, though), I am reaching the point of reluctantly giving up.

I generally like the concept of rogue-like games, with the exception of the permadeath. Love the art style, love the humor and so on, so it genuinely saddens me that basically can't play the game.
Again, I would personally love an optional permadeath/checkpoint save mechanic, it would encourage me to keep playing and get good, rather than giving up.
KunJo Oct 1, 2022 @ 3:33pm 
Originally posted by Acherow:
I want to play devils advocate and say that this would likely be bad- imo it feels frustrating to lose a run only because you weren't far enough in the meta progress yet and didn't have all the tools available. I'd rather have each run have an equal chance of winning, with only skill being the difference; plus, the unlockable weapons are already pretty good meta progress. Perhaps just more unlockables like that would be ideal?

+1
I don't like permanant stats upgrade except in Hades because of the nice Heat system that let you increase the difficulty afterwards.
Most of the time, permanant upgrades makes the game nearly impossible to beat early game and way too easy end-game, therefore unchallenging and boring.
I'm not against meta-progression and having to grind a little to unlock the abilities is fine, maybe skins would be nice also.
They should find a use for all that useless golds once you have unlocked them all though, like a character in the hub selling tickets for like 100 golds and let you spin a wheel for some buff, animas, abilities or a very small chance to get a prisma before a run.
Last edited by KunJo; Oct 1, 2022 @ 3:34pm
With iron gloves Oct 3, 2022 @ 3:32pm 
agreed, permanent stats like HP \ mana \ dmg etc u don't need it. But def need something, weapon is meh for progression feeling, u can unlock somthing clunky and not fun to use, than get it on your weapon floor instead of usefull one. if u die over and over on war, than u spend like 30 min and get nothin.
Smth like free curse reroll, additional random weapon at start, more choises on shop it should be just quality of life and ways to for some extend not rely on pure rng.
The Son of BM Oct 16, 2022 @ 4:14am 
i have to agree. No permanent upgrades is a killer. Unlocking weapons sounds good on paper,but a huge pool of possibilities is not good in practice. especially with how weapons are gotten.
Hikiko0mori Oct 16, 2022 @ 5:56pm 
altho the game has a slew of spells and weapons to unlock, the START is allways slow as mollases unless you got some deeds lined up that can give you a "nice"start this game could deffinetly benefit from some permanents
Sarungan Oct 16, 2022 @ 10:25pm 
Originally posted by Ina:
Originally posted by Crevice Abyssal Storm:
I hate to break it to you, but permadeath is one of the things that makes a rogue-like game a rogue-like. There are save systems in the game that keep your progress every time you leave the elevator on a floor, which can be easily manipulated like most other games with save states by quitting the run before you die. I use this a lot when studying the attack patterns of bosses for my guides, for obvious reasons, I would rather not travel through the entire game just to study on one boss, but that’s just me. Though this will become redundant as you get better, since the more we play a game the better we get at it. And I view dying in a run being like a message telling me that I was too reckless, and that’s usually correct (as much as I’d hate to admit it).

One last thing, dying isn’t always a bad thing, and some dialogue can only be unlocked by dying against certain bosses such as Brad.


I read up on rogue-like actually entails, only after I bought the game, so that's my mistake. And you're right, most of the time when I die it's because I'm not focused or good enough, but having died 23 times now before and still not succeeding in beating brad (getting closer, though), I am reaching the point of reluctantly giving up.

I generally like the concept of rogue-like games, with the exception of the permadeath. Love the art style, love the humor and so on, so it genuinely saddens me that basically can't play the game.
Again, I would personally love an optional permadeath/checkpoint save mechanic, it would encourage me to keep playing and get good, rather than giving up.

well every boss has attack pattern especialy bard that has some gesture before every attack. also i think permadeath is what making this game enjoyable. if you have some trouble when fghtin bosses, you cab use the method that has been explain above or watch some vidio about it. no harm feelimg, just trying to make advice. thank you
Jamjars Oct 17, 2022 @ 6:59pm 
just spend your gold on getting good starting items from the contracts
Last edited by Jamjars; Oct 17, 2022 @ 7:00pm
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Date Posted: Sep 21, 2022 @ 7:35pm
Posts: 18