Have a Nice Death

Have a Nice Death

View Stats:
Have a Nice Death is starting to really infuriate me.
Good, promising runs getting snatched away from me because Old Death certainly is not made to stay apace with all the foolishness being lobbed at him constantly.

First and foremost, I find myself getting cheapshotted by projectiles as a natural matter of course — some projectiles, of which, get launched at me off-screen!
(What the frick??)

And, yeah. Yeah, you guys do really need to work on giving the player more opportunities to heal — and consistently.
Losing because I could never recover from past injuries.. ..is very infuriating.

Rush?
The number of times I've "rushed" right into my death because its invulnerability frames are not at all generous when you need them to be, the most!
😡😡😡😡

Or, is that the actual point of this exercise? To constantly beat the player down with cheapness?
You know I had one run with 3 prismiums and almost 400 soularies? And during that run, I was not able to upgrade my cloak nor scythe even once!! Though, how I made it to the beginning of level 4 in spite of that, I still cannot say.

I want to love this game.. ..I want to.
I also am aware you're still in early access, so work is still being put in for improving and tinkering.

While I am at it, I do want to mention, the frame rate of Have A Nice Death doesn't always do too well on my machine.
Let's see here..
With this game (on its Rest In Paperwork screen), per Task Manager, right now I am looking at
• 11.00 - 17.00% CPU
• 1,454.6 MB memory (stable)
• 98.00 - 100% GPU
usage.

On the whole, my computer presently reports 24 - 34% CPU, and ~80% Memory usage; with H.A.N.D. taking up the preponderance of my GPU.
Last edited by ☆Saint Impatience☆; Apr 1, 2022 @ 10:04pm
< >
Showing 1-15 of 33 comments
SirBleps Apr 1, 2022 @ 8:21pm 
I agree that there isn't enough opportunities to heal in in a run, and I rarely use the store as the control room is a better option
Originally posted by SirBleps:
I agree that there isn't enough opportunities to heal in in a run, and I rarely use the store as the control room is a better option

Like, I get the desire of serving up a "rogue-like" experience.. ..But there needs to be some form or sort of light at the end of the tunnel for us normal gamers. Like, take Hades. Even I managed to work my way up through the game, a fair amount. I (as an "average" gamer) am far from "done" with Hades of course; but, at least I am not still struggling more than what could be considered normal.

With H.A.N.D., it its current form, it definitely feels like a(n average-level) player must accept that the RNG of what buffs / power•ups you encounter and what floors you find, basically, is the largest determining factor of whether your current run shall be successful (or, at least, reasonably tenable until you rest in paperwork again), or if you'll end up nerd raging and hurting your throat whilst screaming invectives at the game like I had, yesterday morning.



Bleps, you ever reach a Control Room (as your only allocated option) with, like, one soulary short of being able to upgrade any of your crap? Like, your good crap too.
Last edited by ☆Saint Impatience☆; Apr 3, 2022 @ 1:51pm
Dusky Apr 1, 2022 @ 11:07pm 
I have to agree 100%. The game is a bit too RNG , just had a run where i got control room once at the beginning of 2nd stage when i had 98soulary and nothing else...control room never showed up again. My journey ended at the boss of 3rd stage, never getting a chance to upgrade any equipment(well i could have had 1 upgrade for scythe...hurray :E). One of the biggest issues for me is the injury pool which prevents you getting full heal, and basicly makes the normal anima pretty useless since you get this "debuff" from the smallest of hits taken. For example you get hit with 10dmg and you can only heal 5 of it ...so anima well spend. This same mechanic makes other heals pretty useless too,this factor combined with
occasional glitchy hits from the mobs can be a tiny tad infuriating . It is a very good extra challenge mechanic but to be a standard is a bit too punishing for casual gamers like myself in my opinion.It seems to boil down to a point where you can just say dont get hit ...EVER. The 100% RNG or atleast how it feels also quite effectively removes any kind of strategy you might be cooking up build wise...since it all comes down to pure luck. Guaranteed control room spawn would instantly fix this , for example between stages(even if would be a nerfed version like you get to upgrade something once). To summarise my thoughts, as the game is now it just feels like test your luck simulator...if you dont have any....too bad.
Originally posted by Dusky:
I have to agree 100%. The game is a bit too RNG , just had a run where i got control room once at the beginning of 2nd stage when i had 98soulary and nothing else...control room never showed up again. My journey ended at the boss of 3rd stage, never getting a chance to upgrade any equipment(well i could have had 1 upgrade for scythe...hurray :E). One of the biggest issues for me is the injury pool which prevents you getting full heal, and basicly makes the normal anima pretty useless since you get this "debuff" from the smallest of hits taken. For example you get hit with 10dmg and you can only heal 5 of it ...so anima well spend. This same mechanic makes other heals pretty useless too,this factor combined with
occasional glitchy hits from the mobs can be a tiny tad infuriating . It is a very good extra challenge mechanic but to be a standard is a bit too punishing for casual gamers like myself in my opinion.It seems to boil down to a point where you can just say dont get hit ...EVER. The 100% RNG or atleast how it feels also quite effectively removes any kind of strategy you might be cooking up build wise...since it all comes down to pure luck. Guaranteed control room spawn would instantly fix this , for example between stages(even if would be a nerfed version like you get to upgrade something once). To summarise my thoughts, as the game is now it just feels like test your luck simulator...if you dont have any....too bad.

("Test Your Luck" Simulator + Purposefully-Limited Healing + Cheap•Shot-Palooza) x Casual Gamer = Unhappy Casual Gamer

As paying customers, we do have the right to complain about these matters.

I know I don't want to be told "Git Gud" (or "get a better computer") as the response to some very clear areas of opportunity H.A.N.D. has.

I mean.. ..If H.A.N.D. was very clearly advertised, from the beginning, to us as being an unrepentant Nintendo Hard and RNG-/Luck-based experience, I might've opted to hold off on the purchase...
...But, that doesn't seem to be the case. . . . .
TobyTBD - TTV Apr 2, 2022 @ 2:07pm 
Thank you for this review. I played the game for the first time last night on my Twitch stream and I was very frustrated that I couldn't heal that much at all and the projectiles were just hammering me from all ends.

After about 7 tries, I beat Brad and then died in the second set of levels and it was beyond frustrating to see I had to start all over again with nothing I had unlocked and if I bought anything, I couldn't even use what I bought.

Kinda drags down the experience and fun I could have had fun with the game.
TemmieNeko Apr 3, 2022 @ 7:04am 
i'd like to point out you do not own multiple soulary.
it's a pun on SALARY.
SOUL-ary
get it?
FAShooter Apr 3, 2022 @ 8:14am 
H.A.N.D. has a good potential to be a great game. But it needs to be a bit less punishing.
A good run needs to carry on the following runs, like weapon upgrades.
Soulary/prismium is difficult enough to get, so weapon upgrades should be made permanent in the game.
If upgrades stay temporary, then soulary/prismium and Control Room should be made much more easier to get.
Marrazan Apr 3, 2022 @ 9:30am 
I agree with that. And for more, the game rely too much on RNG for things that, in finale, doesn't worth it.

Like the upgrades, you get souls and gems to upgrade your gear... For what point? Because it get reset once you finish your run.
This is SO frustrating because the combination of the two factors: "Getting enough souls/gems AND get to the upgrade room" is not worthing the effort since you will loose those upgrades on next run.

To take another Roguelike, made by french, and who have understood how to make it good, take Dead Cells...
This game know how to reward players, each upgrade is definitive so you can get through the game more easily with your runs.

I want to love Have a Nice Death, really I want, but the game definitively have too much frustrating elements: no definitive upgrades, no ability to keep/save souls/gems, lack of heal, this pointless injury system, and more: those "bonus" that you have to punch to get the reward, get it?... Even this is frustrating because 1 time on 2, you get NOTHING, and the other time you get 2 souls or a 10 HP regen...
liza Apr 3, 2022 @ 10:41am 
yo solo vengo por el objetivo de steam *c va*
Please don't take my commentary / critiques the wrong way though! If H.A.N.D. truly was abysmal I wouldn't keep coming back to it over and over.

Have a Nice Death, even in its current early access form, is fairly charming and engaging.

Yet, let me tell ya something else about my run #56 — I was sitting on 447 soullary and 2 prismiums up through the penultimate floor. . . . .When H.A.N.D. was gracious enough to deign finally allow me another Control Room again. I hadn't seen any others since Grimes's level!



Under another set of circumstance, I probably wouldn't be too fussed about this.....somewhat extreme case of Game RNG not being terribly coöperative with me.

But, with that deprivation of opportunities to upgrade my crap throughout my run, and all the other shortfalls which others here have chimed in with thus far.. ..I'm sure it can be understood why we would welcome some changes.


I'm not a "1337 g4m3r." I just want an experience to take my mind off of some of my troubles — Not an experience which ends up only adding to my troubles.....
Last edited by ☆Saint Impatience☆; Apr 4, 2022 @ 9:59am
Yae Ellza Apr 3, 2022 @ 11:30pm 
I've beaten a run only one time so far and that was because Sacrifix is a completely busted support weapon. The game can go from nauseatingly difficult to absurdly easy just from having access to ONE reliable way to heal yourself. One thing is for sure, the game is in need of some adjustments real badly. Hopefully the game gets those much needed balance changes in the future as one must always remember it's still in Beta.
Ay Apr 4, 2022 @ 1:20am 
if you upgrade the shop with prismium you will get offered pretty strong items,
we're looking at 2-3 anima boxes, 40/75 pure heals and large hp/mana upgrades (I think 30/60? it's been a while)
[FuT] Sandpuppy Apr 4, 2022 @ 8:31am 
same here, there is a lot to love about the game, but it seems to completely miss the sweetspot between challenging and boring.

playing the first world over and over again just does not work when the only challenge is to hope for the right weapon drops while not taking any damage at all because there is hardly and way to heal.

a rogue like should not be a boring grind until you reach the later stages, but a fun run everytime, with options to develop your arsenal in a certain direction instead of just hoping for good rng and restarting if you take damage by accident or fail to get nice weapons and heals.

right now, the game just switches between too easy and simply frustrating, even though it basically looks, sounds and feels great.
Last edited by [FuT] Sandpuppy; Apr 4, 2022 @ 8:32am
Originally posted by Ay:
if you upgrade the shop with prismium you will get offered pretty strong items,
we're looking at 2-3 anima boxes, 40/75 pure heals and large hp/mana upgrades (I think 30/60? it's been a while)

Ay, I largely avoid the shops because I've come to learn that, normally, when I do spend my resources in the shop, invariably the game will then conspire to set itself up such that I won't have enough resources for subsequent Control Rooms.

Unfortunately.

Given my skill level (and overall affinities), I'd rather not spend the chunk of my run with an under-powered cloak / scythe — thus, I forego the Shop.

Worse yet: H.A.N.D. (at least, my copy of it) has a knack for coupling a Shop floor with a Control Room floor, when it's my selection time, maybe 39% of the occasions. So, even if I possessed adequate Prizmies and Soularies for both.........
Last edited by ☆Saint Impatience☆; Apr 4, 2022 @ 2:43pm
Originally posted by Yae Ellza:
I've beaten a run only one time so far and that was because Sacrifix is a completely busted support weapon. The game can go from nauseatingly difficult to absurdly easy just from having access to ONE reliable way to heal yourself. One thing is for sure, the game is in need of some adjustments real badly. Hopefully the game gets those much needed balance changes in the future as one must always remember it's still in Beta.

Just once? How many failed attempts have you had thus far? I was defeated 46 whole times before I managed my first "victory."

Sacrifix is pretty O.P. (and was what helped me against the ludicrous Major, and Ma_x_x_ x_) ...... But, it also seems to be pretty rare enough, such that the Devs should not think about nerfing the spell — not if they intend to keep things as they are now, in this beta.


With all the chaos that goes on, sometimes you can't get moment's a peace to think about even firing off a heal. Some other times, momentarily you can't heal because you'd completely depleted your mana trying to fend all the hellions off.. ..And then you gotta wait, like, 3 - 5 seconds before its stamina rejuvenates. ("3 - 5 seconds," sometimes, is 2 - 5 seconds too many.........)
Last edited by ☆Saint Impatience☆; Apr 4, 2022 @ 8:43pm
< >
Showing 1-15 of 33 comments
Per page: 1530 50

Date Posted: Mar 31, 2022 @ 10:11pm
Posts: 33