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Like, I get the desire of serving up a "rogue-like" experience.. ..But there needs to be some form or sort of light at the end of the tunnel for us normal gamers. Like, take Hades. Even I managed to work my way up through the game, a fair amount. I (as an "average" gamer) am far from "done" with Hades of course; but, at least I am not still struggling more than what could be considered normal.
With H.A.N.D., it its current form, it definitely feels like a(n average-level) player must accept that the RNG of what buffs / power•ups you encounter and what floors you find, basically, is the largest determining factor of whether your current run shall be successful (or, at least, reasonably tenable until you rest in paperwork again), or if you'll end up nerd raging and hurting your throat whilst screaming invectives at the game like I had, yesterday morning.
Bleps, you ever reach a Control Room (as your only allocated option) with, like, one soulary short of being able to upgrade any of your crap? Like, your good crap too.
occasional glitchy hits from the mobs can be a tiny tad infuriating . It is a very good extra challenge mechanic but to be a standard is a bit too punishing for casual gamers like myself in my opinion.It seems to boil down to a point where you can just say dont get hit ...EVER. The 100% RNG or atleast how it feels also quite effectively removes any kind of strategy you might be cooking up build wise...since it all comes down to pure luck. Guaranteed control room spawn would instantly fix this , for example between stages(even if would be a nerfed version like you get to upgrade something once). To summarise my thoughts, as the game is now it just feels like test your luck simulator...if you dont have any....too bad.
("Test Your Luck" Simulator + Purposefully-Limited Healing + Cheap•Shot-Palooza) x Casual Gamer = Unhappy Casual Gamer
As paying customers, we do have the right to complain about these matters.
I know I don't want to be told "Git Gud" (or "get a better computer") as the response to some very clear areas of opportunity H.A.N.D. has.
I mean.. ..If H.A.N.D. was very clearly advertised, from the beginning, to us as being an unrepentant Nintendo Hard and RNG-/Luck-based experience, I might've opted to hold off on the purchase...
...But, that doesn't seem to be the case. . . . .
After about 7 tries, I beat Brad and then died in the second set of levels and it was beyond frustrating to see I had to start all over again with nothing I had unlocked and if I bought anything, I couldn't even use what I bought.
Kinda drags down the experience and fun I could have had fun with the game.
it's a pun on SALARY.
SOUL-ary
get it?
A good run needs to carry on the following runs, like weapon upgrades.
Soulary/prismium is difficult enough to get, so weapon upgrades should be made permanent in the game.
If upgrades stay temporary, then soulary/prismium and Control Room should be made much more easier to get.
Like the upgrades, you get souls and gems to upgrade your gear... For what point? Because it get reset once you finish your run.
This is SO frustrating because the combination of the two factors: "Getting enough souls/gems AND get to the upgrade room" is not worthing the effort since you will loose those upgrades on next run.
To take another Roguelike, made by french, and who have understood how to make it good, take Dead Cells...
This game know how to reward players, each upgrade is definitive so you can get through the game more easily with your runs.
I want to love Have a Nice Death, really I want, but the game definitively have too much frustrating elements: no definitive upgrades, no ability to keep/save souls/gems, lack of heal, this pointless injury system, and more: those "bonus" that you have to punch to get the reward, get it?... Even this is frustrating because 1 time on 2, you get NOTHING, and the other time you get 2 souls or a 10 HP regen...
Have a Nice Death, even in its current early access form, is fairly charming and engaging.
Yet, let me tell ya something else about my run #56 — I was sitting on 447 soullary and 2 prismiums up through the penultimate floor. . . . .When H.A.N.D. was gracious enough to deign finally allow me another Control Room again. I hadn't seen any others since Grimes's level!
Under another set of circumstance, I probably wouldn't be too fussed about this.....somewhat extreme case of Game RNG not being terribly coöperative with me.
But, with that deprivation of opportunities to upgrade my crap throughout my run, and all the other shortfalls which others here have chimed in with thus far.. ..I'm sure it can be understood why we would welcome some changes.
I'm not a "1337 g4m3r." I just want an experience to take my mind off of some of my troubles — Not an experience which ends up only adding to my troubles.....
we're looking at 2-3 anima boxes, 40/75 pure heals and large hp/mana upgrades (I think 30/60? it's been a while)
playing the first world over and over again just does not work when the only challenge is to hope for the right weapon drops while not taking any damage at all because there is hardly and way to heal.
a rogue like should not be a boring grind until you reach the later stages, but a fun run everytime, with options to develop your arsenal in a certain direction instead of just hoping for good rng and restarting if you take damage by accident or fail to get nice weapons and heals.
right now, the game just switches between too easy and simply frustrating, even though it basically looks, sounds and feels great.
Ay, I largely avoid the shops because I've come to learn that, normally, when I do spend my resources in the shop, invariably the game will then conspire to set itself up such that I won't have enough resources for subsequent Control Rooms.
Unfortunately.
Given my skill level (and overall affinities), I'd rather not spend the chunk of my run with an under-powered cloak / scythe — thus, I forego the Shop.
Worse yet: H.A.N.D. (at least, my copy of it) has a knack for coupling a Shop floor with a Control Room floor, when it's my selection time, maybe 39% of the occasions. So, even if I possessed adequate Prizmies and Soularies for both.........
Just once? How many failed attempts have you had thus far? I was defeated 46 whole times before I managed my first "victory."
Sacrifix is pretty O.P. (and was what helped me against the ludicrous Major, and Ma_x_x_ x_) ...... But, it also seems to be pretty rare enough, such that the Devs should not think about nerfing the spell — not if they intend to keep things as they are now, in this beta.
With all the chaos that goes on, sometimes you can't get moment's a peace to think about even firing off a heal. Some other times, momentarily you can't heal because you'd completely depleted your mana trying to fend all the hellions off.. ..And then you gotta wait, like, 3 - 5 seconds before its stamina rejuvenates. ("3 - 5 seconds," sometimes, is 2 - 5 seconds too many.........)