Have a Nice Death

Have a Nice Death

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lopedo Mar 9, 2022 @ 12:47pm
Healing.
I see what they were going for but it just doesn't work for a game like this in my opinion. If the grey bar refilled on enemy kill that'd be one thing, but to simply strip healing all together, which is what it effectively does, is just annoying.

It doesn't make the game harder for me, it just makes it a "flawless run", and that annoys me.
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Showing 1-14 of 14 comments
Taco Cat Mar 9, 2022 @ 1:12pm 
Yea, i do not like that aswell. Heal items are pretty rare anyways (which is finde). But that your total health Pool gets potentially smaller and smaller feels Not so good
Nanoskaa Mar 9, 2022 @ 2:04pm 
Looks like it's even rarer but there are yellow animas(?) that refill either all of the grey part or maybe more. Still doesn't feel perfect but that's something...
I believe that Golden Animas heal twice as much as normal ones
SageKyd Mar 9, 2022 @ 2:22pm 
blue anima heals the health that you can (gray)
yellow anima is true healing and heals any missing health of the total health bar.
eventually once you've unlocked more weapons you'll get healing weapons if you want them, one of them actually isn't bad, but only if you manage to attain a moderate health pool, it will full heal you no matter what, the catch is it lowers your overall health by 5 each time. its a spicy little mechanic but oddly it worked for to get past Maxx my 2nd time and then I immediately beat the game because well after 4th level you just go right into the last boss, beat them, get rejected from victory and celebration, because "reasons"

so there is "some" healing it just comes with a price. unfortunately that price is RNG to hopefully looting everything you like for your loadout to reach the end.

also even though you can only loot the refrigerator once if you are low health, no anima and its a pure heal in there, just take it. odds are it'll save you from having to use the first anima you loot up.

also the more you die, i think it ups the drop rate, one run you might get not that many anima, another one you might be getting anima left and right.
lopedo Mar 9, 2022 @ 2:53pm 
Originally posted by SageKyd:
Text


That pretty much describes my problem. The entire healing situation is too RNG. Roguelikes/lites are my favorite genre so the random is welcome... but not with healing. Making a run work with random items can be very fun. Ensuring said run exists with because the healing is random... not so much.
TemmieNeko Mar 9, 2022 @ 3:09pm 
Originally posted by SageKyd:
blue anima heals the health that you can (gray)
yellow anima is true healing and heals any missing health of the total health bar.
eventually once you've unlocked more weapons you'll get healing weapons if you want them, one of them actually isn't bad, but only if you manage to attain a moderate health pool, it will full heal you no matter what, the catch is it lowers your overall health by 5 each time. its a spicy little mechanic but oddly it worked for to get past Maxx my 2nd time and then I immediately beat the game because well after 4th level you just go right into the last boss, beat them, get rejected from victory and celebration, because "reasons"

so there is "some" healing it just comes with a price. unfortunately that price is RNG to hopefully looting everything you like for your loadout to reach the end.

also even though you can only loot the refrigerator once if you are low health, no anima and its a pure heal in there, just take it. odds are it'll save you from having to use the first anima you loot up.

also the more you die, i think it ups the drop rate, one run you might get not that many anima, another one you might be getting anima left and right.
tried skipping the co-worker's apple juice ot see if you get it in next level, or somehtign better?
Deici Mar 11, 2022 @ 12:47am 
Hello Iopedo. Thank you for your feedback, we will look into it
lopedo Mar 11, 2022 @ 6:54am 
I think the people discussing the healing topic are almost unanimously saying what I am saying. RNG healing in a game that is meant to be tough is just frustrating to the player. Thank you for looking into it, I hope a change happens.
Last edited by lopedo; Mar 11, 2022 @ 6:55am
SynsSane Mar 11, 2022 @ 7:22am 
The fridge for the most part only seems to over a timed buff rarely any healing for me.

Skipping the fridge doesn't mean there will be anything at later levels. I've tried both looking at the item and not taking it after the first level and just not opening the fridge at all and having it empty at the next level.
lopedo Mar 11, 2022 @ 7:53am 
I think the fridge and of itself isn't the greatest idea. If you want to have something for the players to recuperate then do that and only that and make it a consistent thing between levels. The timed food buffs are borderline useless because most of the rooms are just empty and you end up walking around for 2 minutes across multiple rooms, and the second you get a locked gate fight the buff expires.
Darth Zed Mar 11, 2022 @ 2:27pm 
Originally posted by lopedo:
I think the fridge and of itself isn't the greatest idea. If you want to have something for the players to recuperate then do that and only that and make it a consistent thing between levels. The timed food buffs are borderline useless because most of the rooms are just empty and you end up walking around for 2 minutes across multiple rooms, and the second you get a locked gate fight the buff expires.

Make the fridge always contain a full true heal and a buff that last for a long time, maybe the entire next area until the next fridge. But you can only choose one.

And have it reset, not one use per game.

Most of my deaths have been shortly into a new area since the old area reduced my max hp by 50 or 60 percent. And the fridge item is usually useless, last time I was below half max hp and it only offered an injury heal, which I didn't need I needed true healing.
Last edited by Darth Zed; Mar 11, 2022 @ 2:30pm
Fragmads Mar 14, 2022 @ 9:40am 
No guaranteed heal (hey, I just beat a boss, maybe you can do something no ?) at any point of the game is really frustrating.

Suggestion : Correlate the quantity of health drop to the low hp situation of the player -> A good player will get reward that will help him more than heal left behind, a player who takes more hit will have higher chance of seeing more content.

Personnaly, that's a blocking point for me.
GloomyDevil Apr 30, 2024 @ 12:28pm 
Anybody elses golden anima only heal them the same amount of blue ones? It says full heal but it has never fully healed me....
Last edited by GloomyDevil; Apr 30, 2024 @ 12:28pm
Samseng Yik May 2, 2024 @ 7:17pm 
IN my experience , gold anima just same amount as blue.
The difference it does is "pure heal" instead of "heal"
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