Mr. Hopp's Manor Escape

Mr. Hopp's Manor Escape

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typervader Oct 20, 2021 @ 10:42am
The AI is frustrating
The AI seems to enjoy camping right outside of doors and in the same hallways, not to mention the warning of there being an enemy doesn't appear sometimes.

Can this please be fixed? It's not fun when you can't get past all three enemies camping a hallway and don't react to sounds
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Showing 1-6 of 6 comments
RavenBrooksCitizen Oct 20, 2021 @ 11:18am 
I know that feeling. It's best just to drop something on the other side of where your trying to go then jump in a closet and wait for the enemies to leave enough room for you to run out of the hall. if they don't react to noise they are probably bugged. also the warning only appears if they are SUPER close to you.
typervader Oct 20, 2021 @ 1:20pm 
Originally posted by RavenBrooksCitizen:
I know that feeling. It's best just to drop something on the other side of where your trying to go then jump in a closet and wait for the enemies to leave enough room for you to run out of the hall. if they don't react to noise they are probably bugged. also the warning only appears if they are SUPER close to you.
I had the warning appear constantly because for some reason he didn't leave the door and I was trapped in a room. I also afked in a closet for 5 minutes and that whole time they stayed in the hallway.

Their AI needs tweaks cause it just feels annoying
Originally posted by typervader:
Originally posted by RavenBrooksCitizen:
I know that feeling. It's best just to drop something on the other side of where your trying to go then jump in a closet and wait for the enemies to leave enough room for you to run out of the hall. if they don't react to noise they are probably bugged. also the warning only appears if they are SUPER close to you.
I had the warning appear constantly because for some reason he didn't leave the door and I was trapped in a room. I also afked in a closet for 5 minutes and that whole time they stayed in the hallway.

Their AI needs tweaks cause it just feels annoying
you could buy the perk that turns them into toys for a minute.
MekaDovah Oct 21, 2021 @ 10:54am 
Originally posted by typervader:
I had the warning appear constantly because for some reason he didn't leave the door and I was trapped in a room. I also afked in a closet for 5 minutes and that whole time they stayed in the hallway.

Their AI needs tweaks cause it just feels annoying

I keep making noise to try and lure them and see if that changes their pattern a bit. Sometimes it works, other times it doesn't. Died once because it kept failing and Ms. Bo wouldn't get out of my way. I did lure, but then she just went right back to camping.
Last edited by MekaDovah; Oct 21, 2021 @ 10:55am
typervader Oct 21, 2021 @ 12:02pm 
Originally posted by MekaDovah:
Originally posted by typervader:
I had the warning appear constantly because for some reason he didn't leave the door and I was trapped in a room. I also afked in a closet for 5 minutes and that whole time they stayed in the hallway.

Their AI needs tweaks cause it just feels annoying

I keep making noise to try and lure them and see if that changes their pattern a bit. Sometimes it works, other times it doesn't. Died once because it kept failing and Ms. Bo wouldn't get out of my way. I did lure, but then she just went right back to camping.
Excalty! Their AI just enjoys camping in one spot in most of the game and due to how the map is laid out, you cant go around

Originally posted by RavenBrooksCitizen:
Originally posted by typervader:
I had the warning appear constantly because for some reason he didn't leave the door and I was trapped in a room. I also afked in a closet for 5 minutes and that whole time they stayed in the hallway.

Their AI needs tweaks cause it just feels annoying
you could buy the perk that turns them into toys for a minute.
That..doesnt help as it requires BEATING the game to get gems...
MekaDovah Oct 21, 2021 @ 1:33pm 
I do stuff like intentionally make noise to lure them out. In most halls, I try pulling them past the closet I'm hiding in (since they walk fairly close to where the sound originated from) and then booking it as soon as they pass by (they have very poor detection from behind and aren't as fast as you).

This sometimes requires risking making the noise and getting into the hiding place quickly because if it takes them too long to reach it, they'll lose interest, so doing it again when they're close is often needed.

In the main hall, I frequently use the piano to lure them in. Just spam it until you hear them enter the room. I try to bunch them together and then, once they're together, I call them one more time and then move around them as they walk over to the piano, knowing they can't be anywhere else. Depending on where they are, though, this can take a fair bit of time.

Finding the six medallions is handy, especially if you pick an easy to reach one as the sixth one and don't grab it until you need it. Having the special that does this at the start basically gives you two shots of turning them into toys, but I prefer just using the medallions since I have more control over when I want to use it.

Despite all this, I do admit, there is a fair degree of luck involved and some times, despite your best efforts, campers are gonna camp. Sometimes it pays to just wander off somewhere else for awhile and hope they shuffle around. And sometimes you just gotta take risks. No perfect solution really, but luring with noise does make their behavior a bit more predictable.
Last edited by MekaDovah; Oct 21, 2021 @ 2:34pm
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