Franchise Hockey Manager 8

Franchise Hockey Manager 8

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Salary Cap Glitch
Anybody else having problems with the salary cap?

For the Buffalo Sabres, the game shows a 102 m Salary Cap.
My Team, the Oilers, have 92 m, but I can't even spend up to the real cap of 80 m.
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Showing 1-7 of 7 comments
KnightAttack  [developer] Feb 10, 2022 @ 9:57am 
I think you might be misidentifying the Salary Cap for what the team can spend. Those are different numbers. Salary cap is only for players, but the other involves coach salaries, minor league player salaries, scouts, trainers, etc.
gutmensch1995 Feb 10, 2022 @ 10:51am 
I get the difference, I put a screenshot on my site, how it looks like. The Salary Cup numbers for all teams seem to be way off and also don't represent how much your team can spend.
gutmensch1995 Feb 10, 2022 @ 10:57am 
At the bottom, you see the "103 m Salary Cap" that the Sabres seem to operate with, although it has no effect on their actual cap.

Point being: It's pretty annoying if you don't know your actual cap number.

Also had problems with trades. A one for one trade Barrie/DeBrusk would work, but if I trade Barrie for picks and then trade for Debrusk, I had the second trade blocked because of the cap.
KnightAttack  [developer] Feb 10, 2022 @ 6:19pm 
Originally posted by gutmensch1995:
At the bottom, you see the "103 m Salary Cap" that the Sabres seem to operate with, although it has no effect on their actual cap.

Point being: It's pretty annoying if you don't know your actual cap number.

Also had problems with trades. A one for one trade Barrie/DeBrusk would work, but if I trade Barrie for picks and then trade for Debrusk, I had the second trade blocked because of the cap.

The salary cap for the NHL stays the same, and can be seen at any given time if you're on the Roster screen. There are other ways, but that's the quickest and easiest.

The information you are referring to is how much the Owner wants to spend on everything, hence the "Team Salary Cap". Teams can manipulate a bit how the teach works between holding onto money for trades, buyouts, etc and that's included in that.

As for the trade, yes, different offers can cause different issues. The AI lines up other deals if they need to work something out, so if you change the way the trade works, it could get denied. That would be my guess as to the reason it was blocked.
JeffR  [developer] Feb 10, 2022 @ 11:12pm 
Clairification: what Adam is referring to is the team budget, which can be seen on the finances screen. That's the amount the owner is willing to spend, regardless of how much theoretical cap space is available. (And we should probably add that to the line on the roster screen.)

The cap space is showing as $103 late in the season because it's constantly recalculated during the season and will increase if the team is under the cap. It's mathematically the same as the cap space remaining numbers you'll see on a site like CapFriendly, but expressed differently, letting you see how much you can add in annual salaries rather than in absolute dollars. If it wasn't that way, to figure out if you can afford a new player you would need to look at additional numbers to see how much salary you would need to pay them over the remainder of the season, depending on when you acquired them. It's just conceptually muich easier to see everything in terms of full-year salaries.
gutmensch1995 Feb 11, 2022 @ 4:47am 
Thanks for the explanation! Is this a new thing? I can't remember being confused about the cap before. And wouldn't it be easier then, to also show the current team salary in that way?

Love the game, though, keep up the good work!
azhockeynut May 16, 2022 @ 9:03am 
yeah budget is one thing but the cap is still wrong. I have teams spending beyond the cap (they show cap in season in the negative with no one on IR) which you can't do, you must be cap compliant at the start of the season.....capfriendly.com has a lot of real world info on this
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