The Pioneers: surviving desolation

The Pioneers: surviving desolation

JohnnyBandit Jan 20, 2023 @ 4:13pm
Can't heal Heavy burns
The characters automatically stop using the medical pod as soon as they are full on energy.
With -80% max energy, my highest medical skill guy, 2 skill level, can't heal Heavy burns fast enough before they get to max, 20%, energy and jump out of the pod.

(on a similar note, the medical pod healer doesnt animate correctly, and if they exit the pod early the energy bar bugs out visually and continues being green, saying it is going up, when it actually isn't)

I WOULD report this on your discord, but none of the unlocked channels is able to post, and reacting to the rules like the bot asks doesn't unlock anything...
Originally posted by Felywhyen:
There is a workaround, if the issue is that the wounded pioneer leaves the pod if energy is max.
Get the doctor to the med bay (just to have a short way to the med bay itself)
=> tell the wounded pioneer to stay far away from the med bay
=> if he is far away, tell the wounded pioneer to enter the med pod
=> while wounded pionieer is walking to the med pod start treatment with the doctor
=> the wounded pionieer will stop walking and thus will not be affected by energy regeneration

I know this is not the mechanic that is expected, but if needed you can heal your wounds that way without the issue, that the treatment is canceld.
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Showing 1-6 of 6 comments
Jarad  [developer] Jan 20, 2023 @ 4:22pm 
Thank you for this detailed feedback. We will investigate and fix it as soon as possible.
The bot discord that assigns roles crashed, we are working on a solution.
delhorus Jan 21, 2023 @ 3:54pm 
Same thing here for the Leg Fracture healing, it doesnt work in the infirmary with the corresponding machine built.
Sorgal Jan 21, 2023 @ 5:45pm 
You built the anti burn pod ? It's not the first you can build that heal that.
The author of this thread has indicated that this post answers the original topic.
Felywhyen Jan 21, 2023 @ 5:54pm 
There is a workaround, if the issue is that the wounded pioneer leaves the pod if energy is max.
Get the doctor to the med bay (just to have a short way to the med bay itself)
=> tell the wounded pioneer to stay far away from the med bay
=> if he is far away, tell the wounded pioneer to enter the med pod
=> while wounded pionieer is walking to the med pod start treatment with the doctor
=> the wounded pionieer will stop walking and thus will not be affected by energy regeneration

I know this is not the mechanic that is expected, but if needed you can heal your wounds that way without the issue, that the treatment is canceld.
WitheringRabbit02 Jan 21, 2023 @ 11:52pm 
Mine doesn't even start healing the heavy burn. I have both add-ons for medipod built. Character lays down on it for about 3 seconds and then gets up. with only 17 energy. He will not heal after building the device specifically for healing heavy burns.
Maxsky Jan 22, 2023 @ 11:20am 
Yeap, heal Heavy burns not work with required module!
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Showing 1-6 of 6 comments
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