Phantom Fury

Phantom Fury

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"Where's that Damn Key"
Hi. (Let me rant a bit before I state my problem, frustration has to be vented from time to time.) I loved Ion Fury, and rushed out to buy Phantom without trying the demo so as not to spoil anything more than the trailer's promise... And I have to admit that it annoys me to say to myself, every time I launch the game, "this time I'm going to have fun". Except that, after an hour, I ragequit (without being able to save the game, of course), because I've been going around in circles for 2 hours without finding what the devs want me to find. When this happens systematically, it starts to get really annoying... The worst was the fence in "grandfather's garden". I turned the house upside down, retraced my steps with the "not an halo warthog" and tried to get into the cabin, which is just one element of the set, by any means possible, before realizing that the garden gate had a lock, only because I had Shelly raise the skies in "I give up" style, only to realize that there was a high-voltage cable running outside (so it wasn't a skybox for decorating)... I thought the bad times were over, but then I had to go through the sewer level (a game without a sewer isn't a real game, okay, but still....), only to find myself going round in circles for hours. A game in which I currently have 14 hours of Steam time, but in reality a third of it spent going round in circles. As a result, I'm like an idiot looking for a red key in a dark place where I've blown up absolutely every decorative element, killed everyone, invented games like "jump from TV to TV without falling back into the room", so I don't know what to do to move forward and I've come down to asking for the solution, where's that damn key to access the supervisor's office? Thanks!

TL;DR: I'm lost help lol
Last edited by Virgile "VILE"; May 1, 2024 @ 3:06am
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Showing 1-8 of 8 comments
Aria Athena May 1, 2024 @ 3:24am 
I feel your pain. What is the level called, I have deleted that sewer from memory.
Virgile "VILE" May 1, 2024 @ 3:40am 
Originally posted by Aria Athena:
I feel your pain. What is the level called, I have deleted that sewer from memory.
The level I'm on is called "Demon Core Retrieval"
Troshnak May 1, 2024 @ 3:54am 
When I got to the cabin I noticed the mounted stag head was missing an antler so I spent about 30 minutes looking for it. :steamfacepalm:
Aria Athena May 1, 2024 @ 4:04am 
There is a ladder you can shoot in a room adjacent to the electrified fence. Up the ladder there is a door leading to a corridor. Through the door to your right, you can jump down and get the second power cell. Down the corridor leads to an area with an office. The key should be there.
Virgile "VILE" May 1, 2024 @ 4:35am 
Originally posted by Aria Athena:
There is a ladder you can shoot in a room adjacent to the electrified fence. Up the ladder there is a door leading to a corridor. Through the door to your right, you can jump down and get the second power cell. Down the corridor leads to an area with an office. The key should be there.
No it's after this. I'd already recovered the second power cell yesterday (luckily having tried everything as always), I'd made it to the other side of the electrified fence.
I even tried to get back into those lower levels this morning, discovering that the door was then blocked even once the circuit-breaker had been blown, so by jumping to the other side again we found ourselves softlocked...
Aria Athena May 1, 2024 @ 4:40am 
Originally posted by Virgile "VILE":
Originally posted by Aria Athena:
There is a ladder you can shoot in a room adjacent to the electrified fence. Up the ladder there is a door leading to a corridor. Through the door to your right, you can jump down and get the second power cell. Down the corridor leads to an area with an office. The key should be there.
No it's after this. I'd already recovered the second power cell yesterday (luckily having tried everything as always), I'd made it to the other side of the electrified fence.
I even tried to get back into those lower levels this morning, discovering that the door was then blocked even once the circuit-breaker had been blown, so by jumping to the other side again we found ourselves softlocked...

The key is the other way. Instead of going through that door and jumping down to get the power cell, you continue down the corridor. You enter a room with some stairs, an office up the stairs and a shortcut to the area with the doors requiring power cells. To open that door, you need to follow the cable into the office and use the baton's alt to power it up. The key should be in that office.
Virgile "VILE" May 1, 2024 @ 4:59am 
Originally posted by Aria Athena:
The key is the other way. Instead of going through that door and jumping down to get the power cell, you continue down the corridor. You enter a room with some stairs, an office up the stairs and a shortcut to the area with the doors requiring power cells. To open that door, you need to follow the cable into the office and use the baton's alt to power it up. The key should be in that office.
It was there! Thanks!
I'd never have thought of returning to these rooms once I'd unlocked access to the upper floors with the two batteries, this goes against my research logic...
Last edited by Virgile "VILE"; May 1, 2024 @ 5:01am
ChubbiChibbai May 1, 2024 @ 3:58pm 
Ha ha i do feel your pain.
The cabin i quite enjoyed to be honest - the location of the switch was a bit of a pain but to be fair its also right infront of your damned face when you enter.

I do think that with alot of the puzzles if you just stop and slow down and look the solution is actually pretty obvious.

I also personally really enjoyed the maps / puzzles in this. I liked the fact the game forced me to slow down and try and figure out how to unlock stuff although i know many didn't.

I just remember playing a few games as a kid on my dads computer. No internet. You would get stuck on areas for ages. Days. Sometimes you would think the game was broken. Then you would figure it out all on your own. When you did you felt stupid haha. Maybe its just me but i really appreciated that the level design didn't hold my hand. It let me get lost and it made the maps / levels a core part of its game-play as something to figure out and beat.

So many games these days hold your hand and make everything braindead. This actually made me stop and have to think.

I know i'm in a minority with that view and your frustrations are completely valid.
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