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Are you thinking of a "hunt over"/"hunt until" mechanic, similar to the one at the Marketplace? I think that could be interesting, as long as players don't get forced into micromanagement :)
though "hunt until" would have to consider the "map-wide" population, not just what is in the circle. If this would be possible, it would be nice to have more lines of activities, so you can set up a hunt-priority for EVERY animal.
Maybe a simple "Don't hunt if population below replacement". Or a warning that deer are about to go extinct.
It is usually very hard to get something to extinction with one hunter, but I'll see if I can add something. The fishery already checks if the fish is big enough to be catched (like the rules we have in real life for fishing) but may be I need to adjust it a bit.
Thanks for the feedback!
But overall I like the game a lot, so good job!