Of Life and Land

Of Life and Land

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Other factions die?
I am sitting at -1 gold because 2 of the 3 factions have 0 gold and 0 people left somehow. The third only has 12 people left. Why do the other factions die? If I can't manage them, they need to survive on their own. If they die, I should be able to take over and use what they left behind.
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Showing 1-5 of 5 comments
Kersoph  [developer] May 26 @ 9:42am 
Hello Vesrin! Interesting, usually the other factions survive well on their own but there are situations where they can go extinct e.g. when the nature gets into an imbalance or you actively try to get them extinct. May I ask in which scenario which factions have died out? Then I can have a look and try to reproduce it.
You can take over a faction with diplomacy when you solve the diplomacy tree (get to the very right in the diplomacy menu). This way you can rebuild a faction. To inherit it by extinction is an interesting idea and would open up a more evil approach! I'll see if I can add this to the game. The thing already in the game is that you automatically get way of right and settling rights in this area.
The gold amount is low usually. But you can build a Harbor to start trading with the empire, where you can sell a lot of goods and theoretically get an infinite amount of gold.
Last edited by Kersoph; May 26 @ 9:45am
NESH May 26 @ 1:38pm 
I had a similar issue in the first "base" scenario. I took over the desert faction, but left the two coast factions as is... I did move in to the coast myself, and that probably upset the ecosystem enough (despite being far away from them). Now the middle faction is 2 people and the coast faction is 9 people... They have almost nothing to trade.
Kersoph  [developer] May 26 @ 2:22pm 
Thanks for the info! While it is intended that cou can get them extinct, it should be not too easy ^^ I will make them a bit more resistant.
With time you start to trade with your own villages mroe and more, and later you can trade with the empire for high quantities. :steamthumbsup:
Vesrin May 26 @ 3:19pm 
Thank you for responding!
Like NESH, I was also in the first base scenario. I was going to the right in the diplomacy tree, but I thought it was improving the relationship and would maybe increase value of trade with them, not make them disappear. Besides the tree, I really wasn't paying attention to them. I started building in the desert when they were still there. It took me a long time to figure out why I was sitting at -1 gold, and even longer to notice that the other faction didn't have any employees working or anyone in their houses.
I'm not against the idea of being able to push out a faction, but I was definitely not trying to do that. So maybe I only go to the right on the tree to build there and stop? Or is that already too far? Do they start degrading when I start building there?
Kersoph  [developer] May 27 @ 12:51am 
Ah it is perfectly fine to only unlock the diplomacy relations you need. I personalyl like to not let them join me so I can trade with them. When they join me I have to manage them myself :D I for sure make them a bit more stable. May be it is time to build a fence so that the animals can not take over so easily. In the small village at the coast may be a well is needed as if the water level in the pond gets too low they are in trouble. With that they would have a backup.
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