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Every building that produces something has storage space. Some have big storages and some small ones. You can see the maximum number of goods per item type they can store in the Activities overview when you click on a building. Each activity producing something to store has a green bar and a "max." number on the very right side. When the green bar is full the storage (or your set max) is full. You can upgrade how much you can story for every activity. E.g. "+50" storage would add +50 to each activity entry in this building. So, they can collect or craft much more until they must stop. Almost all goods that do not spoil quickly have a storage building. Sometimes it is directly stored somewhere like the grain mill storing a lot of flour or the granary storing a lot of cereal grain. I hope that helps :)
1. How much of the input do each building store "Just enough" I guess?
2. Does market store anything beside what is requested for the immediate trade (that is, a trade about to commence), or does it also store "Provide over" values?
3. Wait, items can SPOIL?! Which items and how do I know for how long they last?
Does each fruit has its own spoilage and storage uses FIFO, or will the entire storage spoil at set times?
2. It works like a real market where the traders have the goods in the display which is basically a storage. Quite interestingly also in today’s shops, most of the stuff is "stored" in the store at display and the backrooms are quite small. So, it tries to store the "provide over" to a certain limit of value and weight. There are upgrades to increase the size. I will make that more clear.
3. There is no spoil mechanic when you have the items. What I meant that there is no big storage building for things that would spoil in reality (like bread or raw meat in normal temperatures) sotty for the confusion^^
Currently, a maximum of (500 pieces plus upgrades) x2 or items with a total value of ~500 plus upgrades can be stored. The lower of the two values applies, but the result is always at least 4.
So you can roughly store 1000 roots but only ~7 furnitures without upgrades.
I will change the mechanic a bit so it can be more easily explained and probably set the base to 400 but buff the upgrades to 200. I will see what fits best.