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Crysis is a larger, bigger and longer - while Warhead feels much more focused. Crysis 2 is streamlined, but offers enough variety in gameplay. And while Alcatraz is a Silent Protagonist, he has a nice twist attached to him. I also prefer the Nanosuit 1.0 from Warhead/Original.
You actual don't need to play Crysis or Crysis Warhead to understand Crysis 2. Most ties were cut. Actually, it get's worse.
What you really miss are the Crysis Comics. They kill Nomad there. And it's canon. Main protagonist wasted. That's why he never showed up again. Just saving you time and nerves, here.
There is no consistancy.
The comics are also a hack job. Written by the guy who did C2. He was clearly focused on Alcatraz, his baby. It's mainly the ending that stuck with me. Nomad just shouldn't die in a comic.
My only reservation with Warhead is the part where O'neil is driving the Humvee and Psycho is driving the APC. The APC should have been IN FRONT, with the Humvee trailing -- not the other way around. It's just lame the way it is...
Also, Crysis 2 is, in no way, a continuation of the original. They ruined it with that truly weird beginning, then had you on a rail. Graphics are a little better, but it's just not the same animal...
I still think that it's a well made game. The different sollutions to the situations are still intact. I liked the story surrounding Alcatraz. Silent Protagonist with a dramatic arc.
And it's the last Crysis game that doesn't require Origin.
But Crytek is done. They almost went bankrupt, had to close several studios. I just returned from Gamescom and all they had to present were Warface and Arena of Fate. A F2P Shooter and an upcoming DOTA clone. And they showed a VR Demo at E3.
EA doesn't own Crytek.
They made a lot of mistakes. They bought a dozen studios and let them do nothing. They own edFree Radical and the Time Splitters licence. And do nothing with it. Not even an "HD Remaster Collection". No PC Port. Nope, Free Radical did the Multiplayer for Crysis 2 & 3. And then Homefront 2. Before they were sold with the project.
MODERN Crytek likes to bandwagon. Look what's popular and try to jump on. Arena of Fate and Warface. In a time when EA themself close "Dawngate" in Beta. Because the market of MOBA games is beyond saturated. Same for F2P Shooters.
Crytek does ♥♥♥♥ with their engine. It's a powerhouse, sure, but the support is behind Unity and UE3/4. I know nothing about this business, but I would imagine that licencing your engine to other studios would be a pillar of your company. That's why we don't see more games with the Cryengine. Chris Roberts bought the engine for Star Citizen. Dunno about Warhorse and "Kingdom Come".
I like Crytek's games. I love Crysis Warhead and still play Crysis Wars every now and then. I even gave Warface a fair shot. But they did this to themself. Many wrong decisions.