Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A BepInEx plugin should do.
Steam Forum Bad Port Defense Force.
It's literally $20 on the Vita, and they're charging $60 for a glorified Vita port that would probably run better in an emulator anyways.
Steam forum users have zero ♥♥♥♥♥♥♥ standards. I'm frankly tired of every game release being rushed botched garbage that is barely functional because dimwits have zero standards, and Valve has literally no quality control anymore.
Steam forum users bending the knee is why MS2 has not been patched yet outside of adding back the ten minutes Ghostlight cut, and why Elden Ring is still a stuttery mess that can't hit 60FPS consistently on a $600 graphics card. Guess what made GUST up their game for the better? User reviews holding them accountable for that rushjob Atelier Ryza port lacking incredibly basic things. Unity and Unreal Engine games have *zero* excuse to launch the way they do 99% of the time. This port even lacks any resolution options, meaning if you don't have a good setup, prepare for slowdown that you can't fix.
If Steam forum users had standards, they'd stop giving overpriced schlock with crap ports good reviews. This crap is genuinely making me contemplate quitting gaming more than any of the soulless garbage happening in AAA games, at least those I have an option of not playing. Glover of all things has a better port than 99% of releases this year outside of God of War. This is bad news for anyone wanting something that actually works, but extremely bad news for people who actually care about game preservation and being able to play said games many years from now without mods to actually get them working.
Also, imagine having 150 hours in Cyberpunk 2077.
My point though is that is dips to below 30 in some areas. The movement part I guess is a design decision and that's fine. It looks like at this point though the game seems a bit more stable and don't get those dips anymore.
They patched very little outside of the audio mixing and releasing an uncensored patch. And to top it off, it has some added game breaking bugs (that were introduced), rendering bugs (that were introduced in patches) and is based off the non-original release (considering how much CH butchers their Switch ports, this is extremely noticeable) with tons of downgrades. It's a shame *that* version is going to be the only accessible version down the line, because no translation patch exists for the original release, and PS4 emulation is probably many years out. And they aren't interested in patching it anymore, so I definitely know what publisher I'm never buying PC ports from again. Their calling quits after Steam forum users got off their back is literally no different from the publishers of this port refusing to release a patch to fix the issue with input bindings until June at the earliest (and that may not even happen). The only difference is that this one actually blocked Steam Deck support, while the port for MS2 is doing a bunch of borked stuff (including forced MSAA) that completely breaks it.