DEMON GAZE EXTRA

DEMON GAZE EXTRA

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Zarian Apr 25, 2022 @ 8:19am
No graphic options to change? 30fps lock?
Also game seems to be locked at 30fps. While I get that shouldn't be a big deal in this style of game, movement feels very sluggish, and oddly it dips below 30fps in some areas.

I'm running an i9 9900K (stock) with a RTX 3080 Ti. I would think zero slowdown or FPS drop should happen.
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Showing 1-14 of 14 comments
D9sinc Apr 25, 2022 @ 8:28am 
That's just ♥♥♥♥♥♥, I was hoping it would at least be 60 FPS but it can't even maintain a stable 30 FPS is so ♥♥♥♥♥♥♥ lazy :(
Ignoring any performance issues (Which I didn't really see, but who knows), to me it performed about the same as the Switch version.
DJYDJYD Apr 25, 2022 @ 3:51pm 
Is it possible to use the graphics control panel to force the closure of VSync? Will it make the game run abnormally fast?
etch Apr 25, 2022 @ 4:41pm 
This is about what I expect given the reception of Clouded Leopard's previous ports. Probably is about 30 fps on consoles and they didn't do anything more to it.
汤瑟・姆根 Apr 25, 2022 @ 8:57pm 
what a shame, for clouded leopard's port.
Noval Apr 26, 2022 @ 12:45am 
Holy Cow, you guys actually bought this game. Respect.
KingKrouch Apr 26, 2022 @ 8:57am 
They're using Unity it seems, here's hoping they aren't using IL2CPP for the game code, because otherwise, modding the game to work properly with arbitrary framerates should be a cakewalk. The fact that there was a worse port than Mary Skelter 2 or Elden Ring this year goes to show that quality control is still a huge issue.

A BepInEx plugin should do.
Last edited by KingKrouch; Apr 26, 2022 @ 8:58am
BlackRock Saber Apr 26, 2022 @ 2:47pm 
no need to have a higher frame rate in a maze game. there is only a few animations in battles.
KingKrouch Apr 26, 2022 @ 2:49pm 
Originally posted by BlackRock Saber:
no need to have a higher frame rate in a maze game. there is only a few animations in battles.
How to tell me you haven't heard about bad framepacing on non 60Hz or FreeSync monitors without directly saying it.

Steam Forum Bad Port Defense Force.
Last edited by KingKrouch; Apr 26, 2022 @ 2:51pm
BlackRock Saber Apr 26, 2022 @ 2:54pm 
because this game was originally from PSVita before it hit the console. I have the cartridge and you can look it up yourself. All you guys will see are maze walking, and when you get into a battle the ones floating just flap wings, and your combos don't need special CPU power or monitor enhancement.
KingKrouch Apr 26, 2022 @ 3:05pm 
Originally posted by BlackRock Saber:
because this game was originally from PSVita before it hit the console. I have the cartridge and you can look it up yourself. All you guys will see are maze walking, and when you get into a battle the ones floating just flap wings, and your combos don't need special CPU power or monitor enhancement.

It's literally $20 on the Vita, and they're charging $60 for a glorified Vita port that would probably run better in an emulator anyways.

Steam forum users have zero ♥♥♥♥♥♥♥ standards. I'm frankly tired of every game release being rushed botched garbage that is barely functional because dimwits have zero standards, and Valve has literally no quality control anymore.

Steam forum users bending the knee is why MS2 has not been patched yet outside of adding back the ten minutes Ghostlight cut, and why Elden Ring is still a stuttery mess that can't hit 60FPS consistently on a $600 graphics card. Guess what made GUST up their game for the better? User reviews holding them accountable for that rushjob Atelier Ryza port lacking incredibly basic things. Unity and Unreal Engine games have *zero* excuse to launch the way they do 99% of the time. This port even lacks any resolution options, meaning if you don't have a good setup, prepare for slowdown that you can't fix.

If Steam forum users had standards, they'd stop giving overpriced schlock with crap ports good reviews. This crap is genuinely making me contemplate quitting gaming more than any of the soulless garbage happening in AAA games, at least those I have an option of not playing. Glover of all things has a better port than 99% of releases this year outside of God of War. This is bad news for anyone wanting something that actually works, but extremely bad news for people who actually care about game preservation and being able to play said games many years from now without mods to actually get them working.

Also, imagine having 150 hours in Cyberpunk 2077. :FC5_Cheeseburger:
Zarian Apr 26, 2022 @ 4:00pm 
Originally posted by BlackRock Saber:
no need to have a higher frame rate in a maze game. there is only a few animations in battles.

My point though is that is dips to below 30 in some areas. The movement part I guess is a design decision and that's fine. It looks like at this point though the game seems a bit more stable and don't get those dips anymore.
etch Apr 26, 2022 @ 6:24pm 
Saying MS2 has not been patched is not true considering they released five patches mainly for bugfixes that were reported post-launch. They didn't add any real features to the port itself, but did patch it.
KingKrouch Apr 26, 2022 @ 8:18pm 
Originally posted by etch:
Saying MS2 has not been patched is not true considering they released five patches mainly for bugfixes that were reported post-launch. They didn't add any real features to the port itself, but did patch it.

They patched very little outside of the audio mixing and releasing an uncensored patch. And to top it off, it has some added game breaking bugs (that were introduced), rendering bugs (that were introduced in patches) and is based off the non-original release (considering how much CH butchers their Switch ports, this is extremely noticeable) with tons of downgrades. It's a shame *that* version is going to be the only accessible version down the line, because no translation patch exists for the original release, and PS4 emulation is probably many years out. And they aren't interested in patching it anymore, so I definitely know what publisher I'm never buying PC ports from again. Their calling quits after Steam forum users got off their back is literally no different from the publishers of this port refusing to release a patch to fix the issue with input bindings until June at the earliest (and that may not even happen). The only difference is that this one actually blocked Steam Deck support, while the port for MS2 is doing a bunch of borked stuff (including forced MSAA) that completely breaks it.
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