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Well you can try the console ports
First of all, out of all over one hundred threads you are the only one who got issues with animations and hairs. Had you been complaining about crashes, video & audio desync or fps-related physics issues which are the most common I would understand, but yours is not mentioned before, not even a recorded video nor image for evidence.
And secondly, if you want others to help you, you first need to provide your background, transparently - your PC or laptop specifications - CPU/APU, GPU, Windows or Linux, pheripheral devices like gamepads, extra monitor etc. Then came the software environment such as DirectX, Visual C++, GPU/video & sound drivers, versions, and the next is the in-game settings - graphical settings like resolutions, framerate, any extra 3rd-party to interfere/modify the game, and yes your game version as well.
With the two points above and you failed to provide any info of them, just going in here making a quick thread then declare refund, I'm starting to question your motives behind this thread, whether you want someone to help or just to vent because that's your quick-to-jump-on nature.
I check how this game looks on consoles etc. and every ver. looks like this.
There goes the main culprit. This is because you have a 75-Hz refresh rate monitor (or you set it to that), and when you V-sync enabled it sticks to that 75 fps. The problem is, the game port is not happy about running higher than 60 fps or the physics can go wild unexpectedly, so either try limiting the fps down to 60 using your graphic launcher, or changing your refresh rate, or using 3rd party program like Riva Tuner.
The running is fine, the fact that you can run much faster than the previous games is already a huge upgrade to save time and make back-tracking easier. Also they have to purposely tone it down when in-house areas for the combat challenge purpose.
Try running through water that submerging half of your body and tell me if you can perform better than that. let alone we are having girls doing it.
This was already a gimmick since Fatal Frame 4 Mask of Lunar Eclipse under Wii era that use motion control to play, devs wanted it so that players who got soft heart still get tensed whenever they try to pick anything up. After all, it is a famous cliche for horror films whenever picking something up close to a "dead" body, or opening wardrobe, cabinets and all. Thus technically it fits the game, but they miscalculated about it goes ineffective, get used to quickly, thus become a drag in pacing instead.
And this is clearly to show you being here with a pure purpose on hating, nitpicking the game rather having legit reasons.
Fatal Frame is greatly known for mixing its fan-service along horror survival element, since at least FF2 on PS2, because that was how great & advanced their game technology in girl models at the time. Fans know this, even Koei Tecmo know this which makes it -fan-service - among the main marketing strategies, such as Dead or Alive and then Xtreme spinoffs, every Warrior game, even Nioh and so on.
Even for other legendary horror franchises such as Silent Hill and Resident Evil, they all have fan-service mixed in just fine.
So this is not the first, this is already the norm, for Japanese games and Japanese culture, and if you don't like it, then you are free to go F off somewhere else instead.