Makai Kingdom: Reclaimed and Rebound

Makai Kingdom: Reclaimed and Rebound

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Pram passive ability?
So i played disgaea 5? (the one that has Pram in it);
And her ability in that dealt damage to a random enemy unit at the start of you're turn, is it likely to be the same in this game?

(I enjoyed that ability, i could semi-farm by just passing turns as a lot of the time enemies didn't move if you weren't close, so she would just kill mobs at the start of each turn.
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Showing 1-12 of 12 comments
kalanyr May 7, 2022 @ 7:02pm 
No, this game was released before Evilities were a thing (they sorta started with Disgaea 2 (before taking on their modern form in Disgaea 3), which was released after this). There are passive character skills in this but they are for increasing stat grown for the normal stats, increasing Move/Jump and increasing how much Exp/Mana/Money you earn )

Pram's a very powerful mage in this game (and one of the few mages that are really particularly usable in the post game because she can actually take a hit), but this is largely a game dominated by physical characters.
Prinny May 7, 2022 @ 11:07pm 
there were passive in disgaea 1, they were just not as powerful or obvious as in the other games. I only remembers Flonne healing twice as much as normal with same stats as a cleric. Female Samurai always did more dmg to single target rather than 2+ targets.

In Makai Kingdom, there's no "named passive" like that.
But bonus stats specific to each character and classes are a thing. Thieves get a high bonus to TEC stats which upgrades every XXX levels. Cleric and Healer gets a huge RES stats boost. I believe the warrior has HP and ATK bonus but I can't quite remember clearly.
You can amass thoses bonus stats by changing classes upon reincarnating and getting the required level for those said stats.
There's also rank and levels in weapon type skill acquired this way.
However, you cannot learn sword skills on a cleric just by holding a sword and hitting stuff. you need to have learned sword mastery level 1+ at minimum before reincarnating as a cleric to keep leveling up sword skill. I know this example is weird but....

This principle became today's class mastery "all stats bonus upon leveling up".

In Makai, you can also use someone else's spells by holding them... I think it was this game?
You can definitely lift Zetta and "Invite" with the character lifting him. This might be a good way to summon at specific spot or get Zetta out of harm's way.
If Zetta is hit, you can't invite anymore and.... If the attack was from an enemy, all your character gets the same dmg split between them.. if the attack was from an ally, the enemy gets damaged.
You can heal quickly doing this without revoking Invite.
AliceShiki May 7, 2022 @ 11:48pm 
As others said, Pram doesn't have this ability.

This guide ( https://gamefaqs.gamespot.com/ps2/926289-makai-kingdom-chronicles-of-the-sacred-tome/faqs/38613 ) can show you all abilities that Pram has access to... It's probably hard to understand it if you never played the game before though.

The gist of it is...

Pram can use the following weapons: Book/Box/Dagger/Syringe

She has access to Fire/Ice/Wind all the way to Omega Level, and she also has some debuffs.

She has high MP, DEF, INT and RES. Her HP is also decent.
Overeagerdragon May 8, 2022 @ 3:44am 
Passive farming isn't really a thing in Makai Kingdom... quite the opposite infact... A lot of people got horribly infuriated by the random dungeon because they would end up in scenario's where they couldn't reach the amount of points needed to clear the map and were forced to escape (think enemies across a 50dm gap or up a 50dm 1 tile spire). I maybe experienced this once or twice myself though but had plenty of occasions where the maptraits would've resulted in me losing if I were to engage (think no buildings+vehicles allowed and having my whole garrison except maybe an unequiped rookie equiped to buildings/vehicles so you would only have the unequiped rookie to clear the entire map with.... or super tight maps of unequiped enemies leaving no "safe" space to invite buildings/chars without them immediately count as being lifted by the enemy).

Makai Kingdom isn't nearly as easy as disgaea 5... which is, imho, tutorial levels of easy when compared to Phantom brave or Makai Kingdom. A lot of the unconventional weapons in Makai Kingdom (for example) are of the "trick" variety... with the basic balloon attack causing the character doing the attack to go OB, Fishing rods likewise being very prone to have enemies go OB and a lot of other weapons having similar quircky behaviors.

Not to mention the whole idea that in order to decently level up characters you will have to grind like mad for legendary scenery items; getting decent level buildings require a lot of character sacrifice (leading back into a great grind for legendary scenery items to revive them with). I'm not 100% sure but I don't think Healing giving exp was a thing before Disgaea 3 either...causing healers to be a PITA to level unless you also give them some offensive magic.

If you thought grinding for the postgame in Disgaea 5 was a pain.... just wait until you hit Makai Kingdom's postgame. There's no Cheatshop to increase your exppgain (at least there wasn't in the Ps2 version); no innate grinding maps like Disgaea 5's challenge maps....it's delish for those who love the hardcore grind... it's might be a VERY rude awakening for those who've only played Disgaea 3 (and onward) and never touched one of the side-games like Phantom Brave, La Pucelle..... or this one and it's DEFINITELY going to be a rude awakening to those who've only played Dsigaea 5 or 6 as almost 90% of all the systems in those 2 games weren't even a concept in this one (no monster fusing, no riding, no magichange, no overdrives, no map-wide attacks, no geo-cascades...just pure, unadulturated "you're either stronger than the enemy... or you'll die" <---EDIT: unless you're smart about it and can focus down your objective point marker to clear the stage before you die)
Last edited by Overeagerdragon; May 8, 2022 @ 3:44am
m.j.gaines May 8, 2022 @ 5:27am 
Originally posted by Overeagerdragon:
If you thought grinding for the postgame in Disgaea 5 was a pain.... just wait until you hit Makai Kingdom's postgame.

One of the great things about Makai Kingdom is that you can enjoy the game at your own pace, but if you look carefully for shortcuts you'll find them. It is as grindy or as fast as you want it to be.

If you know the ins and outs you can start a new file and have your first level 100+ character wishing for food dungeons within 4-6 hours or so. Or, you can take your time and stroll casually through the main game for 40 hours. Either way the game is a blast.
AliceShiki May 8, 2022 @ 8:35am 
Originally posted by Overeagerdragon:
had plenty of occasions where the maptraits would've resulted in me losing if I were to engage (think no buildings+vehicles allowed and having my whole garrison except maybe an unequiped rookie equiped to buildings/vehicles so you would only have the unequiped rookie to clear the entire map with.... or super tight maps of unequiped enemies leaving no "safe" space to invite buildings/chars without them immediately count as being lifted by the enemy).
In Random Dungeons, you should usually keep all your units outside of buildings in order to not be troubled by the restrictions.

And if your characters are equipped with a weapon, then they can't be lifted by an enemy.

Do that, and the problems you mentioned there are not an issue.
Originally posted by Overeagerdragon:
Not to mention the whole idea that in order to decently level up characters you will have to grind like mad for legendary scenery items; getting decent level buildings require a lot of character sacrifice (leading back into a great grind for legendary scenery items to revive them with). I'm not 100% sure but I don't think Healing giving exp was a thing before Disgaea 3 either...causing healers to be a PITA to level unless you also give them some offensive magic.
Healers are mostly unnecessary, so you don't need to worry about this kind of thing. Just give them either buffs or offensive stuff instead.

Leveling up in Makai Kingdom also isn't that hard if you know what you're doing. You definitely don't need to grind like mad... Especially because the toughest post-game boss (Baal) doesn't even have that high stats, so it's not too hard to reach the point where you can beat him.

Getting the best items also isn't thaaaat hard. They kinda come naturally to you after you do enough high-level dungeons.
Originally posted by Overeagerdragon:
If you thought grinding for the postgame in Disgaea 5 was a pain.... just wait until you hit Makai Kingdom's postgame. There's no Cheatshop to increase your exppgain (at least there wasn't in the Ps2 version); no innate grinding maps like Disgaea 5's challenge maps....it's delish for those who love the hardcore grind... it's might be a VERY rude awakening for those who've only played Disgaea 3 (and onward) and never touched one of the side-games like Phantom Brave, La Pucelle..... or this one and it's DEFINITELY going to be a rude awakening to those who've only played Dsigaea 5 or 6 as almost 90% of all the systems in those 2 games weren't even a concept in this one (no monster fusing, no riding, no magichange, no overdrives, no map-wide attacks, no geo-cascades...just pure, unadulturated "you're either stronger than the enemy... or you'll die" <---EDIT: unless you're smart about it and can focus down your objective point marker to clear the stage before you die)
Once again, the grind in Makai Kingdom isn't that rough, you're exaggerating it a lot.

You also have plenty of strategies to make your life easier in this game. Most common one being casting a bunch of atk buffs hitting both your party and the enemy to build up combo, then use a bunch of strong skills to instantly kill the enemy before their turn.

The fact most of the tough stages in the game only require killing a boss to be won end up making all-in strategies of simply dishing out as much damage as possible become incredibly efficient and easy to accomplish. Especially because said boss is often super close to your spawn point.

A lot of the Disgaea post-game bosses end up being tougher than the ones on Makai Kingdom due to this kind of design that heavily pushes super-offensive playstyles.
Prinny May 8, 2022 @ 11:35am 
Healing kinda is neccessary for early dungeonning. Because you lack either the defense or survivability. Not mandatory, mind you. Depending on preparations and how you setup the "food dungeon" you might never need any healing at all.
Not to mention items that heals are as good as the spells at that point. And you can stockpile it in a building.
Once you get a Chef class, any healer or cleric become obsolete (they can still buff, the healing itself is unnecessary) because not only can the chef create food, he can both heal and buff at the same time. apparently it ups TEC which also influence exp or mana? I don't remember clearly, I need a good refresher course... basically a chef helps a lot when grinding food dungeon and food market farming.
... yeah, an enemy owned food market building creates enemy nonstop.

While Disgaea games have that one "hit all 8-15 enemies at same time to garner max exp in one hit/combo" Makai had similar... but it was kinda costly.
A character holding food item as weapon can wish for a dungeon... and it becomes a food dungeon which consist in like... 1 stage or something. with 9 enemies placed in a 3x3 manner (like disgaea farming stages) but the goal isn't to kill them all... only 8 out of 9 must be killed. then you warp out, and go back in. i THINK you could go back in it... I might be wrong here tho.
anyway, making those dungeon costs a lot of mana (more than regular dungeon) but they always have more exp than a 100 floor dungeon of your level even if you kill everything including items. Just be careful, the enemies are always the same type and will always have very high def and res... while they don't hurt as much as some other classes, they still pack a punch. It's best to arrange a max combo chain using buffs and multiple attacks.

Speaking of...
killing items might be worth if you struggle gaining exp with normal enemies. under level 100, i mean. it can help you gain the edge you lack or let you finish a stage without being wrecked (thanks to points)
Kaluth May 9, 2022 @ 1:56am 
Disgaea 5 would have taught you many bad habits that's gonna make playing earlier games and spin offs a lot harder to be honest. I cried tears of joy for the cheat shop in DS2, and each following game that had it, now I don’t know how I’m gonna go back to older games without it. And this is coming from a Disgaea no lifer.

Also just a light spoiler, reincarnation is a mother ♥♥♥♥♥♥ in Makai Kingdom...
Airi May 9, 2022 @ 9:51am 
Originally posted by Kaluth:
Also just a light spoiler, reincarnation is a mother ♥♥♥♥♥♥ in Makai Kingdom...

I would like to amend this. It's a MFer for UNIQUE characters. Your generics, it's super easy (like 100 Mana to make a hut even with 4 digit levels).

There are definitely fast farming methods, like the box/hut method, food dungeons (this was mentioned earlier, but explained how to clear incorrectly by someone else), and honestly has more ways to progress faster through the story than any other series title (when you can gain multiple times the points off say a tree instead of killing all the enemies).

With all that said, I hope new players to the game don't just look to rush it all. It's an amusing story, more refined combat over Phantom Brave (which I think of as the test game to this one), and is well worth the purchase to explore everything the game has to offer.

Cheers to not seeing anyone after today as I wall myself off and play the heck out of this game the moment it's live ♥♥
Overeagerdragon May 9, 2022 @ 6:07pm 
Originally posted by Airi:
Originally posted by Kaluth:
Also just a light spoiler, reincarnation is a mother ♥♥♥♥♥♥ in Makai Kingdom...

I would like to amend this. It's a MFer for UNIQUE characters. Your generics, it's super easy (like 100 Mana to make a hut even with 4 digit levels).

There are definitely fast farming methods, like the box/hut method, food dungeons (this was mentioned earlier, but explained how to clear incorrectly by someone else), and honestly has more ways to progress faster through the story than any other series title (when you can gain multiple times the points off say a tree instead of killing all the enemies).

With all that said, I hope new players to the game don't just look to rush it all. It's an amusing story, more refined combat over Phantom Brave (which I think of as the test game to this one), and is well worth the purchase to explore everything the game has to offer.

Cheers to not seeing anyone after today as I wall myself off and play the heck out of this game the moment it's live ♥♥

Here's to you mate.... happy hunting; can't wait to make a morningstar hellcat myself again xD
Prinny May 9, 2022 @ 9:23pm 
I want my Weeb female samurai and my fishing pole cat.
I also want a whipmaster and an archer for.. uhm... reasons.
Don't forget to reincarnate as a carrotman or some other veggie character to get the exp boost skill!
(quick edit, anyone knows if the "loliloli" voice line comes from this game? It's been in my head for almost 15 years and never stopped... i'll be sure tomorrow...)
Last edited by Prinny; May 9, 2022 @ 9:24pm
m.j.gaines May 10, 2022 @ 5:08am 
Originally posted by Airi:
Originally posted by Kaluth:
Also just a light spoiler, reincarnation is a mother ♥♥♥♥♥♥ in Makai Kingdom...

I would like to amend this. It's a MFer for UNIQUE characters.

I try to share this wherever I can because I've never seen anybody else mention it on the internet. The best way to farm stored stars with unique characters is to have them pick up a powerful character and use Power Strike/Energy Blast. The stats of the character being wielded are factored into damage. If you have a strong enough character, even a freshly-reincarnated level 1 unique character can 1-shot max level food dungeon enemies with 100% consistency, even without building a combo/facility bonus/buffs/etc.

Before I made this discovery, I wasted a lot of time developing uniques using Gamble status to get kills. Once I started using Power Strike instead of Gamble the process became MUCH faster.
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