Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ok, there's a lot to unpack. Let's start with Gun Fu.
You're right. Equilibrium is one of the brightest examples of this style in action films and a significant source of inspiration for SPINE! But there's so much more than just that.
We posted a pretty detailed Twitter thread[x.com] about what can be considered a "Gun Fu film" and why SPINE can also be classified as that style as well.
Our primary movie refs are John Woo films, like Hard Boiled, The Matrix, Equilibrium & John Wick Saga. But we don't limit ourselves to just that. These are just the most fundamental.
Talking about the plot and lore of our game. SPINE is a story-driven game, and we can't wait to share more details about everything that's going on in Tensor City.
We do, actually. 2 times a month, we're making lore-dive posts on our Discord Server[discord.gg], so hop in!
By the way, if you can't figure out the first time round who's good and who's bad, that's not even a bad thing 🙂
cool, thanks for answering.
i was wondering if dev team was going to start some "behind the scenes" about the game. i always like those to find new stuff and sources for ideas.
well, i agree partially, if the plot of a story follows an "anti-hero", or a "fallen (corrupted) hero", but usually imo, in games or stories about "straight-forward action", the roles are usually defined asap so the action remains in focus, rather than those other "distractions". it also solidifies better why each side acts the way they act, and establishes the context
for example, at least this is true in both "john wick" (even if id dont consider this a "gun-fu" movie; maybe kungfu + guns, but not specifically as an "established martial art", and same for matrix) and "equilibrim": in both is established the characters have a direct relation with "the source of evil" almost as soon as the story begins, but also have ownership of their own minds, and there own moral compass, which eventually leads then to become "anti-heroes" for similar reasons (right a wrong in the world, or at the very least against themselves, in the case of john).
anyway, hope you dont take my comments in a bad way. is just what i think about that.