Asterigos: Curse of the Stars

Asterigos: Curse of the Stars

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i liked the game, but even in epic preset it looks poor
i went and added a bunch of tweaks to the engine.ini

now the shadows look like shadows the enviroment doest look flat, no more pop in, surprisingly doesnt take that much performance, what does take performance is volumetric fog , which i didnt add. it uses msaa.

the file location is on
%USERPROFILE%\Saved Games\AcmeGS\Asterigos\Saved\Config\WindowsNoEditor\Engine.ini

[SystemSettings]
r.MaxAnisotropy=16
r.DefaultFeature.AntiAliasing=3
r.FXAA.Quality=0
r.MSAACount=8
r.MSAA.CompositingSampleCount=8
r.SeparateTranslucency=1
r.TranslucentSortPolicy=1
r.PostProcessAAQuality=0
r.TemporalAA.Algorithm=0
r.TemporalAACurrentFrameWeight=0.00
r.TemporalAA.HistoryScreenpercentage=0
r.TemporalAASamples=0
r.TemporalAA.Upsampling=0
r.DepthOfFieldQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.TonemapperFilm=1
r.TonemapperGamma=2.2
r.Tonemapper.GrainQuantization=1
r.Tonemapper.Quality=5
r.Tonemapper.Sharpen=0.5
r.CreateShadersOnLoad=0
r.Shaders.Optimize=1
r.Streaming.Boost=2
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HLODStrategy=2
r.Streaming.LimitPoolSizeToVRAM=16384
r.Streaming.PoolSize=14000
r.Streaming.UseFixedPoolSize=1
r.ScreenPercente=200
r.TextureStreaming=1
r.DetailMode=2
r.HZBOcclusion=1
r.LogConsoleResponse=1
r.MaterialQualityLevel=2
r.MipMapLODBias=-2.0
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=1.0
r.StencilForLODDither=1
r.ViewDistanceScale=5.0
r.ContactShadows=1
r.MaxCSMRadiusToAllowPerObjectShadows=1000
r.Shadow.CSM.TransitionScale=2.0
r.Shadow.CSM.MaxCascades=2
r.Shadow.Denoiser=1
r.Shadow.DistanceScale=2
r.Shadow.FadeResolution=2048
r.Shadow.FarShadowStaticMeshLODBias=1
r.Shadow.FilterMethod=2
r.Shadow.MaxResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.MaxNumFarShadowCascades=2
r.Shadow.MinResolution=1024
r.MultithreadedShadowmapEncode=1
r.ParallelShadows=1
r.Shadow.RadiusThreshold=0.02
r.ShadowQuality=4
r.Shadow.TexelsPerPixel=1.2
r.DistanceFieldAO=1
r.AmbientOcclusion.Denoiser=1
r.AmbientOcclusion.Denoiser.ReconstructionSamples=32
r.AmbientOcclusionLevels=3
r.AmbientOcclusion.Method=1
r.AmbientOcclusionRadiusScale=1.5
r.AmbientOcclusionMaxQuality=100
r.SSR.ExperimentalDenoiser=1
r.SSR.HalfResSceneColor=0
r.SSR.MaxRoughness=0.6
r.ReflectionCaptureSupersampleFactor=16
r.ReflectionCaptureUpdateEveryFrame=1
r.ReflectionEnvironment=1
r.RefractionQuality=3
r.SSR.Quality=3
r.ReflectionCaptureResolution=1024
r.TranslucencyLightingVolumeDim=64
r.Water.SingleLayer.SSR=1
r.AllowStaticLighting=1
r.BloomQuality=5
r.GenerateMeshDistanceFields=1
r.LightFunctionQuality=1
r.LightShaftQuality=1
r.HighQualityLightMaps=True
r.SSGI.Quality=3
r.SSGI.HalfRes=0
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=4.0
s.LevelStreamingComponentsRegistrationGranularity=5
gc.TimeBetweenPurgingPendingKillObjects=180


you can lower come of the values if is too high, you can lower shadow resolution, the shadow filter method, makes the shadows look softer and not noisy.
enjoy the game more
Last edited by wingback18; May 4 @ 5:05am