Asterigos: Curse of the Stars

Asterigos: Curse of the Stars

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Jehuty Oct 12, 2022 @ 2:56am
This game runs under directx 11 only systems (no windows 10 necessary).
To start it under dx11:

1. Right click on game's name in library - properties - common - launch parameters - "-dx11" (without quotation marks).

2. Unpack the archive from the link below into your

%SystemDrive%\Users\%UserName%\Saved Games\AcmeGS\Asterigos\Saved\Config\WindowsNoEditor

folder.


https://drive.google.com/file/d/1jA9r9YsJlrcWzXexl6XpBTE7gNumuz9u/view?usp=sharing
Last edited by Jehuty; Oct 12, 2022 @ 3:20am
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Showing 1-9 of 9 comments
['Lia] Oct 12, 2022 @ 10:55am 
♥♥♥♥♥♥♥ legend, I don't know what you did but those files make it work perfectly
Madman Asunder Oct 12, 2022 @ 2:51pm 
you should do this even if you are on windows 10. It runs shockingly better.
UselessFoetus Oct 12, 2022 @ 4:51pm 
Originally posted by Madman Asunder:
you should do this even if you are on windows 10. It runs shockingly better.
meaning more fps or less stuttering?

how does the graphics side of things look compared to dx12?
Vahnkiljoy Oct 12, 2022 @ 4:53pm 
What direct x is it natively running at?
Outsider Oct 12, 2022 @ 6:35pm 
And yet they put this very specific latest windows version in MINIMUM requirements on main page.
Makes you think.
Madman Asunder Oct 12, 2022 @ 8:36pm 
Originally posted by UselessFoetus:
Originally posted by Madman Asunder:
you should do this even if you are on windows 10. It runs shockingly better.
meaning more fps or less stuttering?

how does the graphics side of things look compared to dx12?

Less stuttering. The graphics look the same but in interiors I do get missing graphics for a split second when I turn corners (like a white flash). Not sure if that is dx11 or not though.
Doctor Hades Oct 12, 2022 @ 11:45pm 
Originally posted by Madman Asunder:
Originally posted by UselessFoetus:
meaning more fps or less stuttering?

how does the graphics side of things look compared to dx12?

Less stuttering. The graphics look the same but in interiors I do get missing graphics for a split second when I turn corners (like a white flash). Not sure if that is dx11 or not though.

The white "glitch" you see while spinning the camera is Unreal Engine 4's geometry culling system. The issue is present, and much more noticeable, in the PS5 version, especially in the darker tunnel areas, so this is NOT an issue with using DX11. This issue is exactly the same in the default DX12 version. It is another mild annoyance on top of the shader compilation stutter in DX12.

DX11 is visually identical to DX12, since this game has no ray-tracing features which would require DX12, and the only advantage of using DX12 is better optimisation for CPU multi-threading but that should not be an issue for anyone with a decent modern CPU. The advantage of using DX11 is that you do not get the shader compilation stutter issue that affects (annoyingly) so much Unreal Engine 4 games on PC.

In my opinion, this game should ship with an in-game toggle to choose between DX11 or DX12. Clearly, developers are still not properly optimising UE4 games for this issue and are happy to just let the game compile the shaders in real-time as you play, which is what causes the stutters. Not sure why any developer would think that was acceptable as not only does this issue reoccur everytime you update the graphics driver but it means that the first time you enter any new area you will encounter stutter as the game builds the shaders. It is very distracting and the one current weakness of the PC versions of UE4 games that does not happen on the consoles at all. The PS5 version is silky-smooth in comparison to the PC version.
Last edited by Doctor Hades; Oct 12, 2022 @ 11:46pm
Jehuty Jun 21, 2023 @ 5:53am 
It's a part of ue4.
Thornok Jul 8, 2023 @ 12:25am 
it runs on Linux Proton using Radeon AMD Sapphire.
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