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how does the graphics side of things look compared to dx12?
Makes you think.
Less stuttering. The graphics look the same but in interiors I do get missing graphics for a split second when I turn corners (like a white flash). Not sure if that is dx11 or not though.
The white "glitch" you see while spinning the camera is Unreal Engine 4's geometry culling system. The issue is present, and much more noticeable, in the PS5 version, especially in the darker tunnel areas, so this is NOT an issue with using DX11. This issue is exactly the same in the default DX12 version. It is another mild annoyance on top of the shader compilation stutter in DX12.
DX11 is visually identical to DX12, since this game has no ray-tracing features which would require DX12, and the only advantage of using DX12 is better optimisation for CPU multi-threading but that should not be an issue for anyone with a decent modern CPU. The advantage of using DX11 is that you do not get the shader compilation stutter issue that affects (annoyingly) so much Unreal Engine 4 games on PC.
In my opinion, this game should ship with an in-game toggle to choose between DX11 or DX12. Clearly, developers are still not properly optimising UE4 games for this issue and are happy to just let the game compile the shaders in real-time as you play, which is what causes the stutters. Not sure why any developer would think that was acceptable as not only does this issue reoccur everytime you update the graphics driver but it means that the first time you enter any new area you will encounter stutter as the game builds the shaders. It is very distracting and the one current weakness of the PC versions of UE4 games that does not happen on the consoles at all. The PS5 version is silky-smooth in comparison to the PC version.