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It's like comparing breath of the wild with dark souls. Doesn't really work.
Fynx is an open world ARPG, This is much more Kingdoms of Amalur than Dark Souls
2. The protagonist's model is waaaay better in Asterigos.
3. These 2 games belong to totally different genres (and budget sizes).
Not even the same type game, but Fenyx is way better.
I played this one and the combat felt super clunky to me.
(I palyed Fenyx a lot already, that's why I bought this game).
Total different game genres?Both are Action Adventure RPGs.
Yea, one might be more open-world-sandbox, while the other is more linear and souls-like, but both still are Action Adventure RPGs, so to say "totally different genres" is 'totally wrong'
Too bad they cancelled Fenyx 2.
Fenyx is basically a Breath-of-the-Wild-like with heavy influences from Greek/Roman mythology. It's primarily about solving local shrines, getting better/stronger abilities, etc. Most of the game's dialogue is the Prometheus referencing (or explaining) various myths (sometimes well-known, sometimes fairly obscure) and making witty jokes at Zeus's expense / mocking Zeus. Prometheus (of "give humans fire" myth) is the narrator, narrating your character's actions to Zeus. Your character does have dialogue and directly interact with gods, but it's a smaller part of how the story is conveyed.
Asterigos is a Souls-lite. Purists complain about it being called Souls-like, but for most people, that distinction doesn't matter. (One big difference: you drop money when you die, but you don't drop XP. This alone makes Asterigos a bit less punishing, though with difficulty options and some trinkets you can equip that can make it easier/harder, you can somewhat finetune difficulty.) While there's definitely some Greco-Roman influences in Asterigos, they are generally fairly shallow myth references, and the game instead chooses to weave an original story.
While there are RPG elements to Asterigos, it's primarily about learning enemy moves and when to dodge. Fenyx does have some of those elements, but they're less important, since in general your health/healing are more forgivable in Fenyx.
As a result, Fenyx and Asterigos really do have very different niches. Both have exploration elements, but Fenyx is more "let's spend 5-20 minutes solving/beating this one "shrine" and Asterigos is more "lets spend an hour exploring and dispatching new kinds of enemies." It's a lot easier to play Fenyx for only a couple of minutes as a result, but you won't get nearly as much in Asterigos out of a few minutes of play.
They're both excellent games, but make sure you temper your expectations. There are rough edges to both, but not so much that it's a significant annoyance.
The main issue with Asterigos is there are some ways to lock yourself out of the best endings if you don't aggressively talk to NPCs *first*, before exploring, as there are a few places where you won't get a key dialog option if you picked up an item before being given the quest to pick up the item. If you're using a guide, this isn't really an issue. There's also no map in Asterigos, but there's 3D markers of 4 colors you can place (that you can see through walls), and you unlock fast-travel about 1/3 through the game, so the lack of map isn't really all so bad. I think a significant portion of the criticism Asterigos got at launch was addressed by patches - I took a long break after my first couple hours at launch, and I'm really glad I did, as they filed off many of the rough edges. Asterigos is not groundbreaking, but as far as "comfort-food" souls-likes go, I definitely recommend it.
The main issue with Fenyx is that the combat can be a little loose (not necessarily a bad thing) and some occasional minor bugs. It suffers some from the typical Ubisoft "let's dot every part of the map with icons of things to do!" but I found that a bit less egregious than the Assassin's Creed franchise. The story in Fenyx is also a bit less one cohesive story and more like Greek Mythology Fan Fiction. It's quite entertaining, and there's a ton of fan service if you're well-versed in Greco-Roman mythology, but the overarching story is not nearly as deep as Asterigos, since Asterigos has one cohesive game-length-spanning story and not a bunch of smaller anecodtes and one less-detailed game-length story.
Both are good, but I'd think about what you want most and pick from that. If story is really important to you, Asterigos beats Fenyx hands-down, as it builds up over a thousand years of lore for the city and the characters, but Fenyx has deeper character development and a lot of mythological elements, and a lot of humor and clever dialogue. If open-world exploration is important or you want Breath-of-the-Wild-like gameplay, you definitely want Fenyx. If you like the Souls genre in general and want one with a good story emphasis, Asterigos is pretty solid, but Souls-like purists may be disappointed and casual souls players might not really be interested in the genre to begin with. I think Asterigos on the easier difficulties (especially with some of the trinkets) is plenty approachable for Action RPG fans that don't really like the "get good" aspect of Souls-likes.
Myself, I love indie Souls-likes/lites but never got got hooked by any of the FromSoft Dark Souls games, so Asterigos was right up my alley. Another Crab's Treasure is excellent in the same general ballpark, though a bit more difficult.
In terms of graphics/artstyle, both look a bit cartoony and have a relatively vivid/saturated color palette. Maybe slightly better character models and slightly more realistic/nuanced lighting / environments / level design in Asterigos. Both visually look like they could have reasonably have come out 5-10 years ago, though, and at least for my machine (top-of-line CPU, upper-mid-range GPU, as of about 1.5 years ago), I get solid frame rate without stutters or glitches. I mostly play indie games anyway, so I don't mind the lack of photorealism or cartoony art style.
And yeah, big shame Fenyx 2 was cancelled. I wanted more. The writing made me laugh more than nearly any other game I've ever played. Things like Zeus bragging about his self-control/even-temperedness and Prometheus wisecracking about his lack thereof (and the insult going over Zeus's head) are just expertly done. It never gets old, even after you've variations on that formula many times. Most sitcoms don't have writing that well-done and hilarious.