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On the top floor of The Shelter hub area you should find a guard by a door that should lead you back into the city, this is located right by the merchant Quintus. From there you can also find the path to the other two objectives. Hope this helps!
But it's quite frustrating especially when you have to start from the beginning on the zone when does and then be lost again :p
I have at some point found a big place with 8 mob including 2 or 3 monster with the pillar in their hand... Undoable....
Yeah but that's the Place you have to go, lure them one by one with the Staff and kill them after another, don't aggro them all and make a brawl outta it, you can do this ^^
This is so damn frustrating,. I mean I could like the game and enjoy it but not finding a simple quest is boring.
I played 3 hours and still at the beginning with my 3 quests I have to complete un capable of completing them just because I can't find my way.
Cause no way I run all the way back and I wonder how I will do to fight the next boss with zero potion?
This is absolutely stupid cause I will be stuck forever?
Nah, while it does have some ok Shortcuts, the fact that you have to go back to the Shelter to refill from Stash each time, is a stupid design decision, you will never have to fight a Major Boss without Potions thou, as long as the Boss is alive you will get 5 Repawning Potions in front of them.
As for the stuckness, you should have gotten a new Elemnt fáfter cleaning the Plaza, which helps open up new Ways.
Now i will need to defeat it.
So frustrating cause the game is pretty nice, just frustrating on the way the maps are done and how easly you can be lost and unable to find your way :(
The game also uses a lot of environmental signposting. The three most common are the blue fish, which usually point to the main path, mice that squeak and run, where they run to is usually a optional path or hidden treasure, and lights, which are usually good places to look around. Many areas also have location themed signposting, like the feathers on the ground in the Bazaar or the flying insects in Glimmering Depths.
Not having potions refill is an annoying design decision. Though through a sidequest later, you gain access to your stash through any Conduit. Unfortunately, even with that, the quality of life fix to auto refill to max isn't included. You still have to manually take them out of storage. For the Bazaar boss, look back at the tunnel right before the elevator to the boss room. There is a respawning potion pickup there. There is usually one of these before every boss so you don't have to fight them on empty. It also seems like you always refill to 5 potions after death.
Every area looks the same, the streets in Arges look the same. It's pretty easy to get lost in this game, not to mention that the level design gets pretty mazey for nothing.