Klonoa Phantasy Reverie Series

Klonoa Phantasy Reverie Series

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Hit detection & controls are lot worse than in the original
Seriously am I the only one realizing it? Just compare it side to side, the hit detection is wonky at best, and sometime inputs become swallowed like when you hit the ground and shoot at the same time. Sometimes floating also just stops. Couldn't recreate if so far but it's annyoing. I always could clear the tower in the original with best times and all crystals in one go. I played this so often I realize it when something is wrong and this time it was rather a pain with that hit detection (either if you try to grab an enemy or you come too close to it)

How can it be that a 25 years older game game works better than it's remastered which is sold for 50€?
Last edited by Chocos Ramabotti; Jul 11, 2022 @ 6:38pm
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Showing 1-13 of 13 comments
nanaelsh Jul 10, 2022 @ 3:19pm 
Surprised you aren't complaining that the game sucks because the game doesn't delete itself and a bunch of random files on your hard drive upon the first moment Klonoa takes damage
Tim Jul 10, 2022 @ 4:05pm 
I only played the demo on Switch and thought I was going crazy. Then I emulated the original and I was like, "ahh, there we go". I swear this game is a straight downgrade (at least for the first game—not familiar enough with the 2nd to say anything).
SenMithrarin85 Jul 10, 2022 @ 6:16pm 
The 1st game isn't a remake, its a recreation; i.e. everything built from scratch and the choice of monaural sound when the ps1 supported stereo too.

Its another ff9 where several effects and more were lost in the unity hd port. The japanese are awful for preserving source code.

the 2nd game is another issue altogether; whilst the 1st is smooth as butter, the frametimes in the 2nd are way off resulting in juddery movement and camera transitions.

considering its a bamco port, we're lucky it works at all. They have a cheek charging AA game prices for it though. klonoa 1 can be 100%'d in around 2 hours and the 2nd isn't much longer than 4. Hard to justify the price.
CosmikOtter Jul 10, 2022 @ 7:50pm 
Originally posted by nanaelsh:
Surprised you aren't complaining that the game sucks because the game doesn't delete itself and a bunch of random files on your hard drive upon the first moment Klonoa takes damage

I was thinking the same thing, lmao.

But yeah it's definitely off compared to the originals. I guess they looked at Crash N Sane Trilogy and were like "Yeah...people LOVE it when we tamper with ♥♥♥♥ that was never broken in the first place. Let's do what they did and ♥♥♥♥ up the hit detection and physics!"
ProfessorElz Jul 11, 2022 @ 12:37pm 
Originally posted by Chocos Ramabotti:
Seriously am I the only one realizing it? Just compare it side to side, the hit detection is wonky at best, and sometime inputs become swalloed like when you hit the ground and shoot at the same time. Sometimes floating also just stops. Couldn't recreate if so far but it's annyoing. I always could clear the tower in the original with best times and all crystals in one go. I played this so often I realize it when something is wrong and this time it was rather a pain with that hit detection (either if you try to grab an enemy or you come too close to it)

How can it be that a 25 years older game game works better than it's remastered which is sold for 50€?
It's pretty bad. Can't even beat 6-2 right now because of the Garbage hit collision
TemmieNeko Jul 11, 2022 @ 1:00pm 
Originally posted by nanaelsh:
Surprised you aren't complaining that the game sucks because the game doesn't delete itself and a bunch of random files on your hard drive upon the first moment Klonoa takes damage
this verison legitmately has input stacking and wonky hit boxes, it's a direct port of the wii ports my dude/
you can instantly feel it if you play the first ps2 game on an emubird
Bardiele Jul 11, 2022 @ 7:18pm 
I passed litterally 8 minutes in the last stage triyng to catch those damn pidgeons from a window.
Also, yeah, not only the hit detection is crappy but the movement is too since they "restricted" it: in the ps1 game every time you used the wind projectile you still could get momentum if you were moving both in air or on the ground while in this remake it's like an invisible force stops you on the spot. This resulted to me in tons of unnecessary damage and deaths since, mixed with the crappy hitboxes, you miss a shot on an enemy in midair = you're dead.
Khaki Jul 11, 2022 @ 7:55pm 
Personally, I've had no issues with hit detection, but it wouldn't surprise me considering there are still some issues with this remake. I only hope these issues can be patched out, but it's not that big of an problem to me when the originals still exist. I just wish the originals were also as accessible or easy to purchase. I hate feeling like I'm not allowed to complain just because the series has been hiatus for so long.
Boubikos Jul 12, 2022 @ 6:06am 
I can say that hit boxes on enemies are not that accurate for the first game, but I haven't played the second one yet to tell you the truth. I remember the controls from the original version and the wii version were much better.
Originally posted by Chocos Ramabotti:
Seriously am I the only one realizing it? Just compare it side to side, the hit detection is wonky at best, and sometime inputs become swallowed like when you hit the ground and shoot at the same time. Sometimes floating also just stops. Couldn't recreate if so far but it's annyoing. I always could clear the tower in the original with best times and all crystals in one go. I played this so often I realize it when something is wrong and this time it was rather a pain with that hit detection (either if you try to grab an enemy or you come too close to it)

How can it be that a 25 years older game game works better than it's remastered which is sold for 50€?
It's because it's based off the awful Wiimake instead of the original, and in that Klonoa was taller. They made him shorter like the originals, but didn't change the levels to reflect that height difference. Not to mention since Klonoa is now a model instead of a sprite, his wind bullets actually interact with the level geometry, which makes things feel off. I just beat the game myself and I'm never touching this version again, because the original just feels better in every way.
xKitoMusic Dec 19, 2022 @ 7:58pm 
Originally posted by Bardiele:
I passed litterally 8 minutes in the last stage triyng to catch those damn pidgeons from a window.
Also, yeah, not only the hit detection is crappy but the movement is too since they "restricted" it: in the ps1 game every time you used the wind projectile you still could get momentum if you were moving both in air or on the ground while in this remake it's like an invisible force stops you on the spot. This resulted to me in tons of unnecessary damage and deaths since, mixed with the crappy hitboxes, you miss a shot on an enemy in midair = you're dead.
I am so glad someone said this! I thought I was the only one with this problem. Literally spent 5min+ trying to grab the birds from that window and I thought I must have just gotten old and rusty...
MAT Nov 27, 2023 @ 9:57pm 
So I’m not the only one with control challenges with this game. I have no experience of the originals / with emulation, so I can’t compare, but the controls are definitely somehow off.
YouDontKnowMe Dec 5, 2023 @ 4:58pm 
these controls are tragic - delays, misfires, this is by far one of the worst ports I ever seen.
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