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Its another ff9 where several effects and more were lost in the unity hd port. The japanese are awful for preserving source code.
the 2nd game is another issue altogether; whilst the 1st is smooth as butter, the frametimes in the 2nd are way off resulting in juddery movement and camera transitions.
considering its a bamco port, we're lucky it works at all. They have a cheek charging AA game prices for it though. klonoa 1 can be 100%'d in around 2 hours and the 2nd isn't much longer than 4. Hard to justify the price.
I was thinking the same thing, lmao.
But yeah it's definitely off compared to the originals. I guess they looked at Crash N Sane Trilogy and were like "Yeah...people LOVE it when we tamper with ♥♥♥♥ that was never broken in the first place. Let's do what they did and ♥♥♥♥ up the hit detection and physics!"
you can instantly feel it if you play the first ps2 game on an emubird
Also, yeah, not only the hit detection is crappy but the movement is too since they "restricted" it: in the ps1 game every time you used the wind projectile you still could get momentum if you were moving both in air or on the ground while in this remake it's like an invisible force stops you on the spot. This resulted to me in tons of unnecessary damage and deaths since, mixed with the crappy hitboxes, you miss a shot on an enemy in midair = you're dead.