Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On the other hand if you look at talos by itself, its an unique game
Wish listed
Portal's story/mystery was engaging right from the very beginning. This game doesn't have that weight to it. The banter is cute at first, but gets old fast because it stays cute. The puzzles are okay, but they are essentially the same as Portal's puzzles. Instead of teleporting a cube to where you want it to go, you run back and forth with it a bit and then hold the button until it falls where you want, which makes it more of a chore and I didn't really experience any fun "A-ha!" moments.
Unfortunately, I found this demo to be boring. And yes, we can and should judge it based on that. It's not as if the team said "Let's give them a boring part of the game and they can play the good parts when they buy it.". If it is, that's a mistake, and a game shouldn't ever be boring.
For every one of us who was bored, there are likely many more who found it enjoyable, so it should do fine.
Tho I could see the devs picking the early tutorial "boring" part, not to make people buy the game to get to the "good part", but because the player needs to learn how to play first before getting to the more complex puzzles, and is the easiest part to insolate that doesn't spoil too much. I would appreciate a couple of hard puzzles at the end of the demo tho.
I found the start of portal to be boring because it was very simple (cuz it was a tutorial) and even more boring the starting puzzles of portal 2 when the game teach you stuff you already know if you played the first, if a game "shouldn't ever be boring" then portal failed. If a game should try to minimize any not super fun part, like the learning of mechanics, then portal does a fine enough job.
You are free to stop playing
Muting game dialogue made it immediately better for me.
Don't be so sure. I'm a huge Portal fan. I even have their Aperture Labs print framed on my wall. I found this game to be a blantant, lesser ripoff and very boring.
Of course, your mileage may vary. The demo is free so give it a shot.
- thinking outside the box is discouraged
- collision/level design can be frustrating
- internal world logic is inconsistent
i am super sad about the demo.
the music in the menu is great, started the game and . . . you can only sprint? makes the game feel very stressful. doesn't allow you to just look at your surroundings.
then there are the inconsistencies. you can't rewind the cat. good to know.
you CAN however throw the ball.
the first time i came across the blue barried, i thought about just throwing the cube over the barrier . . . well, no. you can't lift object past head hight.
then there was the puzzle and the explanation why PEA can't tell you the solution to puzzles and messages on a computer talking about how insanely difficult the puzzle was. people were stuck for DAYS on it.
solved it in under 2 minutes
got told, that i attempt was slower than average. what now?
one of the puzzles i failed because i slipped off an elevator, that moved VERY slowly near the end and the collision pushed me sideways when i wanted to step off. i was seconds away from finishing that puzzle, but had to do it all over again, because of that tiny slip up.
same room had a hint about deleting trails to make them more readable, but . . . there are only 2 cubes in that room, and the hint doesn't come up anymore. never used it, because i instantly forgot the key.
at the end of the demo, earth explodes and you need to rewind it.
remember that you can't rewind cats?
so you rewind earth and what then? buildings are all fine, but everyone is dead?
the internal logic of the game doesn't make any sense to me, sadly.
not sure devs are able to change any of these things at this point, so i might look at it later.
right now the demo didn't make me wishlist the game. =/
/thread