Retro Gadgets

Retro Gadgets

deananorth Dec 9, 2022 @ 2:20pm
Connecting gadgets together, labels and assembly language CPUs
If I was to suggest anything to add to this game, I'd suggest external ports which allow you to connect gadgets together so they can communicate with one another (either wirelessly or using a cable), and a way to print labels and apply them to your gadgets.

It sounds like quite a stretch but I'd love to be able to program the CPU of a gadget using a fantasy assembly language of some sort.
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DIT  [developer] Dec 10, 2022 @ 5:39am 
Multiple gadgets at the same time is something we would like to implement in the future, with calbes and stuff, but it adds tons of complexities to the game so it's not gonna be soon, if ever.

You can print stickers, stencils and labels from the sprite editor. Create or import a sprite asset then click on the printer icon above the grid settings. Then you can use the tweezers to move the stickers around.

Assembly language for CPUs is not the direction we are following at the moment, but never say never, we are getting TONS of very cool and interesting feedback like yours, so things could change in the future!
deananorth Dec 10, 2022 @ 6:10am 
Originally posted by DIT:
Multiple gadgets at the same time is something we would like to implement in the future, with cables and stuff, but it adds tons of complexities to the game so it's not gonna be soon, if ever.

I can understand how complicated it can be. I look forward to seeing this feature in the future.

It could pave the way for things like modular peripherals and cartridges.

Originally posted by DIT:
You can print stickers, stencils and labels from the sprite editor. Create or import a sprite asset then click on the printer icon above the grid settings. Then you can use the tweezers to move the stickers around.

That's fair enough. If it ain't broke, don't fix it.

I was hoping for something flavorful, like one of those label makers sitting on the desk so you can print out some crude, temporary, labels to help you while developing the gadget.

Originally posted by DIT:
Assembly language for CPUs is not the direction we are following at the moment, but never say never, we are getting TONS of very cool and interesting feedback like yours, so things could change in the future!

I look forward to seeing what's coming up.

If I was to suggest anything regarding assembly language, I'd suggest that assembly language CPUs be their own separate component, with some sort of memory management chip that you to attach other components (joysticks, LEDs, displays) to CPU's memory addresses a-la Memory Mapped IO (MMIO).

Anyway, thanks ever so much for your reply and I can't wait to see what's coming next for this game. :)

Before, I go, can we get a bigger or easier-to-read standard font for videochip displays? The default 3x5 font is quite hard to read, especially for handheld gadgets like keychain games and handheld games consoles.
Last edited by deananorth; Dec 10, 2022 @ 6:13am
DIT  [developer] Dec 10, 2022 @ 9:57am 
Yep, we have to expand the default font a little bit. In the meanwhile, if you check the Steam guides, there is one that I made with some community resources. People made some custom made fonts and the libraries to use them that are very good.
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