Rush Rally Origins

Rush Rally Origins

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Proporo May 16, 2022 @ 4:40pm
Beautiful game, here's some feedback.
Bought the game a week ago and am totally loving it! <3

Some feedback/suggestions/observations:
-Bindable single button restart would be a huge improvement for time attack.
-rpmc/speedo is very out of view, would be better in the middle of the screen, bottom or top. Movable elements would ofc be even better.
-Top speed and Acceleration car stats/upgrades are reversed. Putting points in acceleration lengthens gears, increasing top speed. Points in top speed on the other hand increase acceleration.
-The cooldown on the manual transmission feels a bit too long. While losing shifts to downshifting a little too quickly can be annoying, the bigger issue is it taking forever to go down to reverse after a crash, it's not fun to always reset.
-Making the replay either loop, or adding a rewind to start button would be nice.
-Restarting freezes any still moving obstacle in place and fails to reset them. This can definitely be used to move troublesome obstacles out of way, to open a faster line.
-In call heavy sectors the co-driver often falls badly behind, he'll often start calling "hairpin right, onto bridge" after I've already passed the bridge in question.
-Because of the point above, I went to turn the co-driver sound off. This however also makes the start countdown completely inaudible. Would be nice if it was seperate, or if there was at least some beebs or something.

Thanks for reading, I'm sure many of these have been pointed out before, consider those a +1.
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Showing 1-12 of 12 comments
Brownmonster  [developer] May 17, 2022 @ 2:40am 
Thanks for the feedback a few of these have come up on RR3 as well (Manual cool down etc) so I'll look into those.

- The latest version, you can move the HUD to the bottom, speedo goes to the middle - goto the options, and then it is in there somewhere
- I'll look into the stats because the speed stat should lengthen the gear ratios, increase engine rpm/lower ineria a little. Acceleration however should leave the ratios alone and favour engine rpm, torque and inertias.
- The restarting and resetting of objects, I've just managed to debug that so I can fix it!
- Did you set the co driver timing to make it come in as early as possible in the options?
- the 3-2-1 should work when off, I'll double check it hasn't been broken at some point!

It's great to get all this documented in these threads, it is the only way to make it even better. Now we just need to make sure everyone is reviewing the game honestly, so it has more chance of people finding it in the store!

Thanks :)
Brownmonster  [developer] May 17, 2022 @ 4:28am 
Quick update, I've fixed:

- Physics reset issue
- Co driver 3/2/1/Go issue

Will be ready with the next update I do!
Last edited by Brownmonster; May 17, 2022 @ 4:29am
Proporo May 17, 2022 @ 7:10am 
Very much appreciate the quick response, and great to hear those two fixes are coming! :steamthis:

I went through all the options several times and am definitely not finding an option that could move the speedo. I can only alter scale and safe area, and reposition the steering control buttons. I should be on the latest steam version, says 1.31 in game menu, steam says build ID is 8625658.

I did try the full range of 3-5s for co-driver calls, it just can't keep up. Again this is only an issue with fast sections with multiple calls in them, probably also requires a fairly fast pace.

Recorded a clip showcasing the issue using the 5s setting. I go into a hairpin around 0:16, at the entry of the hairpin the codriver is still calling out easy right 40 medium right 100.
https://youtu.be/rQh_2lFxBdE


I'll be sure to leave a positive review, once I get around to it, this game definitely needs more visibility! :)
Last edited by Proporo; May 17, 2022 @ 7:45am
Brownmonster  [developer] May 18, 2022 @ 1:26am 
Thanks, the HUD movement may not be live yet, it will not be long though, end of this week latest.

I'm going to look into the co driver too and see what can be done in this case.
Brownmonster  [developer] May 23, 2022 @ 2:18am 
-The cooldown on the manual transmission feels a bit too long. While losing shifts to downshifting a little too quickly can be annoying, the bigger issue is it taking forever to go down to reverse after a crash, it's not fun to always reset.

Also fixed the above issue too, I'll be doing a build later this week :)

Ste
Proporo May 26, 2022 @ 1:53pm 
The update is finally out and it's absolutely incredible! So many issues are gone! <3<3<3

On the topic of accel-speed being reversed, I originally tested it by adding points in only one stat and comparing to no upgrades, so what I can say for sure is that it's only accel that has an effect on gear lengths. (Tested with 3 different cars)

My friend also spotted a consistent way to crash the game, due to being unused to my gear binds: Restarting a stage while in neutral. (Only tested in TA)

I'll be sure to let you know if any other issues come up! <3
Brownmonster  [developer] May 27, 2022 @ 1:39am 
Thanks Proporo! I'll take a look!
Brownmonster  [developer] May 27, 2022 @ 12:03pm 
My friend also spotted a consistent way to crash the game, due to being unused to my gear binds: Restarting a stage while in neutral. (Only tested in TA)

-> Fixed in the next release too!
euphoreonz May 29, 2022 @ 7:29pm 
Yeah, awesome game!Some longer stages (even if connected) would be great... and some modern cars!
NETSCAPE May 30, 2022 @ 1:10pm 
Please add a Volvo 240 "turbo brick", me love you long time.
Proporo Jun 14, 2022 @ 1:40pm 
Got one more bigger issue for you:

When viewing replays of ghosts, either your own or ones from the leaderboard, a large part of the sounds are missing. This issue isn't present when viewing your own replay from the after stage screen.
After listening to them for a while, I'm pretty sure what's missing is the main engine sound, any time the tire's are spinning, drifting or in the air. The engine sound plays as usual when tires are gripped.

And here's a couple super minor ones:

-I've got A and B bound to gear-changes. If i leave the pause menu, by pressing B, or by selecting the continue option and pressing A, this will also result in one gear-change as I exit the menu. I can still safely exit the menu with the menu-button, so this really is barely an issue for me, but doesn't seem like the way it should work.
-Gear-changes during replays don't match the actual gear timings during the run, I assume though that this is simply a design choice, with gears used not recorded, and the replay simply running with auto gearing.

Thanks for all the effort you guys keep putting into this incredible game! <3
Brownmonster  [developer] Jun 15, 2022 @ 3:08am 
Thanks Proporo,

The reason for the replays not being accurate is because we only record keyframes every half a second or so and then we basically interpolate the driving from that. The audio is then layered on top of this. These small data files are what end up going to the server and are slim to save space and cost! I'll look into this though as I can still slim down the replay when uploading, but give you a more accurate replay locally.

+1 for gear change issue we'll add to the list
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