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- The latest version, you can move the HUD to the bottom, speedo goes to the middle - goto the options, and then it is in there somewhere
- I'll look into the stats because the speed stat should lengthen the gear ratios, increase engine rpm/lower ineria a little. Acceleration however should leave the ratios alone and favour engine rpm, torque and inertias.
- The restarting and resetting of objects, I've just managed to debug that so I can fix it!
- Did you set the co driver timing to make it come in as early as possible in the options?
- the 3-2-1 should work when off, I'll double check it hasn't been broken at some point!
It's great to get all this documented in these threads, it is the only way to make it even better. Now we just need to make sure everyone is reviewing the game honestly, so it has more chance of people finding it in the store!
Thanks :)
- Physics reset issue
- Co driver 3/2/1/Go issue
Will be ready with the next update I do!
I went through all the options several times and am definitely not finding an option that could move the speedo. I can only alter scale and safe area, and reposition the steering control buttons. I should be on the latest steam version, says 1.31 in game menu, steam says build ID is 8625658.
I did try the full range of 3-5s for co-driver calls, it just can't keep up. Again this is only an issue with fast sections with multiple calls in them, probably also requires a fairly fast pace.
Recorded a clip showcasing the issue using the 5s setting. I go into a hairpin around 0:16, at the entry of the hairpin the codriver is still calling out easy right 40 medium right 100.
https://youtu.be/rQh_2lFxBdE
I'll be sure to leave a positive review, once I get around to it, this game definitely needs more visibility! :)
I'm going to look into the co driver too and see what can be done in this case.
Also fixed the above issue too, I'll be doing a build later this week :)
Ste
On the topic of accel-speed being reversed, I originally tested it by adding points in only one stat and comparing to no upgrades, so what I can say for sure is that it's only accel that has an effect on gear lengths. (Tested with 3 different cars)
My friend also spotted a consistent way to crash the game, due to being unused to my gear binds: Restarting a stage while in neutral. (Only tested in TA)
I'll be sure to let you know if any other issues come up! <3
-> Fixed in the next release too!
When viewing replays of ghosts, either your own or ones from the leaderboard, a large part of the sounds are missing. This issue isn't present when viewing your own replay from the after stage screen.
After listening to them for a while, I'm pretty sure what's missing is the main engine sound, any time the tire's are spinning, drifting or in the air. The engine sound plays as usual when tires are gripped.
And here's a couple super minor ones:
-I've got A and B bound to gear-changes. If i leave the pause menu, by pressing B, or by selecting the continue option and pressing A, this will also result in one gear-change as I exit the menu. I can still safely exit the menu with the menu-button, so this really is barely an issue for me, but doesn't seem like the way it should work.
-Gear-changes during replays don't match the actual gear timings during the run, I assume though that this is simply a design choice, with gears used not recorded, and the replay simply running with auto gearing.
Thanks for all the effort you guys keep putting into this incredible game! <3
The reason for the replays not being accurate is because we only record keyframes every half a second or so and then we basically interpolate the driving from that. The audio is then layered on top of this. These small data files are what end up going to the server and are slim to save space and cost! I'll look into this though as I can still slim down the replay when uploading, but give you a more accurate replay locally.
+1 for gear change issue we'll add to the list